
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这道路系统怎么七扭八歪的呢。。。。。。。
后期很卡,不好玩浪费50多元,房子都没法升级,满地图造房子都不够住人
抢先体验阶段的感受是:建造和经营部分已经能玩,资源安排也有一定策略,但战斗参与感还不够强。春秋战国的题材目前更多停留在美术和背景,外交、各国好感度以及后期目标还像是刚搭好的框架。 内容不算少,但离真正丰富还有距离。没玩过这类游戏的可以试试,喜欢国风历史和慢节奏经营的可以先关注,后面地图和系统补起来以后应该会更完整
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
房子装的人太少了
你游工坊现状 原料仓库3/3 员工A 用餐 员工B 活动身体 员工C 睡大觉 员工D 如厕 东头水井捌千水,西头草庐王境泽,家中缺水宁渴死,不去东头取水喝。
แรกๆงง หลังๆก็ยัง งงๆ แต่พอได้เล่นไปเรื่อยๆ เออว่ะ งงหนักกว่าเดิมอีก ให้กูทำยังไงวะ กูจะจัดการกับปัญหาของเต็มยังไง สร้างคลังอย่างเยอะ เทรดก็แล้ว ต้องให้กูทำยังไง 5555 พอเล่นไปอีกสัก2 ชั่วโมง แม่งก็วนอยู่ที่เดิม555555555 เล่นไปอีกสักพัก โอเครกูรู้ว่าต้องทำยังไง รวมๆสนุกนะ ทหารไม่มีเกราะไปสู้กับทหารมีเกราะ กูตายยยยย 5555 เสียงในเกมส์ชวนหลับ แนะนำปิดเสียงเพลงไปเลยย ฟังหมอลำยังม่วนกว่า5555 ลองไปเล่นกันดู
兵器生产有点跟不上发展节奏,没有更完整的畜牧和材料来源,很难大量生产弓箭和装备。打仗的成本一高,开战纯纯负收益,希望后面把军事生产链补顺。
Grafik : 9/10 Ses : 8/10 Oynanış: 3/10 Ben bu tarz çok fazla oyun oynarım, şehir kurma, strateji falan filan. bu oyunda bir yerden sonra bir ilerleme ya da taktik vs yok. 4-5 tane gather/toplamacılık binası kurdun, yemek su falan ayarladın, biraz asker yaptın dümdüz gönderdin sağ click savaştılar. Dümdüz oyun yani, ve 3x hızda bile içim fenalaştı o kadar yavaş ki, her toplamacı kampının yanına depo kurma zorunluluğun var, ve o depoya işçi koyma zorunluğun var. bu da saçma. Birçok toplamacı kampında ( maden, yiyecek vs ) kaynaklar bitiyor, işçiler diyor ki kaynak kalmadı çalışmıyoruz. Tamam diyosun o zaman çık ordan başka yerde çalış, sonra biten kaynaklar tekrar doluyor tekrar işçi gönder. Saçma geldi. Birçok görsel harika, ona diyecek bir şeyim yok, yani sanat kısmı harika. biraz bakayım çıkayım diyosanız, ve gelişir bu güzel olur gibi bi inancınız varsa alın. Önermemin sebebi tadına bi bakın belki ben yanlış oynamışımdır, belki oyun sonsuz derinliktedir de ben malım anlamadım belki de.
等全面完善了再玩,反正是国产的,没必要太挑剔,全力支持国产
春秋时期 耕种都有牛车,搬运也可以有牛车把,玩了几十个小时,总体下来节奏太慢太慢。很多时候都是在等。等着搬运 等着运输 等着资源。远处的资源 小人 走路都要走半天,太慢了。我这样的显卡 还有 CPU都是满负荷运转,可以说是个半成品。等待后续更新,或许会好一些把。。必定是国产游戏 支持一下!
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