
CiniCross is a dark fantasy roguelite where nonogram puzzles meet dungeon crawling. Solve increasingly complex puzzles, choose your path through a branching dungeon, and bend the rules using powerful artifacts. Each room is a puzzle. Each boss, a deadly challenge.
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About
CiniCross is a dark fantasy roguelite built around nonogram puzzles (also known as Griddlers).
Descend into a cursed dungeon where every puzzle solved brings you closer to powerful enemies, and greater rewards.
The deeper you go into the dungeon, the more complex the puzzles become.
Solve procedurally generated nonograms of various grid sizes from 5x5 to 20x20. Risk grows with depth, but so do the rewards.
Each floor offers multiple paths, all leading to a deadly boss.
Every boss has a unique power that forces you to adapt your strategy and rethink how you approach nonograms. Along the way, discover shops, campfires, and other locations to aid your journey.

Collect powerful artifacts and items that change how you play. Automatically fill columns, increase rewards, slow down time, and more.
Combine their effects to create devastating synergies during your run.
Every mistake, every wasted second comes at a cost.
Death is inevitable, but each run is a new opportunity. Start over, gather new treasures, refine your strategy, and manage your time carefully to go further than before.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game, but hate the gameplay after you save and exit. When I save and exit, I expect my game to keep the powerups and timer as it was after I left. When I save and exit, it keeps my power ups, but the time saved does not carry over and it resets it instead. When continuing from a high floor after saving and quitting, you will run out of time, which leads to losing health and wasting your power ups. if the intention of this game was to beat it in one 'sitting' then you shouldnt have the ability to keep your power ups or even save. Just end the run because you will constantly lose your saved game.
Please send help. They found my kryptonite. My one weakness. You are looking at a woman who has at least 5000 cumulative hours wasted across dozens of nonogram games and hundreds of hours playing rogue style game. Peanut butter in my chocolate? Rogue elements in my nonograms? I never stood a chance.
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Languages: English, French, German, Simplified Chinese, Polish, Japanese
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a big Picross head. Hundreds if not thousands of hours across the DS and 3DS games and the various nonogram games on Steam. What I really, really like about Picross is the feeling of methodically untangling a nonogram's knot. CiniCross is not built around that. It rewards speed above all else, and late enough in a given run, it is basically solving the puzzles for you. I frequently found myself just quitting the game before letting an endless run reach its logical conclusion, because I was bored. This game takes everything I love about nonogram puzzles and replaces it with flashy juicy noise. I played through just long enough to unlock every class and get up to like difficulty 7, and then put it down. It's not for me.
中评。 肉鸽+数织,先上总结:两边不讨好……肉鸽选手苦于织,数织选手本职技能发挥不了多少……全靠天意! 我自诩数织大王(因为外号都是纺织厂厂长来着~)想着这游戏我不得so easy!结果玩得也挺难受的…… 初期职业没解锁几个,走到3层都感觉吃力,随到特别大的图就很讨厌,不是织不出来,而是道具buff过于看脸,主要时间太紧,急促让人体验感很不好!!和计时还不一样,它到后面时间的速率递增有点离谱,大概15×15,给你一分钟这还算好的,有一些关是10×10,但是一关让你织4个图……boss里面我最恶心的是那个不能打×的,大图不能打x极其不爽! 后来我用减时速+掉血自动答+堆血量过了15关(后面其实我可以无限继续打,有这三基本就是无脑过了,只是成就只到15关所以我收手了) 这个过纯靠组道具,和数织实力毫无关系,哪怕你很能织也不大可能比如一关让你织4张20×20的在那么短时间内,必须道具,因此数织失去了本身的意义。 后期我都是一顿瞎点(因为我靠伤血触发自动织)无聊的看满屏爆炸…… 成就党想全应该不太容易,而且没法随玩随停,只有打过单关的boss才有存档。 性价比一般,喜欢数织的朋友我反而不太建议买这个。
Making a roguelike out of a game like Picross/nonograms is a pretty challenging endeavour - the puzzles themselves have to be solvable without guessing, so the balance of the game needs to add challenge even for players making no logical errors. Unfortunately, I feel that Cinicross pushes too much towards the timer as the main balancing mechanic in a way that drowns out the rest of it. The once-per-floor nodes to buy items reducing the time multiplier place too many constraints on player decision making on the map screen, and tie up way too many resources to allow the player to meaningfully experiment with different builds. The difficulty levels on the puzzles also scale up really strangely - for most experienced picross players level 0 and 1 puzzles will be trivial, but level 2 puzzles scale up far faster and if you're getting unlucky on the map screen you'll burn too much time getting your time multiplier down anyway. More generally, the game feels indistinct - too many of the artefacts focus on generically good stats rather than changing the way you play the game, and the resource requirements to manage time mean you don't really get to use the reroll system to have much agency in what you're given. This is coupled with the item wheel, which again has very few ways to give you more agency. Past a certain difficulty level, it seems that you just get what you get. I'm of course willing to concede that [even having played a lot of picross and a lot of puzzle games] I'm just fundamentally missing something about CiniCross that opens up the entire experience. But it feels like at a certain point the game wants you to stop playing Picross and start playing CiniCross, and that transition feels pretty poorly handled. There's definitely some really cool pieces here - you can get some fun runs from the game, and there is some interesting resource management. There's definitely room for a punishing picross game. But at its core I think the game trades off too much player agency in exchange for its difficulty, making it very hard to recommend.
Will recommend because there aren't that many enjoyable games with nonograms. However, the game felt heavily skewed towards rng rather over nonogram solving skills. Some of the classes are a lot harder than others, felt aimless and time consuming at the end. Finished the whole game regardless.
This game is good but it could be great. The glaring issue for me it's using time as tax: it currently scales too harshly in higher difficulties, and having tested playing without it in peaceful runs makes the game too easy. It's probably not an easy thing to balance. Some power-ups are boring but coming up with power-ups for picross must not be easy. Overall I like this game and I think it's worth its price
This game is very fun, but the endless mode is terrible. Your abilities get so powerful that you can just randomly click cells and complete the puzzle without losing health or time. Additionally, the difficulty scaling doesn't actually make the floors harder, it just makes the boss way longer. As insult to injury, you only gain XP when you die, but once you get to a certain floor it becomes impossible to die. I think if the endless mode was fixed this could be a very fun game since the core gameplay loop is quite enjoyable.
Started out fun but the timer is enough to cause stress. The boss who kept removing tile solutions were just annoying.
A lot of fun, if you like Picross-style puzzles. I thought I was pretty good at them and getting kind of bored of clones, but the additional mechanics in this add whole new levels to the gameplay. It felt a bit like starting all over, in a good way.
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