
Abandon all hope, ye who enter Malebolgia! Explore this haunted palace and fight the terrible demons and beasts within, as you struggle to escape the cold and desolate wasteland of Hell.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The PC controls make [b][i]Malebolgia[/i][/b] effectively unplayable, despite its very appealing visual style. The start-up utility does not support mice, while the in-game prompts do not show the bound keys, but do show the controller buttons.
The concept is not bad, I understand what the creator means and tried to do, but the game plays and feels like a demo from itch, and I'm not talking visuals here. As someone who plays tons of indie, this should not be offered as is. Good intentions with a bad execution.
Malebolgia is a dark and atmospheric indie game that sets out to blend horror, action, and exploration into a unique experience. Developed and published by DascuMaru, it places players in the shoes of Leopold, a weary figure trapped within a shifting demonic palace deep in Hell. The game draws inspiration from gothic traditions, Dante’s Inferno, and occult references, building its world around torment, decay, and haunting uncertainty. From the moment you step into its cursed halls, the sense of oppression is immediate. Rooms do not always remain the same when revisited, storms and fire hazards can alter the environment without warning, and enemies emerge from the shadows as if summoned by the palace itself. This design keeps players uneasy, never able to rely on familiarity, and strengthens the horror roots of the experience. The presentation is one of the strongest aspects of the game. Malebolgia employs cel-shaded visuals with stark contrasts, where light sources like torches or lanterns carve fleeting clarity into the surrounding gloom. The darkness is not just aesthetic—it defines the experience, concealing both secrets and threats. The minimalistic but deliberate use of lighting creates tension, forcing the player to move carefully into blackened corridors where danger could be lurking. The audio design complements this with eerie ambient sounds: distant screams, unsettling whispers, and sudden clashes that cut through silence. These choices, while sometimes uneven in their consistency, help create an unsettling environment that lingers in memory even when the mechanics stumble. Combat in Malebolgia is deliberately heavy and measured, designed to feel like a struggle rather than a graceful dance. Attacks have weight, dodges must be carefully timed, and every enemy encounter carries the possibility of punishment for impatience. For some players, this creates a tense rhythm that fits the horror theme, but for others, it feels sluggish or clunky, especially when compared to more polished titles that inspired it. Battles are less about spectacle and more about survival, with each victory feeling hard-earned. Still, the lack of refinement in hit detection and responsiveness can turn encounters from thrilling to frustrating, leaving the impression of a system that serves the atmosphere but undermines the player’s sense of control. Exploration and progression form the other core of the game. The palace unfolds gradually through locked doors, hidden switches, and shifting layouts that encourage backtracking and spatial awareness. Revisiting areas often reveals changes, whether through environmental hazards or new enemy placements, which reinforces the feeling of a living, hostile labyrinth. At the same time, this structure can lead to confusion. The game does not always guide the player clearly, and wandering without direction can become repetitive. For those who value atmosphere and tension, the uncertainty enhances the dread, but for players who expect clarity in their objectives, it can be a source of frustration. As an indie release, Malebolgia is modest in scope. Its ambition is evident, but its limitations are also clear. The short length, the rough edges in combat, and the sometimes disjointed pacing keep it from achieving the polish of more prominent horror or action titles. Yet it also offers something distinct: a vision that prioritizes mood and dread over convenience, and a willingness to make the player feel uncomfortable in both mechanics and tone. Reviews from players reflect this divide, with some praising the unique style and atmosphere, while others criticize its lack of refinement and depth. It is the kind of game that resonates with a specific audience while leaving others cold. Ultimately, Malebolgia is a flawed but memorable journey into a twisted and gothic vision of Hell. It thrives on its oppressive atmosphere, shifting environments, and unsettling presentation, creating a world that lingers long after the screen goes dark. While its combat and pacing may deter those who crave smooth action or clear direction, it rewards players who are patient, curious, and willing to embrace a deliberately unsettling design. It stands as a small but distinctive experiment in the horror genre, one that trades polish for personality, and despite its shortcomings, leaves a lasting impression. Rating: 6/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Did not enjoy it.
I was surprised and liked the game. Its fun and interesting to play through. I feel the stiff and clunky controls add to its whole feel. Great art style and great atmosphere.
The idea from this game seems good, but the execution is full of flaws, it seems like developers barely finished the game and uploaded to steam. Some advice, make the gameplay more fluid and fast, as a gamer i don't consider waiting for my character to move from one place to another as a substitute for difficulty, the attacking controls are veeery weird, and as an important part of the game you should improve it, make it more dynamic. In conclusion, try harder. I think you have some good elements in your game, so keep on the good work and improve whats wrong.
Очень сложное управление, если не разберётесь в нём на обучении, то не удтвляйтесь
It's a soulslike, I don't care for these type of games but it's ok
It's a weird one. It's kind've souls-like, but plays like a quirky game that seems hesitant about the attack animations. At least that's what I recall. It's alright.
The final achievement is bugged. I beat this weird game twice for nothing.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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