
Mars Vice is a narrative adventure game set on a distant and futuristic Mars. Follow two civil investigators, Dax and Anaya, as they root out deep-seated corruption in the Martian city of Pavonis in this biopunk-infused story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

2184, the Martian city of Pavonis: the place to be on the partly terraformed red planet. The Martian population decided to take evolution on a whole new path and turn their once human bodies into a plethora of shapes and forms: fully custom-built bodies to take on the challenges of living on a harsh new planet.
New Mars, with its subsidized transhumanism, would practically be a utopia if it wasn't for the rampant corporate greed and power-hungry police, all looking to take advantage of its fresh-faced populace.
Enter: Dax, civil investigator with poor impulse control, and his world-weary new partner, Anaya.
Welcome to Mars! Don't ask too many questions.

Non-linear dialogue and keyword-based interactions.
Best of both worlds: Visual novel & 3D adventure mechanics combined.
Explore lovingly hand-crafted 3D environments brimming with clues.
A deep dive into Martian biopunk and corruption through a comedic lens.
And, naturally: Take selfies with and finger-gun plenty of uniquely weird NPCs!
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I spent a good while looking forward to this one once I saw it. I was hoping to get an itch left behind by games such as Paradise Killer scratched. And, since I saw anthro characters, I figured it'd be even more up my alley. Overall, Mars Vice is a solid experience in my opinion. One thing I can say for absolute certain is that the artwork is incredibly polished with many designs that are incredibly eye-catching. The characters are all defined very quickly and in ways that are pretty charming. Everything else, though... It could make improvements for the next project, or if we ever return to Mars. First, though, I cannot get enough of our primary main character, Dax, in particular. That, at least, is good. A game like this rides and dies by having characters that are easy to like or get interested in, and that goes double for the protagonist. Anaya is a fun foil and helps ground an outside audience as the local person from Earth. Having these two in the spotlight is genuine good fun, particularly thanks to Dax being the openly wild one. One can never tire of a hotblooded investigator. However... I do wish that I had my brain tugging a lot more for the investigation. There can be a set path of course but I wanted to have a bit more agency when trying to figure out the truth of the matter as Dax. This is likely going to just be a "me thing" though if I had to guess. Meanwhile, the story is a bit... Well, it feels rushed. Not even just a little bit, just outright rushed. It's a nice, short game, but I do think things still went too fast in terms of pacing once we were getting out of the middle and especially the end. It's a shame too, because I think the setup is genuinely pretty alright. I liked what worldbuilding we got too. While the message got across, it didn't let the mystery fester for nearly long enough if at all. However, I reinstate that this is still a solid experience. The characters and the environments we do get to see really do help reel people in and make it fun. I still wanted to reach the end at the very least because of the fact I came to like Dax really quickly. I hope any future work takes the flaws of this project and moves on to improve on them in the next. And, hopefully, maybe one day we can come back to Mars. I think it deserves a whole lot more than what it got here.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a nice game with a decent story, if a little cliché with some things. It being an old school point and click adventure in 3-D helps gives it some freshness. But, it is very, very short, so I would probably wait for it to be on a good sale before picking it up.
i love the concept biopunk so much
A Marson már nem divat embernek lenni, az oda látogatók egy mesterséges testet kapnak ami jól jön a cudar körülmények között. A por és beton egyhangú világába színt visz a számos fajból álló társadalom. A Pavonisz nevű nagyvárosban él a francia eredetű névre hallgató Daxton Robichaux, aki egy laza partiállat, és egy civil nyomozócsoport tagja. Főképp kisebb ügyekkel foglalkozott ennek a történetnek a kezdetéig, ahol egy Anaya nevű rendőr is csatlakozik hozzájuk. Ő egy valódi különc, saját kinézetének megfelelő testet kért magának. Pragmatikus de jó fej, hamar beilleszkedik a társaságba. Ez nagyon jól is jön a csapatnak, mert nemsokára mindenki a karrierje legnehezebb ügyével szembesül. A Mars Vice egy 3D-s alapú interaktív regény, a Unity motorral hajtott 3D környezet kissé olyan érzést kelt, mintha a VRchat programban lennék. A karakterek 2D-ben léteznek a térben, ahol meg lehet őket kerülni, és a program aszerint váltja a képüket, hogy épp milyen oldalról figyeljük őket. Érdekes megoldás, én nagyon örültem volna szinkronhangnak, és beszédanimációnak, de a költségvetésből ennyi jött ki. Nekem aki nem néz sok krimit fordulatos volt, én nem találtam volna ki egyből a történet végét, csak tippeltem volna, és vagy bejött volna, vagy sem. A program nem gyerekeknek való, noha a figurák aranyosak és nem kamatyolnak a játékosok előtt, a nyelvezet sokszor vulgáris, szó esik drogokról, alkoholról is. Összességében egy 8-10 órás érdekes kaland, de a díjszabás irreális. Elhiszem hogy sok pénzbe van 3-4 embernél többnek a munkája, de ebben a játékban egyszerűen nincs 24 és fél eurónyi tartalom, ezért leárazás után fogyasztandó. Sajnos a játék startja nem volt túl erős, de ha úgy adódik valamikor, én szívesen fogadom ismét Anaya-t és Dax-ot ismét a képernyőmön.
Short, sweet, has a dedicated finger guns button. I would love to see more from this developer and setting. Edit: It had some weird slowdown on the Steam Deck during dialogue but was otherwise playable!
Mars vice has brought so many smiles to my face, Dax the investigator you play is endlessly charming in both his actions and observations. I would love to see further adventures with him and his friends.
Good story, with an interesting take on future technology and civilization on Mars. The game is mostly a visual novel, with some not too complicated hidden-object levels. There seems to be some visual puzzles that have been cut out. There are only a few animated cutscenes, and they are all close to the end.
This was delightful! The adorable main character initially dragged me in, but everyone else wes compelling and the story went a direction I was not expecting. Short and sweet, give it a play!
Short and sweet, a gorgeously rendered adventure for when you want a nice tight story you can complete in an afternoon.
A bit short game, wish it had more to the story, more time spend with characters and the world. But with what I got I am pleased with the experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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