
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Korean, Spanish - Latin America
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Puzzles solving using Legos, so simple yet so fun.
fun
ну тип норм
its a fun cartoony style and its pretty easy
I've "bounced off" of a lot of vehicle-builder style games. This isn't one of them. It handles the difficulty curve in such a way that even a brainlet like me can feel like a genius. I've made quite a few "pick the item up and carry it" vehicles, but have needed to make a variety of adjustments over time, like: -Pick the thing up and carry it MK1 (provided by the game) -Pick the thing up and carry it and lift it really high to turn it in -Pick the thing up and carry it and rotate it to turn it in -Oh, I should add those functionalities to my first vehicle. Now I have pick-things-up-and-carry-them-and-rotate-them-inator -Pick up things and carry them, but now rotate them so that I can place heavy objects over my center of gravity for long trips -Pick things up and carry them over my center of gravity, but now I have a claw to stabilize the vehicle so it doesn't flip while I try to put them there And many more gradual adjustments and revolutionary design upgrades. But I never had to make an amazing vehicle from the start. While I'm sure my builds are fairly juvenile compared to what a veteran of the genre would be making, the gradual increase in difficulty and the way that progression works (parts cost money and you make money with "side quests" and unlock revolutionary upgrades through "main quests") ensures that I'm never handed a problem that's too far out of the box from what I've already solved. It really is a masterclass in giving you a good learning curve and makes you feel quite smart as it gets more and more complicated alongside your builds. Part of the learning process is that the game does provide you with a number of blueprints that have good function. If you rely on them, you will be disappointed. Those are there to show you what you CAN do, like using a hydraulic piston to open/close a claw, or bring your attention to new parts you might not have known you had. It's very pleasing to see those designs and incorporate them into your own vehicles with your own flair.
Fun game with a great aesthetic and a very cool premise. It's great to just build rovers even if you barely do the missions. Performs great, small install size, no bugs or glitches I've seen. It's like lego technic meets kerbal space program, so if you love either of those things this is the game for you!
doporučuji velmy dobrá grafika a obecně hezký a roztomilí styl
Great game! Very charming graphics, woo! soundtrack and fun puzzle gameplay. You get given blueprints throughout the game which teaches you how you might do something. You can build on top of these to make missions easier or you can build your own from scratch. The pacing is very nice, you unlock new parts as you go which lets you learn at a steady pace and not get overwhelmed by the mass of parts. It feels amazing to make something that works well (or even works awfully but still works!) Only complaint is the lack of ability to swap out parts in a build quickly. You have to copy the section, place it and then paste. But saying that, maybe that'd over complicate things. It is beautifully clean.
why every task object has those little thingy in them that fall out????? I'm not gonna waste 10 hours on picking those little pieces or reset the task every time the vehicle tipped over
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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