
Abandon all hope, ye who enter Malebolgia! Explore this haunted palace and fight the terrible demons and beasts within, as you struggle to escape the cold and desolate wasteland of Hell.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into this game hoping for, at least a decent "Souls" like experience, both in combat and atmosphere. Malebolgia was at least partially what I was looking for. But, that part was better than I expected. The combat is much more akin to King's Field than a "Souls" game. Slow and deliberate but clumsy. Much like the King's Field games, you need to plan your attacks way in advance. Hit and run often works well. The combat isn't why you want to play this game though. It's the atmosphere and story that this game has in spades. Like the "Souls" games, there is a mystery and suspense that kept me going. Always wanting to see what is around the next corner. The oppressive dark tone kept me on edge and is a big part of why I enjoyed this game so much. The simple 3D polygon environments and creatures just add to the overall feel. I would like to see this developer make something similar but with a better combat system. If you are looking for a "Souls" clone in play and tone, this is probably not the game for you. However, are willing to ignore the combat system and just want to experience a compelling "Souls" like horror/adventure I think you will be pleasantly surprised.
A retro computer gaming take on the Dark Souls formula. Where it lacks in complexity it excels in atmosphere. Challenging enough to keep things interesting, but never too hard or frustrating. As a fan of using torches to explore dark places in video games, this one is a definite winner, and it's runs on my $200 potato laptop!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a low poly untextured action/adventure game trying very hard to rip off a Dark Souls vibe by including really clunky, unenjoyable "parry or die" combat that made Dark Souls popular and spawned hundreds of terrible copycat games, encouraging developers to make their game stupidly difficult because that might work for them too (but it won't). So, badly optimised for a Unity game, we have no textures, low poly assets, terrible gameplay, fixed controls. Where's the fun? There isn't any. $17 though... ouch. You can get Dark Souls for less than that, and that's an actual game that people want to play.
Очередная игра, что попадёт в список рекомендаций "Для врага" Если эту игру делали как хоррор, то всё чем она может напугать - это бедностью своего исполнения. Может и осилит кто, но честно, оно вам надо? Лучше б я купил винрар.
It's Dark Souls but if you had a fever dream.
If you like soulslike games and are familiar with the aesthetic of older games like Alone in the Dark (1992 PC) or Ecstatica (1994 PC) This game may resonate with you. The game is slow paced and the combat is very deliberate for me it's worth the nostalgia hit. The graphic and art style suit the game. It's biggest flaw for me is the lack of full controller support.
I don't know what's happening. I don't know what to do. I don't know where to go.
hidden gem.
感化性好评,希望作者不要摆烂,继续更新。 cn need, new update plz. 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
Malebolgia has a fantastic look and tone that carried the experience for me. Running around this castle with your torch casting super sharp shadows was wonderful; the game is incredibly clean even running on a low-powered handheld PC. While that was great and I found the combat serviceable, the biggest complaint I have is some of the map design. There are hints of something great with the game signposting future areas (courtyard, demon door on another stairwell) and having impressive one-off room design, but there’s a lot of running through areas that look too similar and don’t give a great sense of place. There is a decent map to alleviate that but it still makes traversal a bit tedious in-between bigger areas. There’s a bit of environmental progression in that the world that I really liked though. The map can change as you progress through chapters of the game; sometimes doors will be blocked off, forcing you to take another path, or the environment will change (red sky, thunderstorm). I would have love to see moment like this take a bigger emphasis (final run through the castle being much more...lit) but as-is it was appreciated. It’s not super long at ~6 hours so if you’re interested I recommend you give it a try!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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