
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Korean, Spanish - Latin America
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The core gameplay and concept is fun, but it's ruined by the fact that you get handed complete solutions to most missions for free. You receive blueprints for vehicles designed to solve specific problems, which with little to no modification carry you through the majority of the game. Even if you choose not to use them, the unlock image still spoils how new parts are meant to be used. I expected more of a puzzle and problem solving game where you build creative vehicles to complete missions. In practice it's just a driving simulator.
If you are the kind of person who: 1. Have at a Lego Technics set 2. Not building the model on the cover but instead 3. Build a weird looking skeleton vehicle which 4. You remote control it to go across the table and 5. steal your brother's French fries with a clamp then 6. comes back and feed it into your mouth. THIS IS the game for you. 10/10 recommend.
I really love this game, Haven't progressed beyond constructing monorail yet, only because I like to drive around, put some towers at obscure heights nd do anything but the main mission progression. Transport creator is cool, controls feel great and responcive, the music is awesome - all of that lets me overlook and eventually forget every minor annoyances I have encountered. (Mostly due to my own stubborness to finish a delivery in a hard way, heh.) Saw a comment that granting new blueprints robs a player from exploring solutions to deliveries - I disagree, they are here to showcase intersting uses for new parts. Don't be discouraged, there are more than enough tricky deliveries that will push you to explore and iterate over your own designs - or put it all for later. There are no real time limit on missions (except this one time I had to deliver an ice cube, that was cool, many sich tiny gimmicks out there), the one that exists is for ones you haven't picked up yet, like a list of possibilitoies that shift and change ater a wile. When you pick one up eventually, it will stay on your list of active missions until you deliver or cancel manually. Go on, drive around, make a difference, and enjoy the feeling of accomplishment!
Fun vehicle building mechanics, wish there was better editing tools. Delivering packages is challenging and fun. World seems pretty big.
Such a good premise but it feels squandered by choosing to be needlessly frustrating just for the sake of being frustrating. The example that tipped things for me is trying to move a box with a spanner in it, but the box does not close. it cannot close. It may look closed, but it is always open despite having a lid that looks like it should be able to be closed. Id expect it to open if you banged it hard, but it will just open if you do so much as look at it funny. Just frustrating to the point of not being enjoyable. A pity because it is *so* close.
Built a rover. Delivered a doughnut. Conquered Mars
This game is the exact halfway point between Banjo Kazooie: Nuts & Bolts and Death Stranding. Very satisfying to build machines. Some of the music is excellent but some of it is ass. The cel-shaded block colors make the machinery very easy to read, but also makes the terrain much more difficult to read. An option for topography lines would be so, so appreciated. Overall, this game kicks ass. Fires those same neurons as when you're digging through a bin of LEGO. Shape Shop ships ship-shape games!
They tinkered the physics really well, driving is smooth and when I mess up it never feels unfair. Kinda feels like a merging of KSP and Death Stranding somehow?! Also there is a little bit more content than I expected. Only small issue is I wish there was more handcrafted terrain. It mostly feels procedurally generated.
É como se você estivesse jogando Lego só que pela NASA e em Marte, jogo com um certo grau de complexidade, recomendo a experiência.
Super fun game, banger soundtrack, PLEASE INCREASE MAX PLAYER COUNT I CAN'T FIT ALL THE HOMIES IN ONE GAME.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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