
"Who is Yoko?" Unlock the mystery as you control Locke, Jeanne and Primus to discover the secrets of their existence in this point and click, cyberpunk noir adventure.
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About
I've been h4ving these dreams la7ely. They can't be real...8ut what if they are? I close my eyes and I see her fac3.
A noir mystery about three beings on their journey to discover the truth about their very existence. Yoko Redux: Dreams of a Blue Planet is a new adventure from veteran indie developer Missing Sentinel Software. Discover this cyberpunk masterpiece to a smooth jazz sound track by local artists from the Live Music Capital of the World, Austin, Texas.
Play three main characters over the course of seven immersive chapters full of puzzles and pop culture in this point and click adventure with a rich but often cryptic story.
Enjoy a cyberpunk noir visual story told through a shifting, five color palette with cinematic camera angles full of mind bending imagery.
ALL EPISODES CURRENTLY AVAILABLE WITH THE FULL GAME. The following below is how the game was rolled out over the year of development. Thank you to all who participated.
July 2022 - Launch Episodes 1-3
Oct 2022 - Episode 4
Dec 2022 - Narspel Jacks CCG
Feb 2023 - Episode 5
April 2023 - Episodes 6, 7, Steam Achievements, Cloud Saves
Dec 2024 Update! - We're adding some localization! For the Winter Sale we will be adding DeepL translations into NL, ES and DE.
Currently Available Features
Narspel Jacks - A collectable card game that you can play within Yoko Redux
Working Jukebox - Select the song you want to hear at the Jukebox
Steam Achievements - Bragging rights to your friends
Cloud Saves - Pick up your saved game from any computer
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Dutch, Spanish - Latin America*languages with full audio support
Reviews
I really wanted to like the game. But in the end I did not. Pros: * Has it's own visual style * Nice cyberpunk setting Cons: * Very easy / very little to do (most of the time is spend with running around) * Very short * Stereotype characters * Very clumsy controls. For example skipping dialog takes some time. * Hard to tell where you can go * Empty rooms and long ways that could have been cut down and do not add anything to the game (except wasting time when trying to get somewhere) I would have liked that game a lot more in the past. But give that nowadays there are so many games (and shows and movies and books and...) one does not really have time for a mediocre game.
I had a good time with this game. At the start, the first protagonist's narration got on my nerves a little bit, but the setting is so surreal and dreamlike (thanks to the low-colour environments and computer generated NPC voices) that I actually came to appreciate his voice as an anchor element. The music is great, I like the level openings and the exploration music provides a good mood for running around. In general I would say presentation is a really strong point for this game! I don't honestly play a lot of straight adventure games, but the few I do are pretty close to my heart. My biggest complaint with this one is that it's currently too short—the feeling of getting eased into this world and its bizarre quirks just to be yanked out by the currently missing levels leaves me feeling wistful. This game gets a recommend from me, 'cause I want to play the full story and see what new weirdness the journey takes me through.
Great game ! It's impressive that it was mainly done by one developer. Dialogs are funny, the world is captivating. I think the strengh of this game is it's unique art style. The intros of each level are so good, and the OST is great, really worth buying it with the game.
While I do not typically play games in this genre, the music is worth the buy alone -- and the dialog is always witty, keeping me on the hook for more. The presentation and setting have me curious about what will be around every corner. I seriously think everyone should check it out!
Though early in it's development, Yoko Redux has potential to be a really engaging point-and-click. The method of objective assignment is engaging, and there's not really a hand-hold that tells you exactly where to go or who to talk to; you have to figure that out on your own. The art style, while difficult to read at times, is engaging in its execution and really helps the gameplay by identifying the interactable objects in the scene in a very clear, if sometimes *loud*, way. The human voice acting could absolutely use some work, as the main character has a tendency to sound wooden and unengaged, while also not sounding like a digitized robot, which is the implication of the world. I'm looking forward to the release of future episodes, for sure.
Picked up this game without knowing anything about it and I really liked it. It's a classic point and click adventure game in a cyberpunk setting. Apparently the first Yoko Redux was a gamejam game, and this is the sequel/expansion? Something like that. I'm glad I got it, it was a fun world to explore. [b]Pros:[/b] Gorgeous aesthetic (so unique), good writing, varied puzzle difficulty (two really stumped me, the rest were workable), great music and VO. [b]Cons:[/b] Lots of walking back and forth (which is typical for an adventure game, so I wasn't too bothered by it), bad/frustrating pathing in a couple of places (getting on and off the subway was a whole thing), and I would have liked an option to turn off the scramble text effect. I didn’t quite understand the story, possibly because I didn’t play the first one. It got kinda metaphysical at the end. But I got the gist of it, and it was a cool game. Took me about 4 hours to beat. I did hit one game blocking bug, but restarting the level fixed it. The devs responded to me quickly about it and put in a bug report, so that was a nice/responsive experience. Overall I really enjoyed this game--guess I'd better go play the first!
great aesthetic and worldbuilding for the cyperpunkish noir setting. as of now, it's just the first couple of chapters, but i'm looking forward to see how the setting develops between Locke and Yoko, and what the greater mystery of the world is between them and the others and how not to make gumbo
"My biggest objection is that I have to associate with the people that made this."
First, I am one of the people who play tested this game, for many many hours, and I still decided to buy and play it. This game is a point and click game. The storyline is good, the puzzles are logical if you actually listen to the dialogues. This game is all about the dialogues and exploring the world, it is not about finishing the game quickly. What I really love is that the game is immersive, the atmosphere is amazing, in parts due to the artistic choice of using only few colors and having great music (I bought the set with the music). The voice acting is great, and there are some funny little things like nerdy jokes and things you can find that make the game a piece of art. PROS - amazing music - good voice acting - natural puzzles, everything makes sense - very funny - very artistic - Due to the amount of play-testing and feedback from many people I can say that there are no bugs, which means some might still be there, but it is rather bug free, which is nice, especially for an indie game CONS - The game is somewhat short - If you just want to play through quickly, you miss what the game is about. It would be a bit like playing monkey island with a complete solution guide and clicking on nothing and doing nothing but what you need to finish, so it isn't for everyone. - The style of art isn't for everyone, look at the pictures
Call me weirdo for playing a game I don't fully understand, living a life I don't fully understand
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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