
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 1.71/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They tinkered the physics really well, driving is smooth and when I mess up it never feels unfair. Kinda feels like a merging of KSP and Death Stranding somehow?! Also there is a little bit more content than I expected. Only small issue is I wish there was more handcrafted terrain. It mostly feels procedurally generated.
Built a rover. Delivered a doughnut. Conquered Mars
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Korean, Spanish - Latin America
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a good premise but it feels squandered by choosing to be needlessly frustrating just for the sake of being frustrating. The example that tipped things for me is trying to move a box with a spanner in it, but the box does not close. it cannot close. It may look closed, but it is always open despite having a lid that looks like it should be able to be closed. Id expect it to open if you banged it hard, but it will just open if you do so much as look at it funny. Just frustrating to the point of not being enjoyable. A pity because it is *so* close.
Super fun vehicle building game. Building the right machine for the job feels satifying every time, and the possibilities for builds are endless.
Absolutely delightful game. Plays well in long stretches as well as in short bursts. It is just really fun. I would recommend it to anyone. Challenges can be overcome by building better vehicles and/or by becoming better at studying the terrain, or become operating your builds. It is really delightful. It keeps fresh with new mechanics to use.
Super fun game, banger soundtrack, PLEASE INCREASE MAX PLAYER COUNT I CAN'T FIT ALL THE HOMIES IN ONE GAME.
Fun vehicle building mechanics, wish there was better editing tools. Delivering packages is challenging and fun. World seems pretty big.
This game's decent, but it's annoying that a game built entirely around constructing your vehicle has such a bad editor
As much as I want to enjoy this game, and I did for a while, it's just a lesson in frustration at a certain point. It's not a question of logistics, but how much you can deal with getting bogged down by seemingly minor obstacles from point A to point B.
build lego mindstorms to deliver stuff on mars. creative, cozy, and relaxing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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