
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
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About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 669 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Marathon is seriously underrated. I bought it on a hopeful chance, and I'm genuinely surprised by how addictive it's been. The biggest win for me is that it removes the overwhelming anxiety that other extraction shooters create. Instead of panicking and hiding every time you hear footsteps, Marathon somehow gives you the confidence to make bold plays. I can't quite explain why—it just works. If you've bounced off extraction shooters because they felt too stressful, give Marathon a try. Its a very different experience from other titles in the genre. -Tight, satisfying gunplay that feels right at home alongside Halo and Destiny. -Fresh, atmospheric world with fantastic weapon, environment and sound design. It's a beautiful game. -Classes feel distinct, with perks and traits that genuinely support different playstyles. -Streamlined stash management—no constantly selling junk every few minutes. -A generous stash size from the start, which is a huge quality-of-life improvement. A very pleasant surprise.
Hell to the NO. This is like watching a basketball player throw a ball from the other side of the court in hopes of making it as a buzzer beater. Better off using your time in a game where the devs arent making changes once their hardcore players get what they need. Hell you probably got a better chance of getting a presidential pardon than actually playing with a none toxic player base.
Marathon has all the ingredients for a great extraction shooter, but it never comes together into something worth sticking with. The gunplay is solid, and the visuals are excellent, but that's where most of the praise ends. Matches quickly start to feel repetitive, progression is slow, and the risk-versus-reward balance rarely feels satisfying. Too often it feels like you're spending 20 minutes gathering gear just to lose everything in an encounter that wasn't fun or fair. The biggest issue is that the game lacks its own identity. It borrows ideas from other extraction shooters but doesn't improve on them, leaving it feeling like a watered-down version of games that already do the genre better. Team balance, matchmaking, and the overall pacing all need serious work. I wanted to like it, but after dozens of hours I realized I was playing out of hope that the next update would fix things instead of actually having fun. Maybe it'll be worth revisiting after major changes, but in its current state, I'd save your money and your time.
Worst new player experience known to man. They will give you a tiny tutorial, then you will be DRAGGED through every menu in the game. But you will not learn anything, that's literally illegal. No, you have 5 seconds to take in the layout before they blacken the screen like a mobile game and tell you to click the next option. Close the tutorial? Don't worry! It'll keep opening so you can't interact with any of the systems! Want to skip and figure it out yourself? The boxes close when you hit next, and the next one takes 5 seconds or so to show up the entire way through. Literal agony and there is no way anything is worth 5 minutes of unskippable garbage content that does nothing to ACTUALLY prepare you for the game because, once again, you cannot do anything during this sequence. May as well have been a hypercam youtube video showing off the interfaces.
游戏性不错 美术风格很喜欢 邦基是傻逼
its ironic one of the most hyped cosmetics(the talisman & yokai) are ones that have a clear & cohesive art style compared to the appalling color/icon mess most of the game consists of, yet ppl will insist theres nothing wrong with this game's art direction lol
En quelque mois le jeu meurs déjà Zéro équilibrage Pas d'investissement de la part des devs jeu prêt à mourir
mega ass
Dead game lol
game is fun but i just dont understand why make it a extraction shooter they're already so niche. also replay ability sucks
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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