
*** This game is only available in Traditional Chinese *** 玩家扮演一位女性艺人的同时,也要担任自己的经纪人。在三年的时间中,依自己的经营模式,发展演艺事业,迈向最灿烂的巨星旅程。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不支持简体中文,把电脑设置改成繁体中文也不行。需要自己上网找繁体补丁,不然到结局的时候会卡住。
太好玩了,每隔几年都要回味一遍,啥时候把甜蜜乐章端上来呀
距离王瑞恩在河堤旁叫住方若绮的那一刻已经过去了27年,但总有人一次又一次地走进那个夏天。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩啊,一周目可以玩很久。 也玩得非常順利,沒有閃退啥的,很好玩!!! (不過常常常沒有看日期,而造成違約的情況www
可不可以加一个成就系统和cg赏析ww
明星志願2, developed and published by SOFTSTAR ENTERTAINMENT, is a classic career simulation game that blends time management, personal storytelling, and strategic planning into a surprisingly deep and replayable experience. Despite its origins in the late 1990s, the game remains distinctive for how it approaches the idea of fame—not as a straightforward rise to stardom, but as a delicate balancing act between ambition, relationships, and self-preservation. Players step into the role of an aspiring young woman trying to break into the entertainment industry, shaping her journey over a fixed period of several in-game years where every decision carries weight. The core of the gameplay revolves around managing time effectively. Each day presents choices: train skills, attend auditions, rest, socialize, or pursue opportunities that may or may not pay off. It sounds simple on the surface, but the system quickly reveals its complexity. Improving attributes like acting, singing, or charm is essential for unlocking better career opportunities, yet focusing too heavily on one area can lead to burnout or missed chances elsewhere. The game doesn’t hold the player’s hand, and much of its depth comes from learning through experimentation, failure, and gradual mastery of its interconnected systems. What makes the experience particularly engaging is how open-ended it is. There is no single path to success, and the game offers dozens of possible endings that reflect different career outcomes and personal choices. A player might guide the protagonist toward becoming a top celebrity, or instead watch her struggle and settle into a quieter life. The inclusion of numerous branching scenarios ensures that each playthrough feels distinct, encouraging repeated attempts to uncover new storylines and outcomes. This level of replayability is one of the game’s strongest qualities, especially for those who enjoy exploring different strategies and narratives. Relationships play a central role in shaping the journey. Interacting with a wide cast of characters—from industry professionals to potential romantic interests—adds emotional depth to what could otherwise be a purely mechanical simulation. These connections are not just optional distractions; they influence opportunities, unlock events, and contribute to specific endings. The romantic elements, in particular, are handled with a degree of nuance that gives the game a personal touch, allowing players to experience not just a career arc but a more complete life story within the entertainment world. At the same time, the game’s age is very apparent. The visuals are simple, relying on static character portraits and basic animations, and the interface reflects design sensibilities from a much earlier era. Navigating menus and understanding certain systems can feel unintuitive at first, especially for players used to modern quality-of-life features. The lack of clear guidance can also make the early stages somewhat daunting, as the game expects players to figure things out on their own rather than providing detailed tutorials or hints. The difficulty level can be surprisingly demanding. Success requires careful planning and efficient use of time, and even small missteps can have lasting consequences. This creates a sense of tension that keeps players engaged, but it can also be frustrating for those who prefer a more forgiving experience. Progress often comes through repeated playthroughs, with each attempt building on knowledge gained previously. For players willing to invest that time, the payoff is a deeper understanding of the systems and a greater sense of accomplishment when goals are finally achieved. Narratively, the game takes a subtle, player-driven approach. Instead of presenting a fixed storyline, it allows events and outcomes to emerge naturally from the player’s decisions. This gives each playthrough a unique flavor, as the story unfolds differently depending on how the protagonist develops and who she interacts with. While it may lack the cinematic presentation of modern games, this open-ended storytelling creates a strong sense of ownership over the experience. In the end, 明星志願2 is a game that thrives on its systems and replayability rather than its presentation. It may feel dated in terms of visuals and interface, but its underlying design remains compelling, offering a rich simulation of life in the entertainment industry that still holds up remarkably well. For players who appreciate deep management mechanics, branching narratives, and the satisfaction of mastering a challenging system, it offers a rewarding experience that goes far beyond its modest appearance. Rating: 8/10
我要明志新作我要明志新作我要明志新作我要明志新作我要明志新作
补票。当年读书时多么沉迷啊(还好没影响考试),从1开始,到2,到2000,后来又有了3,有了甜蜜乐章。每一个都重刷过N遍……话说这么好的IP,后面为什么不做了呢??!!!!!!怨念!!!!!!
好玩好玩,回忆童年经典,乱码问题把电脑设置地区和语言为繁体(中国台湾)就行,结局卡住根据官方公告那样设置之后重启电脑就好啦,总之就是很好玩啦
显示繁体能玩,但进入游戏文字根本显示不了,还要自已找办法解决,还衰过盗版,智冠无非就是推一堆旧游戏做最后的收割,不会再有什么更新。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $85K | 906 | 95% | $2.99 | |
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