
An incremental game where you kill hordes of slimes and use their loot to become stronger and farm them. Collect powerful loot, master skills, and uncover tons of content.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An incremental adventure packed with tons of content and progression. Every battle, you will unlock a new way to defeat hordes of monsters.
Massive Skill Tree: Every node matters, unlock meaningful stats, not just a boring +1 damage.
Loot & Items: Defeat enemies to earn rare items that dramatically boost your power.
Shiny Monsters: Encounter rare Shiny variants that grant special effects.
Skills: Acquire and upgrade a variety of skills to eliminate your foes.
Archer: Unlock the loyal Archer, who leaps into battle to automatically slay monsters at your side.
Mining: Gather ores and refine gems to customize and enhance your playstyle.
And many more
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty dull. A kinda mid implementation of this somewhat modern type of "play a minigame, upgrade a tree" incremental game. I don't recommend it to incremental game enthusiasts, and I don't recommend it to those curious in the genre.
Core features of endless mode (automation) are not working.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Art , nice gameplay and interesting systems for an incremental game This is a recommend for me
Too much of a grind between anything changing.
感觉数值做的不是很好,基本没什么爽的时候,加点后也没有明显强度增加,这样没有正向反馈就太枯燥了,重点是这个游戏想从头玩还得自己去找存档删除,这个功能很基础啊也不复杂,不知道为什么一直不添加,游戏后期本来就很无聊了
Pretty good one evening game. Buy if you like short incremental games like Minutescape, don't buy if you expect deep or slow burner gameplay. Takes ~2h of playing to beat.
Прикольная игра для убивание времени:)
норм позалепать вечерок
Leaving this review after getting 100% achievements and closing the game. I fully understand where the negative reviews are coming from, but I still managed to complete it without hating it entirely. The game can be summarized as "Quantity over Quality". There are many mechanics involved beyond the initial "pop slimes for coins", but none of them really feel good, nor could I tell if any of them made any difference at all. The game also hints at you to specialize in one of them, but none of them are powerful enough to carry the burden of clearing the map by themselves. The game also feels like it's intentionally slowed down by requiring multiple runs for a single upgrade. I guess the best way to put this is that I got out of the game feeling like I did nothing, none of the upgrades I bought mattered, none of the progression on the skill tree that took too long to unlock mattered, and then I got 100% achievements by just unlocking things as they became available - not much strategy or thinking involved. The game just kind of played and beat itself. I didn't hate this game, but I didn't love it either. Kind of happy to be done with it but I don't regret getting it either. If you've run out of incrementals to try and you don't mind taking a gamble, give this one a try, but don't feel bad if you feel like you should refund it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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