
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boowomp
I really hate when there is an end date to an activity. There is no reason.
*Disclaimer:* I have 800+ hours on PS5. Couldn't write a review on the PS store for some reason, but just created my first gaming PC, and I thought why not get Marathon on here too to test out my new machine. Amazing game! Never been hooked to a game like this since OG CoD4/MW2. Being a developer/programmer, I love the themes of this game. Many UI elements mimic a computer terminal or some simplified computer component with some thrown in references to programming jargon. There's always a tension going on in the vibrant yet hostile environments with very simple mechanics (matching color coded keys or shooting panels to turn off hazards; I would like to see newer mechanics). The gameplay is the addicting part. You can infil with no gear or a free kit (best to do often imo) then the map is your oyster. You can also infil with gear you've found from previous runs to gain an advantage over other players. Either play tactically trying to keep noise to a minimum while completing objectives or go gung-ho by blasting anything in sight (I used to play a lot of Metal Gear so the tactical movement fits my playstyle more.) The game has 4 maps, one of which has a night variation so it plays a bit differently. All the maps are a very good size and have a handful of POIs that serve as the main locations to explore and loot. Cryo Archive is the end game map that features very close quarters and many convoluted pathways that eventually lead to a final boss. No other experience in gaming has scratched this itch I never knew I had. Playing end-game content with the hostility of other players and CPU opponents comes off confusing at first yet mysteriously satisfying once it all clicks. Gameplay is solid. The guns have weight to them, and they also have their own special situations in which they'd dominate more so than other situations (SMGs/Shotguns for close quarters & Snipers/ARs for long range). I will say though the sandbox balancing has been a bit all over the place but not so bad that some weapons are completely out of the question (those weapons require a well thought out playstyle/meta to work). With any video game, balancing is tough act to get together and this game does a decent job at it (could be better imo). Some weapons see more love than others from the developers, and I look forward to how this game will evolve with the weapons sandbox next season. My only gripe about the gameplay is the "client side prediction/rewind feature". This feature was implemented as some sort of anti-cheat built deeply with in the game's framework and it is noticeably the source of a lot of desyncs/rubberbanding happening within the game. The story of this game follows its predecessors with a sort of retconned ending(?). Basically the UESC Marathon is a ship that sent a colony of humans to inhabit a new solar system. The shipped was attacked and lost contact with earth. Runners (the mercenaries/plunderers we play as) are sent to scavenge, loot, and defend the interests of other parties (the corps/groups) whilst gaining from the spoils of their labors. Upon reaching the Tau Ceti system, the mystery, rampant AI, and alien foes present a challenge to the runners that are interested in uncovering the truth of what the Marathon's colony succumbed to. Won't spoil much more here, but a lot of terrible things happened to the colonists (plenty of text and audio logs to read; nice callback to the original Marathon games btw). What I'd like to see happen in following seasons are hidden clues to loot or even in-game events that are hidden within the logs. As of now the game's story is very piecemeal since unlocking each part of the codex depends what a Runner exfils with. Very specific items in very specific locations add more details to the story. Final words for this review: It's an amazing game once again. Yes, losing is tough in this game, however, I encourage others that play to try all facets of this game. There are definitely unexplored metas, loot to be gained (or regained) from Rook runs, and plenty of community support in discord groups. Learn from the experiences and take that knowledge further. Record clips of your last moments and think about what you could've done differently. What throwable equipment did you have in your pack before you went down? Did you reload your weapon before climbing up a scaffold on Outpost? Could you have gone to an armory, disarmed claymores and have been more prepared? Did you have a Cardio Kick consumable ready for when final exfil popped? The list of thoughts and questions never end. This game has moments where it feels like a game of chess. I'm always trying to predict where, when, how, and even what my opponents will do. It changes almost every time and that fresh, thoughtful gameplay experience is why I AM HOOKED.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was so invested in this game when I first got it. I fell in love with the artwork, the gunplay felt really good, the movement and combat also felt amazing. My friends and I couldn't wait to get home and log on together. Arc Raiders was my first extraction shooter, and I quickly picked Marathon up right after and never looked back. It's aged like milk though... The hype around Season 2 wasn't deserved because the content stagnated after a few weeks and its kept on some bs rotation schedule so you cant even get the mode you want half the time. The matchmaking is terrible (this is likely due to the very small number of players) and free kit casuals get chucked into the same blender as max level/max cradle/max gear squads. Every match goes one of two ways. Either you get rushed 2 minutes into the game (sometimes as quick as 10 seconds on Dire Marsh due to poorly optimized spawns), or you go an entire round with no contact. The point of the game is to try and grind out better loot, but the economy is so busted. Returning players got numerous free purple kits at season launch and newbies didnt get jack, completely defeating the point of the economy reset. Bungie is incredibly stingy with the drop rates and nerfed several of the loot rooms, rendering some of them almost pointless. There are fully gold teams just spawn rushing everyone and making sure nobody gets anything. The sad part is all the sweaty teams don't even take any of your stuff after they drop you, because they already have better gear. The endgame content on Cryo is practically unwinnable on a random fill team because half the players dont know what to do, dont have microphones, dont play together, and dont cover all the necessary roles in character selection. I'll be putting this one back on the shelf for a while. Maybe season 3 can shake things up, if the game lasts that long...
Love the visuals and the gunplay but it's an extraction shooter.
Bungie made a mistake by making this game an extraction shooter.
Needs lots of work. Might be good in 2 or 3 years though
Ахуеная игра, мой акаунт в стим украли и сыграли марафон - акаунт в бане, я купил на новый акаунт копию игры - акаунт забанили через 3 дня На тикет мне не ответили за 7 дней, и в регламинте прописано что мне НЕ ОБЯЗАНЫ отвечать на мой тикет КОГДА Я КУПИЛ ИГРУ И ЗАДОНАТИЛ В НЕЕ, спасибо папаша Надеюсь ублюдков из банджи закроют ♥♥♥♥♥
Solo is broken. I literally cannot play the game. Negative review will remain until they fix their game. It's such a shame because the game is actually fun.
I just wanted to shot and loot but this is definitely "Best Bus Stop Simulator 2026". Sad that devs have no clue about it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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