
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
===========================================================================================
A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
===========================================================================================
We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐好听
支持一波,游戏基础框架完成度个人感觉是非常不错的,可以的话希望优化一下引导,期待烽沙越做越好
春秋战国题材本身就很少见,所以我第一眼看到烽沙时就有兴趣。实际体验下来,最能留下印象的是城市逐渐变得有生活气。城里会有一些细节在运转,配合景色和音乐,慢慢规划自己的地盘时还是挺有代入感的。 我觉得它不是那种一上来就把所有东西都讲得很漂亮的游戏,反而需要自己花时间把系统摸清。界面信息量比较大,教学也不够细,第一次玩会有点乱。战斗部分目前相对朴素,事件和地图内容也还可以继续增加,这些都会影响后期的留存。 不过如果项目组愿意持续打磨和更新的话,我还是比较看好他的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
输入法一放中文,就直接变成小窗,我还以为是我电脑的问题,其它倒没啥特别夸张的bug,属于过得去的增量游戏吧
先说购买原因:第一春秋战国特别戳我,第二种田游戏是我的菜,第三这个画风至少不反感 再说玩到第一次封爵的时候的感觉 优点:基本符合春秋战国的格局还有发展水平,虽然内容还不够多,但目前的构思思路有创新点,值得继续探索 缺点:1.建筑布局操作不友好,先修路能够自动吸附道路且生成到建筑的小路,但是修路没有正交系统,手动走可能不够直,尤其是接续道路的时候,不注意就歪了,先修建筑再修路,路就不能自动吸附,没有自动生成到建筑的小路了,再就是建筑的方向调整,有360度旋转很好,但是自动吸附的时候经常和旁边建筑反着,不注意就倒过来了;2.资源系统,建议给个单位时间产量数据表,方便配平,现在不是这个爆仓就是那个不足;3.时间系统,这个大家都吐槽了,再开个高倍加速吧;4.内容还不够丰富,感觉封爵之后并没有新增什么太多玩法,这个倒是抢先版很正常的情况,继续开发就好了。 保持开发进度更新,期待春秋战国游戏题材出精品
还挺好玩,但是现阶段ai逻辑做的还不是太好,一个个盖民居有点麻烦,仓库容量太小
仓库容量低后期严重不够人口过500,仓库就是十几个有点浪费地方,因该改一个建筑等级可升级增加容量。
题材还是比较新颖,玩法还可以继续精进 Bug有点多 希望继续努力
为什么仓库也要派人?????
很好很强大
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.2K | 241 | 66% | $14.99 | |
| $59.1K | 166 | 54% | $9.99 | |
| $32K | 54 | 65% | $19.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| $1.1K | 4 | 75% | $8.99 | |
| $112.1M | 91.8K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.4K | 79% | $19.99 | |
| $1M | 2.2K | 96% | $19.99 | |
| $1M | 3.1K | 76% | $10.49 | |
| $1M | 1.2K | 92% | $15.99 | |
| $1M | 727 | 80% | $49.99 | |
| $1M | 2.3K | 84% | $19.99 |