
Experience the ultimate power fantasy as the apex predator of the seas - a giant Shark! Terrorize the coastal waterways. Tear swimmers and divers limb from limb, give the humans a reason to fear you!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 653 reviews with recorded playtime.
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jogo mto divertido para quem gosta desse estilo, recomento mto!!
6 ans après le jeu crash sans arrêt c'est une honte. le jeu est super bien mais injouable à t'en dégouter !!
jogo muito divertido
Overall: I find the game quite enjoyable, the story is alright not good or bad. The controls are mostly solid, and the leveling is fun. Nitty Gritty: Alright before i get into what i like i need to talk about my biggest gripe. That is this game punishes you if you do the following Either do not have the DLC and do the below with plans to get the DLC or have the dlc and do the below before beating the base game 1. Achievement hunt 2. Attempt to 100% 3. Do more then the bare minimum to beat the game. Now why and how do is punish you? To put it simply, each "side quest" or mini-objective give you exp and a decent bit of it at least compared to eating most creatures. Now before you beat the base game the level cap is 30, after you beat the base game if you have the DLC it goes up to 40. The issue lies in the simple fact. No EXP you get during the level lock gets tracked. Meaning if you 100% the game then beat it, you will literally lose roughly 7-8 levels. Maybe even upwards of 10. The reason i am not sure is i roughly got 6.5 levels, however i also wasted a lot since i maxed the moment i could, assuming the exp would carry over. I have yet to really dive into the DLC much but the base game had was quite fun for the first half, learning attack patterns, dodging, and other stuff. However the second half it kinda got turned in to "nom nom nom" simulator. The moment you unlock a lot of the electric mutations you can just stun lock pretty much all enemies. With the only time i really had issues was when i was playing stupid vs level 8 infamy and when i faced the last boss. I personally was disappointed that 1 area of the map is completely optional and you never need to go there till post game DLC grind. Now my minor gripes I hate and love the "flying out of water" mechanic, its cool until you need to be precise, then you are trying to figure out why your shark keeps facing or going the wrong way. This shows up a tiny bit in combat but its mainly an issue when collecting things up high. The poison area was neat but the fact it happens in an optional area you already left behind, then disappears after you beat the game kinda sucks. I wished it would have changes spots, and persisted after you beat the base game. The "narrator" was funny at first but after the 100th time of him saying "she wouldn't need these nutrients if she had a balanced diet" among the 30 other repeated lines. It lost its charm and just became annoying. As the linear playing went on the areas felt like they got less diverse. What i mean by this is earlier on you had places you needed to skip and come back to. "adult" grates or "elder" grates. License plates to high up for anything but elder or greater, and such. However about half way through they just dropped all of that. Once you get elder nothing is locked. No "mega" gate (to my knowledge) or super high license plates. It like they started off doing quality work, but as they ran out of time they started cutting corners hard. There is no real punishment for dying, i understand why however i feel there should be some sort of thing. Not that i died much but it'd made playing a bit more engaging. To many organ options and not enough slots until you are in the DLC and level 35. The reason this is a complaint for me is i saw 3 organ mutations as essential, meaning i'd have to give up an essential mutation for something like "longer and easier time on land" which was a niche use case. There is a weird lock up after a period of time playing, i do not know why but i feel it should have been noticed and fixed. Thats about all i can think of. Overall i enjoyed the game up till the DLC (idk about the DLC). My gripes are to warn you about what i found unpleasant.
testosterone maxxing 1-/10 would become a shark and will terrorize locals
you are a shark you eat people what else do you need only the dlc so you can be an atomic shark so you can shoot atomic laser from your mouth
acceptable but would not recommend. The idea is fancy, if only there are more improvements in terms of the game play and the graphics
Juego muy entretenido con gran apartado grafico con una Historia que capta tu atención desde el principio y te saca muchas pero muchas referencias a otras franquicias
Я отождествляюсь с фурри акулой, мой вид это гибрид белой акулы и тигровой акулы. Я полностью погрузился в геймплей и запылисосил всю карту. Однообразненько местамии, но мне понравилось. Ставлю этому предмету игропрома 7 из 10. Надеюсь когда-нибудь выйдет что-то подобное <3 бульк
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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