
Ziggy's Cosmic Adventures is a VR cockpit game combining ship management with action-arcade combat. You play as a bounty hunter with possibly questionable morals, currently in possession of a little alien that you may or may not have stolen from the evil Empire. Do you have what it takes to survive?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Waited a long time for this game based on the Demo. I want to love it so much. The interactions in the ship are amazing and had so much potential. Unfortunately the on-rails, Disney land ride style, game play kills the desire to intact with the game. I knew this going in, but what I didn't know was you don't even have control of the pace of the game. The game is just a complex VR "Bop-it" toy. I am happy to have supported the dev with my money because the core idea was so good. But the direction to 'gameify' it with story and progression was, in my opinion, 180° off from what would have made the core mechanics fun and rewarding. 20/10 mechanics. -1/10 enjoyment.
The game looks amazing and has a lot of polish. The cockpit is very interactive. However, I wish the developers would have focused first on making the main game-play enjoyable first. If you are expecting a fast paced hi-fy shooter with micromanaging mechanics this game isn't for you. Both the tutorial and the first level is slow and repetitive. The game trys to make it a balance between flying and making sure your batteries are topped up. This seems like a fun idea in concept, but every time you let go of the controls the ship shifts randomly. The lack of landmarks makes it so every time I finish micromanaging to start the space shooting I have no idea where I am and where I am supposed to go.
Works on Reverb G2. This is a neutral review. Ziggy'd Cosmic Adventure is a polished and beautiful VR cockpit game dragged down by on-rails structure of the campaign missions and general repetitiveness of ship maintenance. I generally like games of this genre: they use VR to the fullest with their room scale locomotion and high interactivity. And ZCA is no exception: its smooth physics makes item handling a pure joy. However, the actions you can do are not that varied - 90% of the time its just steering the ship and changing batteries. On Normal difficulty energy consumption of everything is crazy: you get the low battery notification every few seconds. The things are much better on Easy, but it also makes the combat too trivial. Every campaign mission is a linear journey through extremely good looking sci-fi space environments. On-rail path is ridiculously strict: just a few seconds of steering from the main direction lead into an immersion breaking wall. It looks and feels terrible in a game set in space. The campaign itself is surprisingly non-linear: most missions have 2 outcomes that possibly lead to 2 different levels next. But getting some of them is quite difficult on the first try, while the game does not has an option of level select in a campaign mode. In 3.5 hours of playtime I only saw about half of the levels, but lost interest to continue replaying with those restrictions.
Don't get me wrong the game is amazing and I love it, but I am having issues because of the headset I use, I use the HTC Vive Pro 2, but for me the grabbing and shooting controls are the same, so my only option for defending is shields and bombs which are super hard to kill with, and because of this I can only use the flying part of the game and not the shooting part which ruins the game for me. If any of you are reading this before buying the game I recommend you get it on a Quest as HTC does not work well with this.
Very fun game, sometimes it gets a little overwhelming to manage all of the systems at once, but that's part of the fun. I love making 30 Ziggys and filling my ship up with them.
Well-made immersive game that doesn't take itself that seriously (this is a positive). arcade space combat with the real focus being on the ship management. it's engaging to have to keep so many batteries charged while trying not to let my empathy for Ziggy (who serves as the energy source) get in the way.
Bought the game 2 weeks ago and I've had a lot of fun playing it! I will say that the devs nailed the arcade feeling with the visuals and little onomatopoeia flicks and clicks while it also really feels like you're in a fairly serious situation with the empire chasing you while you're trying to frantically make sure nothing runs out of power while trying to not kill Ziggy. 10/10 would recommend and I hope this game gets a lot of attention!
Played on Oculus Rift CV1. Played training and first 2 levels. I really wanted to like this game and was hoping for a cross between "Eve Gunjack" (good), "The Rig" (good), and "Far Beyond" (ok). But the core game loop inside the cockpit is basic and repetitive. Push food button (have spares), feed Ziggy, swap battery. If there had been more variety, or more control/circumstance related, that would have helped a lot. And ship combat was plain and arthritic. I didn't mind the Starfox style "tunnel rail" too bad (given the intentional cockpit distraction), but the flight/aim control was so janky (and I played tons of joystick PC spacesims back in the day). And doesn't seem like there's ever any upgrades/swaps/powerups or "maneuvers", nor any choices or tactics beyond shields on/off and shoot (fast or not). I read there's some variety in "mission" goals and setups later in, and some degree of story. But game loop is too boring foe me to bother finding out.
This is a fun and frantic game. It's a VR cockpit-style game inside the ship, where you must manage your systems and keep them powered, and at the same time its a Starfox-style adventure outside the ship, where you have to shoot stuff and navigate in order to select your path between levels. Inside the ship is where the game is most fun. The graphics inside the cockpit are really good. The hand interactions are also pretty good. And the management of the systems is pretty fun and frantic. You'll want to make sure you have around 4x6 feet of space to be able to play the game in "room scale". Outside the ship isn't quite as fun. Think Starfox where you can only fly in 1 direction in a tunnel, and the enemies fly in the same directions, but backwards so they're facing and shooting you. Balancing your attention between inside and outside is not easy. But it is required in order to unlock the alternate paths in the levels.
Okay... so I wanna like this, and it is really good. But I don't think it's worth the price, even during this sale. But that's just me.
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