
Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person and master its rules to solve physics-defying puzzles. Cultivate a garden to open new paths forward, where an eternal expanse awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 4 → 3.29/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 7.7Kreviews | 95% | — | $457K |
| $19.99 | 647ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to enjoy this game, but I just don't think it makes for a good puzzle solving experience: the game's aesthetics are immaculate and the mechanics show a lot of potential, but I just find that the enormous level size and the lack of escalating puzzle difficulty and combining mechanics is a major let-down. I've worked my way through the first three colour levels and I have yet to see the introduced mechanics integrate with one another and the game's difficulty has remained completely stagnant. In fact, the most difficult part of the game is walking into a new, large area and having to explore the area to find the components of the puzzle. Once all the components have been found, piecing a solution together is usually incredibly trivial, so running around like a headless chicken for 10 minutes to then solve the puzzle within 1 minute hasn't felt particularly engaging.
Very unique puzzle game with mostly straight-forward puzzles. Every answer is logical, but it can take some time to put the clues together. Amazing graphics and sound design. Vertigo sufferers beware.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $457.1K | 3.3K | 90% | $7.99 | |
| $457K | 1.9K | 97% | $14.99 | |
| $456.8K | 1.5K | 91% | $10.90 | |
| $457.3K | 1.9K | 82% | $9.99 | |
| $457.3K | 1.2K | 91% | $19.99 | |
| $456.6K | 1.3K | 88% | $10.04 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.2K | 237 | 59% | $9.99 | |
| $26.5K | 73 | 79% | $14.99 | |
| $360 | 24 | 54% | $0.99 | |
| — | 0 | — | — | |
| $14.3M | 21.4K | 84% | $39.99 | |
| $5.4M | 13.7K | 95% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 25 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $19.99 |
| 202ratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 224 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is simply a-mazing (pun intended). Felt like my brain levelled up during the process, and my three-dimensional thinking is now also color-coded. It's a bit short (took me 10 hours to beat the game twice, regular and secret/hard way) but I definitely recommend it to anyone who loves puzzle games.
Neat little puzzle game with great visuals -- but the puzzles do overstay their welcome just a bit near the game's finale and I could only play it in small bursts because I would get motion sick rather fast with all the gravity flipping. Still recommended because the ending might have changed my life?
This game is incredible. It's been sitting in my wishlist for ages and I finally gave it a go and have been blown away by the visuals, sound design and score. It's such an immersive beautiful game with cool puzzles that strike the balance of not being frustrating but also not too easy. Also the photo mode itself is basically another work of art, it's so cool. 10/10
Manifold Garden is a perfect example of why it is good that videogames exist, because they allow for forms of expression that would be impossible in any other media. The game is visually stunning, its puzzles are challenging without ever becoming insurmontably hard, and it doesn't overstay its welcome. Strongly recommended, pretty much to anyone.
好美
Juego de puzles, no son muy complicados, hermosas vistas, un juego que su punto mas fuerte son los panoramas que puede mostrar.
推荐。 《Manifold Garden》是一款让非常矛盾的作品:作为抽象解谜游戏,它的普通主线只能算中规中矩,隐藏路线却堪称这个品类里最优秀的一批;但如果放到整个解谜游戏乃至电子游戏的标准下,两条路线又都有相当明显的问题。它的建筑美学、空间构成和抽象意境极其纯粹,艺术氛围浓到几乎可以把它当成一件可游玩的建筑装置来看,但游戏性反而经常被这种艺术追求拖累。主线的谜题机制非常有限,核心基本只有垫方块、转换重力和改变水流三种,而且大部分谜题只会同时使用其中一两种,逻辑难度不高,真正折磨人的往往是执行和导航。游戏给了玩家宇宙级别的巨大空间,却只给了一具几乎没有机动能力的身体,一个半格高的障碍都可能要求你连续翻转重力;很多时候谜题早就想明白了,剩下的只是走路、搬方块、重新定向和忍受眩晕。再加上极简配色、巨型同质化建筑以及部分区域的黑雾遮挡,一周目经常不是“我不会解”,而是“我根本不知道该去哪里、果树到底在哪”。真正让我改观的是二周目的隐藏路线:当地图拓扑本身成为谜题之后,《Manifold Garden》终于发挥出了标题里“Manifold”应有的力量。隐藏路线的大型空间解谜极其优秀,甚至是我见过这一类型里最出色的设计之一,但它的难度曲线和信息提示又糟糕得近乎故意劝退——大量关键路径需要依靠摄影模式发现,而摄影模式几乎没有被作为解谜工具进行教学,很多玩家通关都不会知道游戏里还藏着这样一整套内容。于是最优秀的部分反而被制作组亲手藏在了最不友好的入口后面。相比《Antichamber》后期才逐渐出现机制枯竭,《Manifold Garden》几乎从前期就已经把自己的机制字典用完了,好在隐藏路线最终用“整个世界本身就是谜题”挽救了它。至于叙事,我的评价基本是没有;看不懂并不影响体验,毕竟能玩到结局的人大概早已习惯抽象解谜游戏的电波表达。最后那段漫长的数学分形万花筒更像作者彻底沉浸在自己的艺术世界里,主题上不能说毫无关系,但确实有种“我知道你觉得这很美,可是真的可以结束了吗”的感觉。总体来说,《Manifold Garden》是抽象艺术品里最有游戏性的那一批,也是游戏里最有艺术性的那一批,而这两种身份放在一起反而产生了不少摩擦。它绝对担得起“艺术品”三个字,只是作为游戏,它对玩家的操作、导航和信息获取实在不够体贴。即便如此,我仍然推荐它,因为这种空间美学和隐藏路线带来的认知体验几乎没有替代品。如果真有《Manifold Garden 2》,我只希望制作组第一件事先给玩家一把传送枪,再发一个望远镜。
人生中第一次马拉松是在这款游戏里拽着几个方块跑的() 这款游戏音乐美工包括解密部分都是真神级别来着,演出很震撼。操作很简单核心,主线迷题难度较低因为无限的设计容错率很高,[strike]是一款上手很简单的步行模拟器[/strike] 隐藏线就比较阴间了纯靠自己不看攻略很难过。给做攻略视频的大佬磕一个太伟大了,我跟视频打隐藏的时间大大超过了我打主线的时间()而且隐藏容错比较低方块放错了记得务必回档。 另外我完成了所有成就却还是没有解锁最后那个全收集成就,切换beta版也没用。后来看到有人说是电脑的问题,在别的电脑重新登陆游戏之后就会跳成就,我以后有空再试试罢
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.