
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
===========================================================================================
A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
===========================================================================================
We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐 太牛逼了 点赞点赞
แรกๆงง หลังๆก็ยัง งงๆ แต่พอได้เล่นไปเรื่อยๆ เออว่ะ งงหนักกว่าเดิมอีก ให้กูทำยังไงวะ กูจะจัดการกับปัญหาของเต็มยังไง สร้างคลังอย่างเยอะ เทรดก็แล้ว ต้องให้กูทำยังไง 5555 พอเล่นไปอีกสัก2 ชั่วโมง แม่งก็วนอยู่ที่เดิม555555555 เล่นไปอีกสักพัก โอเครกูรู้ว่าต้องทำยังไง รวมๆสนุกนะ ทหารไม่มีเกราะไปสู้กับทหารมีเกราะ กูตายยยยย 5555 เสียงในเกมส์ชวนหลับ แนะนำปิดเสียงเพลงไปเลยย ฟังหมอลำยังม่วนกว่า5555 ลองไปเล่นกันดู
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我对国风题材本来挺有兴趣,但实际玩下来确实有点劝退。先说建筑,很多建筑外观和功能的辨识度不够,中后期一多起来很难快速找出自己要的东西。生产建筑最好能有更清晰的轮廓、边界和旋转方式,不要全靠玩家自己记。 人口和产业链也有点冲突。现在想做细分生产,但人口本身又不算多,分配起来很快就捉襟见肘。仓库、粮仓这些分类如果很多,最好配套更清楚的调配和优先级,不然只是增加管理量。 耕地和道路也需要再顺一顺,规划的时候经常差一点就放不下,最后只能拆了重来。这个题材我愿意支持,但游戏设计还是要先让玩家看得懂、用得顺。 现在没落地的东西有点多,先支持一下吧,看后续更新。
你游工坊现状 原料仓库3/3 员工A 用餐 员工B 活动身体 员工C 睡大觉 员工D 如厕 东头水井捌千水,西头草庐王境泽,家中缺水宁渴死,不去东头取水喝。
很喜欢玩中国古代类型的游戏,之前一直玩的中世纪的,看见烽沙立马被吸引了,满足我当皇帝带兵打战修建城池的梦想,支持烽沙,希望多多更新,越做越好。
这游戏仍在进步中,所以纯提意见:1,建筑风格太要命了,当我放了十几个建筑物下午,我自己开始找不到哪个建筑跟哪个建筑了,后来才意识到有ALT键,但也很不爽,然后界面栏里面,也没有明显的名字。2,建筑没有大小说明,我规划到最后,发现路少了一步,建筑放不下,全拆,难受死了。3,建筑的UI界面,不够直接,找东西麻烦。。。结论是:不要前面两小时,就把玩家劝退,好游戏是不用指导介绍,玩家也能玩,并且玩出花来的,而不是跟着攻略走一遍,然后。。。就没有然后了
一直秒退
抢先体验阶段的感受是:建造和经营部分已经能玩,资源安排也有一定策略,但战斗参与感还不够强。春秋战国的题材目前更多停留在美术和背景,外交、各国好感度以及后期目标还像是刚搭好的框架。 内容不算少,但离真正丰富还有距离。没玩过这类游戏的可以试试,喜欢国风历史和慢节奏经营的可以先关注,后面地图和系统补起来以后应该会更完整
作为国产游戏,进步很大了,先说优点,画质精美,游戏特点鲜明,而且价格不贵推荐入手。但是该批评的也要批评,1.很多建筑没有升级系统,而且住宅都是一个样式厕所正对道路,观赏性差;2.很多细节没做到位,尤其是施化道路,我觉得很诡异,不好控制,军队的操控也很简单,太呆板了,没有战术或者战法;3种类其实有点单一,尤其是食物,武器,希望后续可以出更多特色的武器;4希望有更多的外交体验,包括签订协议等。我目前玩的不多,评价不全面有失偏颇。总之推荐大家玩。
太卡了,真的。我玩城市天际线2 30万人口都没这么卡。特别是种田流 卡到你怀疑人生。优化拉胯。不推荐
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $999.3K | 1.3K | 55% | $39.99 | |
| $999.1K | 1.7K | 93% | $14.99 | |
| $999K | 2.5K | 91% | $14.99 | |
| $998.7K | 2.1K | 71% | $19.99 | |
| $1M | 2.5K | 92% | $19.99 | |
| $1M | 1.6K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.3K | 241 | 66% | $14.99 | |
| $59.1K | 166 | 54% | $9.99 | |
| $32.1K | 54 | 65% | $19.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| $790 | 3 | 100% | $8.99 | |
| $112.1M | 91.8K | 84% | $39.99 |