
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩到立国回来分享一下这个心得,希望对大家有帮助 先说一点,把战争元素看得很重的玩家朋友会很失望! 首先物流问题,可以理解为分片区管理,驿站辎重库粮库要集中,这样的话地图资源运转回营地会很快,当初建造可以把这组搭配当作核心,然后周边在起户舍和工造设施,农田旁边也要有驿站! 其次,战争单位建造上要着重看门客技能,大型器械用玉就可以直接建造,会剩去建造零部件的时间和资源。 整体玩法没任何问题,很喜欢这种细枝末节的东西。 优化上希望在加强吧 我只遇到了建造选地时候会卡顿,其他朋友反应的卡顿我还没遇到过,我的配置开的是中,也没问题,出现卡顿的可以检查以下设置和电脑设置问题。 战争模块上就单一许多,就还好,如果是把战争元素看的很重的玩家不建议去玩,因为整体玩法着重还是运营城市上面。有什么想问的大家可以问我,我看见都会解答的!
玩了几个小时,感觉方向是对的,就是现阶段内容确实少。按现在的模式继续完善,后面有机会变成一款很有竞争力的游戏,但这需要钱、时间和持续更新,不能只靠题材撑着。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仓库、粮仓、民屋都不能升级,后期只能拼命继续盖,地越来越不够。水井还得专门派人打水,容量又低,驿站范围也小,玩几个小时都在折腾这些基础设施。 这些不是小细节,而是会一直重复操作的系统。希望后面给建筑升级、扩容和更清楚的运输规则,不然城市越大,管理越累。
暂时给7.5分左右。第一,驿站范围太小,扩建后还是经常覆盖不到,独轮车还是消耗品也挺奇怪。第二,物品总数最好能显示上升还是下降,不然不知道当前是在积累还是马上要断货。第三,生产建筑最好能设生产上限,达到数量后自动停,避免资源被无脑吃掉。第四,人口增长方式有点单一,只能慢慢等,希望后面增加招募、迁入或其他人口来源。 目前玩的时间还不长,先提这些。
可以玩,而且我个人觉得比庄园领主更容易进入状态,国风题材也确实比很多西式背景更有代入感,至少看着自己的城、粮仓和城墙时,会觉得这是在经营一块自己的土地
门客派系的刷新现在有点被开局选择锁死了。开局选了两个派系之后,后面几乎只来这两家的门客,想试其他流派只能重开,挺浪费的。 建议初始派系有优势就行,但其他派系也应该保留一个较低的出现概率。这样玩家前期选择会有影响,但不会把整个档的招募池直接锁成两种,后面组合门客也更有意思。
瑕不掩瑜的一款作品,希望游戏能卖得好一点,让团队有动力和资源继续做后面的内容和修正。现在的问题不少,但方向不是没希望。
So I build a "transport station" and instead of the dude running around with his little wheelbarrow it only helps the 5 or so buildings in its tiny radius to transport more? yea seems logical xD nah game is bad looks ok (not many animations, look at Ostriv on how to make building mechanics)
不错不错
Slow game. Some interesting concepts but it's just painfully slow. Waiting about 2 years to get enough stone slab to get a promotion - all the while literally nothing happens. Save your money - or get Manor Lords.
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