Modeled estimate, not a reported figure. How we estimate →
Media

About
Few in the world attain to the wordless teaching
and the advantage arising of non-action. -Laozi
RŌA is a short cryptic single-player first-person play on awareness and fugacity.
Somewhere between life and dream, we are an observer of our own experience... Are you playing them? Are they playing you? What does your happiness feel like. What was your first memory. Who has changed you. Restless seekers, bustling, endeavoring, zealously and always busy. Their origin is the same, but their paths are not.
Gameplay
While in many games the beings are eliminated by clicks, in RŌA you put them at rest or awake them again. Choose their pose from a range of options. There are two possible endings. However, the journey is the destination here, a challenge not everyone is ready for. Chasing meaning in the void. Are you open to the uncommon, in wonder watching the stars and chaos, maybe going to museums sometimes? Then the game might be notable for you.
Controls
Classic Mouse&Keyboard or any gamepad to walk and look around. The Screen stays HUD-free. One button is referring to Rest or Awake creatures, another is to clear the screen by Scanning for them.
RŌAro'-an. See also REST (contemporary): ancient tongue for TRANQUILITY, REPOSE: State of inner calm. Also: stillness, silence, peace.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Bulgarian, Traditional Chinese, Simplified Chinese, Danish, Finnish +91 more
Engagement
Reviews
[i]Edit 6/21/2018: Sometimes when I write a review, the developer contacts me to request I play a bit more. Perhaps I missed something. I always try to honor this request because I certainly don't want to write ignorant reviews (note that this does not include when more content is added during EA campaigns).[/i] --- The developer of [i]ROA[/i] asked me to give it another shot. So I did. It only made my blood boil because while I found a few little things I hadn't before - it was just more of the same. You guys know I'm a huge advocate for the whole Itch.io scene and experimental games. This title is fine in that regard, but I just don't think it's worth three bucks. What else do you want me to say? The developer said to me, and I quote: [i]"You've forgotten us by now, haven't you? We thought you might want to edit your review of our experimental play. The current one does not go far enough. RŌA has a goal, even several, but the main goal is inaccessible to many, because it is an intrinsic, not an extrinsic one: to meditate on what happens on the screen, what happens to you when you do something, e.g. play. As someone with a great longing for Zen, you should be able to understand the goal. For the mind there is also a goal, because it needs an object of concentration, so that it goes in the background for a while: try to put all beings at rest. This also requires a great degree of awareness. It's supposed to support the other goal. Afterwards one can set the beings in motion again. This leads to another end and another achievement. Your current review assumes that there is no goal. This is simply factually wrong and undermines the reputation and focus of our studio that we are trying to build. And which we need to survive as a small indie studio. Just because one can't see something right away doesn't mean it's not there, like in the many kindergarden games out there that are supposed to give the modern slave a few seemingly free hours. Some things must have a more mental and philisophical substance to exist. A play does not have to forcefully spread out a wide ruleset and give fun like a medication. The medium is much bigger than that. ... At its ends - depending on what you focus on, resting or awakening - very relevant excerpts from the Dao De Jing appear. The lines that would be built up by stopping the figures prepare for it and indicate the number of the restless, purpose addicted minds. Please stick to what you said and reedit your short review so that it better fits the real purpose of the game. We'd be very grateful."[/i] My only response to this is that asking the player to 'meditate' about what is onscreen is a bit too abstract. One may go so far as to say it's a cop-out. Anyone could say that about virtually any program. [b]Yes, you can get the characters to stand up. And it's boring.[/b] [b]Also to be clear - I still found the whole thing nauseating.[/b] What I see with the developers comment above is someone who has a labor-of-love, and feels hurt by a negative review. I get that. I've been there. I simply cannot ethically tell my friends to go buy something that I personally think isn't worth it. [b]That's my value in the video game community. [/b] Again, what can I say. --- Original review below, for clarity. [b]I still completely stand by this review[/b]: [b]From my little time in [i]ROA[/i], I can't find any game at all.[/b] This is more like a piece of software created to give a very small visual experience. I found it all a bit nauseating and repetitive to be honest. I'm downvoting purely on the fact that while this could be a neat game, it is _nowhere_ near anything complete. A cool visual effect does not make a game; and it is very debatable if this is 'cool'. [b]I would be much more interested when/if the developers come up with a proper game.[/b]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 24 reviews with recorded playtime.
This is NOT a "game", let's make that clear right now. There is nothing to kill, no objective, and no points to score or Steam global high score list for ROA here. This is more of an "experience simulator" where you get to sort of move around and focus your eyes on images that only your imagination can explain to your eyes. Take a quick look at my "First Play on Launch Day" video HERE: https://www.youtube.com/watch?v=OM1dlxS90qs I recommend this one, especially if you aren't expecting Call fo Duty or even a pong game. It is what it says it is, and nothing more. Comparison Versus AENTITY (by the same developer here on Steam).. I honestly like AENTITY a lot more than this one, even with it's $12 USD price tag compared to the budget $3 price tag on this one. AENTITY just seems to be a lot more visually impressive and offer a lot of detail than this one does. Both RoA and AENTITY are very similar however, AENTITY is just a much better product in my eyes.
[h1][code][list][*] 本评测来自 [b]BABA 新游体验组 [/b],感谢组长及各位组员的努力。 [*] 由于格式限制,此处为摘要版,欢迎大家前往 [url=http://www.babagame.vip/archives/8712][/url] 查看本游戏的完整测评(附玩家视频)。 [*] 感谢 [b]BABAGAME[/b] 免费提供的游戏,每晚9点免费发key,领取地址: http://www.babagame.vip[/list][/code][/h1] 个人玩感觉完全起不到放松的作用,反而玩着有点压抑。游戏目的完全不清楚,也没有明确说明。游戏很乱,各种奇怪的颜色混在一起,看着非常不舒服。可能这游戏是一种艺术品,但我完全欣赏不来。价格也略微高了一点,实在不推荐购买这款游戏。
ROA is a proto-program. It feels to me to be a proof-of-concept which is done much better in AENTITY. I don't dislike ROA, but if you are wanting to purchase AENTITY, you will currently receive ROA for free. I purchased it first with the intent to then try AENTITY only to realize that it was unnecessary, so I got a refund for ROA. This is the main reason why I am not recommending purchasing ROA separately. Another issue is that ROA does not look good at 2160p. The motion blur over-pixelates and when this happens on white colours, it produces painfully distorted visuals on a large screen. AENTITY solves this with an "Easy" graphics setting which is far more detailed than what ROA can do. ROA also feels less exploratory than AENTITY. That said, what's impressive about ROA and the publisher, ARQUOIA, is that they were able to take this proof-of-concept and make AENTITY. I would love to see this concept taken even further, because I believe that the blur/delay/time effects truly have some amazing storytelling, gameplay, and artistic potential.
https://youtu.be/lWjuFJtDH9U Landing heavily into the 'experience' side of games, this title offers a lot of colors and sounds but not much more.
[h1]Описание:[/h1] Это не игра. Это просто размытая картинка от которой болят глаза. Это просто... [h1]Послесловие:[/h1] https://store.steampowered.com/developer/KuKo - Я начал делать свои игры. Кто хочет посмотреть - Welcome.
TL;DR If you see it as a art piece, and that's what you're looking for, the price is fair. If you're looking for a game with an explicit goal and would feel cheated by a lack of content, it's not for you. You should know before buying this that it isn't really a game. This is a 3D art piece. It has one room in it, and if you just kind of hang out and appreciate the scenery, you can create some really interesting screen shots. I have some difficulty justifying its price though, and I suspect that's why it comes free with AENTITY; There's not really much to it. On the other hand, there's a certain amount of entitlement that comes with any art piece, to claim that your art is worth something. When you think about the actual experience that you get from a book vs a painting, the book seems like a much better use of your money. But we buy art anyways, despite the price. If you can find a reason for that, then maybe you'll have a reason to buy this game. Honestly, I think steam wasn't the right platform to sell this on. The team really should have sold this on a more experimental site like itch.io or something where they could garner a more artful minded audience.
난 현대의 예술장르는 그들만의 리그. 혹은 부자들의 전유물이라 생각한다. 이 이야기를 왜 하느냐.예술이라는건 설명이 필요하다. 그것도 믿을수 있을만한 전문가의 설명이. 그들만의 리그라는건 평론가의 역할이 중요하기 때문이다. 누군가가 평가해주지 않으면 작가의 생각을 전달하기 힘들다. 작가가 아무리 자신만의 세계를 설명해봐야 사람들은 관심이 없다. 권위있는 누군가가 평가를 해줘야 그제서야 사람들이 관심을 가진다. 부자들의 전유물이라는건 명작은 사후에나 탄생한다는데 있다. 뭔가 있어보이면서도 희귀하려면 작가가 죽은후가 제일 좋다. 신작을 더 이상 낼수없는 상태라 희귀도가 더욱더 올라가고 작가가 그 평가에 반론할수 없는 제일 최고의 상태이기 때문이다. 부자들이 평론가를 고용해서 호평을 하게해도 알길도 없고. 그래서 이 게임에 대해 하고싶은 말은.... 제작자가 본인을 예술가라고 주장하며 숨겨진 뜻을 알지못하는데에 왈가왈부하려면.. 본인이 본인 작품에 대해 직접 설명을 하던가. 하다못해 예술 전문 리뷰어한테 리뷰를 부탁했어야 했다. 다른 리뷰에 개발자가 단 댓글을 보면 유저가 게임내에 숨겨진 요소를 못찾았다고 하는데. 그 원인은 제작자가 흥미 유발을 하지 못 했기 때문이다. 이건 게임이라고 하기에는 게임으로서 즐길 요소가 너무 부족하다. 예술이라 하기에는 이해를 하기가 어렵다. 그러니 이 게임이 예술이라고 쳐도 그걸 이해 못 하는게 유저의 잘못이 아니며 유저의 안목이 부족하고 그딴게 아니라는 이야기다. 뭐 스팀 설명란이라거나 그런걸 보면 알거라는데 개뿔 그 댓글이 없었으면 엔딩이 있다는 사실도 몰랐고 엔딩이 2개나 있었다는 사실조차 몰랐을것. 설명이라는것도 전부 추상적일뿐더러 그걸 알아서 이해하겠지라는게 유머. 쉽게 설명하자면 누가 사람을 죽였는데 살해동기가 자기가 아직 엄마뱃속에 있었을때 그 사람이 나한테 인사를 안해줬기때문에 50년동안 복수의 칼날을 갈았다. 이정도의 맥락 없고 추상적인 자기만의 세계관인데. 그걸 유저들이 알아서 찾아먹고 엔딩까지 보라고? 결국 전체적인 문제의 시-발점은 개발자에 있고 잘못 만들어진. 게임이라고 부르기도 애매한 물건이며 그게 엔딩 공략 영상조차도 안만들어지는 이유이고 엔딩이 있나조차도 아무도 관심이 없는 이유가 되겠음.
Как вам идея для проекта на Steam: в трехмерной комнате стоят то ли скелеты, то ли инопланетяне - короче, странного вида антропоморфные существа. Время от времени они приседают, падают, встают, вытягивают конечности в разные стороны - одним словом, двигаются. Смотрящий на них игрок тоже может двигаться, но по очень ограниченному пространству - впрочем, главное, что он способен мотать камерой во все стороны. И вот каждый раз, когда игрок производит некое движение - будь то верчение камерой или ходьба по ограниченному пространству - его экран начинают заполнять совершенно рандомные фильтры. В результате на экране творится полнейшая цветовая каша, если только игрок не стоит неподвижно: тогда из каши начинают проглядываться движущиеся силуэты антропоморфных фигур. И все это под тревожный эмбиент. И еще надо странное название этому дать: например, RŌA! С вас $1.99. В бандле с AENTITY от тех же авторов - бесплатно (правда, сама AENTITY стоит $6.29, по скидке - $0.90). Ни целей, ни правил, ни собственно геймплея здесь нет: это просто интерактивная демосцена с кучей фильтров и цветовым винегретом вместо изображения. Не спорю, скриншоты иногда получаются действительно впечатляющие: размытые фигуры, напоминающие людей, а также необычные цветовые комбинации, принимающие странные формы, действительно тянут на звание абстракционистских картин. Другое дело, что ощущения причастности к их созданию у игрока не возникает совершенно: по большей части RŌA сама выбирает, что вам показывать, а вы лишь вертите головой и жмете клавиши, не понимая, влияют ли они на что-либо. Вообще, такие проекты чаще можно встретить на itch.io - забесплатно. К примеру, там есть The Storm от Ian MacLarty - это схожая по сути демосцена, где игрок может двигать камерой, находясь среди бушующих морских волн. И первые десять секунд это действительно впечатляет, а потом приедается, но The Storm не стоит $1.99, поэтому к ней у меня нет никаких претензий (она вообще бесплатна). Я люблю арт-хаусные не-игры. Я даже поставил "Рекомендую" Anomalies от Schmidt Workshops - но это генератор одновременно трехмерных фигур и эмбиента, в котором от действий игрока зависит практически все, что он видит на экране (т.е. которым геймер реально может управлять, если научится - и, главное, там хотя бы есть, чем управлять!) и который стоит на Steam $0.90. Он не прикрывается Дзеном или эзотерикой и не корчит из себя того, чем не является - в отличие от RŌA, авторы которой в описании на Steam рекламируют комнату с гуманоидами, на которую игрок смотрит сквозь линзу из цветных фильтров, как чуть ли не мистический опыт, дарующий страждущим "состояние внутреннего спокойствия". В комментариях к одной из негативных рецензий на Steam разработчик заявил, что главная цель игры - не победить в виртуальном мире, а достичь душевной гармонии в реальности, вглядываясь в цвета. И это полная чушь, потому что с таким же успехом вы можете достичь "гармонии", глядя на цветные стеклышки в калейдоскопе. Вердикт: экстравагантный скринсейвер, в котором игрок может двигать камерой и жать F12 для создания скриншотов в Steam. В отличие от той же AENTITY, выглядит как отчаянная халтура, собранная на коленке за пару вечеров. Подойдет, чтобы напугать коллег по работе во время обеденного перерыва (а потом заявить, что они не смыслят в визуальном искусстве), но даже как программу для релаксации я бы ее не порекомендовал. P.S.: Если обзор вас не убедил и вы всерьез ожидаете, что RŌA поможет вам постичь Дзен, дождитесь, пока цена на бандл "RŌA + AENTITY" упадет до $0.90 (обычно такое происходит каждый сезон скидок) - в противном случае вы быстро захотите два бакса назад. P.P.S.: С другой стороны, может быть, RŌA и правда поможет вам постичь Дзен - если рассматривать Дзен исключительно как коммерческое явление. В отличие от книжек об академической психологии, книжки про восточные мудрости все еще отлично продаются, и в описании на Steam авторы RŌA подробно показывают, каким именно образом.
ALL HAIL RŌA!!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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