
Majogami stars Shiroha, a young woman who has lost her memory, who travels alongside Shiori, her father who has been turned to paper. With her katana, "Kamikiri", in hand, she travels through a bizarre world and cuts through the horrors she finds there in this 2D character action platformer.
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About
A new 2D action platforming adventure where you'll need to cut your way through a dark paper craft world.
Majogami - the story of one girl who cuts gods like paper.
・ Full story mode where you'll cut your way through more than 35 action stages!
・ Rich, colorful cast of characters with full Japanese voice acting, over 8 hours of dialog in total!
・ Transform into 7 different fighting forms to change up the action and get the advantage in battle!
・ Customize your gameplay with 20 magical charms to find, buy, and equip!
・ Unlock new abilities and battle techniques with special scrolls!
・ Take on 13 unique boss encounters with entrancingly dark designs!
・ Make your mark on the online leaderboards for over 30 challenge missions, with more to come after launch!
Majogami stars Shiroha, a young woman who has lost her memory, who travels alongside Shiori, her father who has been turned to paper. With her katana, "Kamikiri", in hand, she travels through a bizarre world and cuts through the horrors she finds there in this 2D character action platformer.
Players take control of Shiroha who can move and attack instantly with her "Setsuna" ability, taking out enemies without missing a beat.
Along her journey, Shiroha will collect cards imbued with her memories called Recarte, and face off against the diverse Majogami, divine "Craft Witches" who control the world.
These Majogami, with twisted hearts and powerful magic, stand in Shiroha's way as she tries to escape their domain. In addition to her Setsuna attack, she can rely on Shiori's defense sigils and the power of the guardians she meets, the Astrals, to transform herself into new fighting forms.
By defeating these Majogami, Shiroha can slowly regain her memories of both her and Shiori's life, deepening their bonds and revealing her story.
Experience the touching family story and see Shiroha's determination to make it through this twisted world to the end.
In a brand new setting created by INTI CREATES art director Yuji Natsume ("Bloodstained: Curse of the Moon", "Blaster Master Zero"), Majogami combines paper craft and dark visuals for the world, characters, and game design.
Become immersed in the lush setting and artwork as you delve into the action and platforming gameplay.
With a single button press, use Setsuna to dive fearlessly at powerful enemies and slice them in two. Not only a mere attack, Setsuna will allow you move to areas you wouldn't otherwise, as well as allow you to dodge attacks when timed correctly.
You'll need to master Setsuna to take on the Craft Witches standing in your way, each with a unique and charming design. Consumed by their obssessions, these witches will make the fight a tough one for Shiroha, showing off their prowess with a full-screen animation.
Shiroha - Miyu Tomita; Shiori - Kenji Hamada
Storyteller - Masako Nozawa
Also starring Fairouz Ai, Riho Sugiyama, Saki Miyashita, Arisa Aihara, Sayaka Kaminaga, Emiri Suyama, Sarah Emi Bridcutt, Nozomi Furuki, Mai Nishikawa, Hiroto Akiya, Sho Karino, Ayaka Ohnishi, and Shiori Izawa.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一言でいうと、とっ散らかったゲーム。シンプルに面白くない。 いくつか面白くなりそうな要素はあるのにそれを邪魔する要素がとても多く、総合的に不快。 ストーリーは盛り上がりに欠け、それどころかクサすぎるセリフがシナリオパートどころか通常戦闘でも無意味に挟まれるので気持ちが盛り下がり、ゲーム体験をむしろ損なわせている。共感できるキャラクターはもはやおらず、特にシオリが最初からうるさい(無駄なセリフが多い)。シナリオパートなどなく、フレーバーテキストのような形で物語を紡いだほうが面白かったのではないか。 アクションとしては近くの敵に突撃する「セツナ」は独自要素であり、たしかにセツナを連発して爽快に敵を倒すという場面は面白い。ただそんな爽快な瞬間はすぐに邪魔をされるので総合的に気分が悪く感じる。敵が倒せない(固い敵が挟まる)と連打は止まるし、敵は無敵なやつがちょくちょくいるし、上方向への移動では敵を先に倒しちゃうと上に行けなくなったりするし、敵が下にいるせいでセツナで奈落に突撃するし、雑魚敵なのに攻撃の範囲が広くてよけづらい上に無敵のせいで排除できなくて被弾するし、看板はなぜかダメージあるし、とにかく「セツナの面白さ」をすべて捨てるような不快感。ボス戦においては6段階くらいある体力ゲージの各段階をセツナでとどめをさしたら次のゲージに進むという微妙にテンポの悪いシステム。そのうえ、ボスは敵の攻撃ターンが長い攻撃がやけに多く、「あとはセツナを一発当てるだけ」なのにめちゃくちゃ待たされる。最後のセツナはずいぶん待たされたあとにイライラしながらする作業であり、爽快感などない。 2つ目の大きな独自要素は色ナ星という強化形態だが、これは2段階目のみまあまあ面白い。1段階目は二段ジャンプが使えるようになるが、使えるようになったらなったで、2段ジャンプでようやく届く足場がめちゃくちゃ多いこのゲームに「なんで最初から使わせてくれないの?」という困惑と怒りがわいてくる。そのうえ、一段階目では特に技が増えるでもないので2段ジャンプくらいしか強化を感じられない。こんな一段回目なら本当にいらないと思う。 2段階目になると無限ジャンプに無限空中ダッシュに強化攻撃にゲージ溜めて使える必殺技と、とんでもなく強化される。強化具合がデカすぎてステージギミックも敵もすべてスルーして進めるほど。4種ある色ナ星それぞれで強化技がことなり、個性もあるし全部強いのでこれは面白かった。じゃあこれで無双できるじゃん、と思いきやステージ途中で「ザコをすべて倒さないと進めないゾーン」がちょくちょく出てくるし、敵の攻撃はしっかりダメージ受けるし、無敵ザコはずっといるのでただの作業とまではさせてくれない。ガンヴォルトの無限カゲロウに比べて無双感に欠ける中途半端さを感じる。 一言でいうなら色ナ星は面白さの曲線を思いっきり間違えた要素。だんだん面白くなるとかじゃなくて最初の弱さはムカつくほどなのに急激に強くなるのでむしろ引いてしまう。どう感じてほしかったの? インティクリエイツ開発ゲームをやるならこのゲームやるよりロックマンゼロ&ゼクスやりましょう。その方が面白いです。
I heard somewhere that Majogami started development before even Gunvolt 3. I don't know if that's true, but it would explain the similar homing attack katana gimmick, and more to the point, it's a nice segue to allow me to compare the two. So here goes. Majogami is a 2D sidescrolling action game that, unlike Inti Creates' more recent works, does not feature ranged attacks (outside of a specific transformation). Instead, it focuses on homing attacking enemies to slash them with a sword. Kinda like Gunvolt 3. The difference between Kirin (the protag of Gunvolt 3) and Shiroha (the protag of Majogami) is that Kirin learned that tagging enemies with a ranged attack before teleporting to them is much much better than the what Majogami went with. Yes, unfortunately, I don't find the homing attack system in Majogami to be the most reliable. How it works is that when you're near an enemy, a crosshair will automatically lock onto them, and you can then press a button to dash into and slash them. What this means is that if there are multiple enemies nearby, you can very easily target the one you didn't want to, like, for example, a target that has contact damage. That happened to me several times during the final boss. For what it's worth though, the combat works well almost all of the time, especially in boss fights i.e. what matters most. And it's a genuinely fun time. I like the directional slash mechanic, which requires certain enemies to be dealt with using a slash from a specific orientation, either horizontal, vertical, or diagonal, requiring you to get into a specific position before unleashing your homing attack. Failure to do so punishes you by not replenishing your homing attacks. I think that's a great way to use movement as part of combat. I think Majogami's strongest point, though, and its main focus, is its writing. I'm not much of a narrative guy but the writing is nice. The story lost me a bit in the final act because it kinda came out of left field, but the overall theme is good and it ended on a great note. Honestly I started writing this review just to say that the characters are great and I wouldn't say no to more of this in general, which is entirely personal taste. They're very...cute, to say the least. Although I expected nothing less from Inti Creates. If you like Inti Creates' characters, you'll like Majogami. Recommended.
嗨,大家好啊—— 刚刚打完了魔女祇兵,真是很不错的故事! 我在第一眼看到画面时,便让我产生了十几年前玩胧村正的惊艳感,一样的横版战斗,一样到太刀少女,一样无与伦比的美术—— (游玩体验上,差距还是很大的) 如果宝宝被这纸绘美术吸引,并且不排斥横版和类洛克人ex的玩法,那可以放心将她加入愿望单,只是过一遍又燃又青春的剧情和欣赏仿佛不要钱一般的堆料美术,全程cv,听听变身歌曲都非常值得票价。 战斗部分 以“刹那”为核心的战斗系统, 刹那的效果就是瞄准范围内的敌人冲向其并斩杀 普通敌人一刀死,一些敌人需要使用特定的方向释放,一些则需要三连释放(长按) 往后玩会解锁星神变身系统,一共分为两段 第一段会给与一定性能二段跳和一些招式解锁 (比如穿梭弹反和六连奥义,但实用性并不算高) 第二段名为“缤纷星”,就像马里奥吃了彩色星星 (真和开了挂一样) 拥有无限的无敌冲刺和跳跃,所有的招式都会变得又强又炫酷 开出来之后几乎可以无视所有的机制,非常爽! (而且变身动画很帅,每种变身还会有完全不一样的bgm歌曲) 在此状态下累计一定的输出条还会解锁大招, 四种附身四个不同的大招,太帅了—— 再说说不舒服的地方。(挑战难度下的) 游戏分为三个难度,我比较头铁,一开始就打的最高,并且不吃药 (因为这游戏吃药要切菜单,很断手感) 除开最后两场boss和几乎是我打过最难的试炼隐藏boss关,其他都打的挺快乐的,每个boss都有特殊的对决cg,热血中二还带着吐槽,boss都是魔物娘外形,所有的招式设计感也非常不错。 但是,作者很喜欢做减法,最难的几个boss全是完全无法变身的状态。 虽然符合剧情,但是完全可以捏一个比较合格的机体来进行操作,作者一定要玩家拿一个还不如初始第一关的性能的主角来挑战游戏最难的几个boss吗? 我们来看看此时的性能 没有二段跳,没有空中冲刺,没有任何衍生的下劈上挑,地下冲刺没有无敌帧,甚至没有初始的防御! 在高难模式下除了靠背板,几乎没有任何办法靠反应和性能躲避机制,受伤只有2-3的刀容错,挫败感非常强,隐藏boss的难度更是给我打宕机了。 (成就限制条件下,这几乎是我打过最难的boss之一了) 隐藏boss不带护符不吃药我真打不过了,两个小时了还是没见到最终阶段(整整12条血啊),练习成本高的吓人(哭) ps:我一开始觉得刹那有点像 忍龙 怒之羁绊里的血刹,但是打多了又完全不一样,血煞是是锦上添花,而刹那确是核心中的核心,因为主角初始性能太低了 (但只要不打高难和全成就,体验就非常好。) 剧情:萝莉女儿和纸片父亲刀斬纸片美少女。 王道热血又非常细腻的剧情,配合上出色的剧情演绎,随着歌声响起真的给我听的仿佛回到十年前—— (还有浓浓百合元素。) 美术和音乐真是无与伦比,用最顶级的形容完全不过。 总结:诚意满满的美术故事,浅玩最舒适的游戏体验 推荐人群: 对画风很喜爱,对青春热血变身这类情有独钟, (还是唱歌变身,再带bgm真的很酷) 不排斥类洛克人和横版,能接受玩法的, 喜欢萝莉女儿和大胸姐姐, 一直在找“胧村正”代餐的宝宝,也可以关注下。 恋评分:8.5/10(浅玩应该能打到9分) 游戏主线时间中低难度8-12小时,高难15-20小时。 把预期当成美少女青春百合剧,看看父女故事一起走完旅程比动作游戏的体验好很多。 拜拜!
Магнум опус от INTI CREATES
its peak im afraid
大伙给的评价还是太宽容了,因为我就是这么被骗进来的。可能和我手残也有关系吧,只能说果然还是不该尝试自己不擅长的游戏。 机制像是在左右脑互搏,抱着玩麒麟的心态来结果吃了一口大的,玩起来实在不爽。无论是锁定也好冲刺斩也好比起gv3都是全方位开倒车,包括不能自然恢复这点,太影响游玩节奏了,尤其是在空中遇到需要斜向斩杀破防的怪,老是锁定成纵斩。从体验上来说入手星神以后主角的性能才算正常点,但也只有一点,联想起ix2的不变身就等死,每次进关就是想着如何快速变身() 和boss对波这块主打一个拼赢了没奖励拼输了有惩罚,正反馈在哪里我请问了?还有就是部分功能感觉完全没用啊,比如双子战挂束缚反而会卡阶段...依旧要对面攻击放完,我还以为能跳呢,那这功能意义何在,另外再点名批评人鱼,初见完全没搞懂这个大招要怎么躲,傻乎乎的反复拉扯硬吃了四次,结果是必须等最后才能斩 演出部分倒是不错,初见很惊艳,但奈何重复次数太多就有点审美疲劳了。最大的优点还是富田美忧吧,可爱捏 综上大概是个中评吧,可以玩但没必要。只建议普通玩家轻松难度通关剧情 —————————————————————————————————————————————————————— 这个最终关真神了,限时间那段何意味,敌人配置多恶心心里没点数吗,boss一阶段无端幻视x4西格玛,没星神打起来还是太痛苦了,二阶段一出来我惊了,竟然能在inti的游戏里看见超美丽3D模型(不算galgun)拼尽全力还是斩了。虽然剧情里是七岁女童随手砍死爆星神明,非常逆天。结局还是不错的,跟隔壁路边一条的蓝色电狗比起来好太多了。怎么说呢,不吐不快,明明gv1时期都知道先让玩家爽再给一巴掌,虽然时间短但至少还有个无限火力的阶段,ban掉能力的理由也合理,反而现在做游戏演都不演了,直接打回开局初始形态挑战最终boss。 少有的连成就都不想做的游戏,所以依旧差评
The first demo they released for this game didn't make it justice. The rest of reviewers are completely right, this truly is one of the best Inti Creates titles to date, you can tell they went all out on this one. The gameplay has much more depth than I thought at first, but everything is introduced at the right pace to make sure the player isn't overwhelmed. Shiroha is really fun to play as, and the game isn't afraid to get challenging, while at the same time giving the player control over how difficult they want things to be: every single stage can be attempted at either Easy, Normal or Hard difficulty from the start, and the items from the store further amplify that flexibility. It feels more confident in itself in this regards than some of the Gunvolt games, where oldschool difficulty was usually something to unlock or required you to go out of your way to remove crutches that were given to the player by default (like prevasion). I have been loving the story a lot too. I'm right at the end of the game now, but the journey of Shiroha and her father has been beautiful to follow. The presentation and attention to detail in everywhere from the sound effects, the stages themselves, the menus, the dialogue portraits is insane, probably the best in any Inti game. If you like any of their previous games but like me you were on the fence about this one, please give Majogami a chance, it will not disappoint you! And if you've never played an Inti Creates game before, this is an amazing place to start.
I normally like Inticreates games, in particular the Megaman Zero, Megaman ZX, Luminous Avenger, and Gunvolt games(I understand they made Megaman 9 and Megaman 10, but making a playable Classic-series Megaman game good is an impossible task that I would not wish upon anyone). Sadly, Inticreates' track record is hit or miss, and this game is a huge miss. The level design is not difficult, just obnoxious, as are a few of the boss fights. While I like the interactions between the protagonist and her dad, as well as the characters introduced so far Karma(who is mercilessly wasted much like True Zonda in Gunvolt 2 and Blade in iX1 who largely disappears from the plot in her first game) and the Shop Keeper. I can't recommend this game because of the level design not respecting your time, but also because the story surrounding Louise is completely nonsensical. She's friendly up to the moment you reach the boss fight, at which point she completely flips and forces you to kill her. It was clearly designed to try to tug at your heartstrings, but I'm just perplexed that they railroaded you into a largely unrewarding moment that lacked the appropriate build-up. Her boss fight is also designed to frequently take her offscreen to let her recover HP, resulting in the fight taking forever and being incredibly tedious. Highly recommend Gunvolt 2 and iX1, can't recommend Majogami.
実績全解除済 2Dアクション 刀による近距離の通常攻撃に加え、ゲージを消費してターゲットした敵に高速の突撃を繰り出す「セツナ」で戦う セツナで敵を倒すとゲージが回復するという仕様なので敵の位置を把握すれば猛スピードで次々と斬り倒してゆける ゲームを進めると強化形態である「神がかり(3種類ある)」が解禁され、二段ジャンプや一部の新技(あんまり使わなかったが…)が使用可能になり、さらにその状態で戦い続けると「色ナ星」形態になれ、最初に選んだ神がかりの種類に応じたさらなる技を使えるようになるとともに空中ジャンプ・ダッシュ共に無限に使えるようになる 問題点としてこういった凄まじい強化形態で何をするか?→スコアアタックという回答を出していたガンヴォルトシリーズと違い、本作で記録されるのはクリアタイムだけなので必要な相手だけ倒して後はひたすら敵を無視して空中ダッシュが最適解になる しかもランク付けやスタッフレコードのようなものもないのでそもそもやり込みを行う意義も自己満足以外には存在しない もっとも道中の戦いが楽しいかというとそれも疑問であり、正面からの攻撃を無効化する・指定した方向からのセツナでのみor複数回の攻撃を連続で入れないと破れないバリアを持つなど全体的に雑魚が固い 特に回数バリアが曲者であり、一応こちらにも多段攻撃の手段があるのだが発動コマンドがボタン長押しなのでどのみちテンポが悪いという両倒れになっている 方向指定バリアもセツナで斬り込んでそのまま倒せる序盤の敵ならいいが、終盤ではそのまま倒しきれずにギリギリ残って結局ゲージ収支がマイナスということも多い ボス戦は基本的にいかに色ナ星を素早く発動してひたすら張り付き続けるかのゲームになる。ただし流石にこの攻撃力に晒され続けたらすぐに終わってしまうという懸念からか、ボス格の敵には短期間に与えられるダメージ量に上限がある これが相手の隙を知り尽くしたらやっと叩ける、というレベルならまだしもゲージ満タンの状態からセツナを連打したら普通に引っかかるのでなおさらテンポの悪さを実感する シナリオに関しては良くも悪くも書きたい場所だけ書いたという印象 体験版で遊べる範囲で既にその兆候が色濃く出ているが、とにかく全体的に「端折ってる感」が強い 現れたボスを倒す動機が道中で語られなかったのでボス戦直前の会話で倒錯しており生かしてはおけない要素を出す…という展開が複数回続くのは何なんだよ!やはりライブノベルって偉大だったのでは? 一方で書きたい部分に関しては非常に濃厚 開幕数分で指フェチ幼女の一人語りが3分ぶっ通しで聴けるゲームは伊達ではない 総じて普通のメーカーなら看過できるが、アクションで名を馳せたインティ・クリエイツのゲームと言われると疑問符がつくゲーム 駄作というレベルではないので低評価はしないが、既存のノウハウがあるであろうゲーム性で以前のゲームが直面したであろう問題を回避できていないのはいかんともしがたい
visually appealing + funny + satisfying gameplay + hot witches = a really good game!!!!
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