
A short and simple 2D side-scrolling adventure platformer featuring an unlikely pixel graphic style in different worlds. Challenge and test your abilities with the game’s extreme difficulty. Overcome level obstacles. Solve puzzles. Defeat Trance' enemies. Win her battle. And acquire Trance' skills.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Member "The Indie Game Collective" First of all thank you for Sharing the key with us ! For a 2D side-scrolling adventure game, your point of view is rather unique as well. It almost feels as if you are watching a school play, which doesn’t bother at all. There are different stages to concur and your settings will adjust accordingly There’s also some more immersion when enemies are effectively trying to harm you, even though those moments are pretty scarce. The only downside to The Trance is how we completed it in under Four hours. The entire game is a rather lonely experience. Many are calling it a meditative experience that you kind of just fall into a trance and complete! and I highly recommend this game !!
Trance is a 2D platformer with an emphasis on "exteme difficulty," as per the game's own description. Unfortunately, its difficulty manifests via mechanics that are more frustrating than fun, and I found myself uninterested in further attempts after less than ten minutes of play time. The pixel art is beautiful, the narrative is fairly cohesive, and the overall presentation is quite nice. Sadly, the level and enemy design are masochistic, and not in a way that motivates the player to try "just once more." Poorly-telegraphed enemy attacks (that are often so quickly chained together as to be unavoidable), completely unforgiving platforming sections, and difficult-to-parse foreground and background artwork all combine to create a gameplay experience that's an exercise in frustration. There are right and wrong ways to do "uber difficult" games - relying on cheap shots, poorly-balanced enemies, and janky platforming sections are all wrong ways, if you ask me. The core game design would need a rework here to become an enjoyable experience worthy of repeated attempts. Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
Hey I’m Corthos and I’m a member of The Indie Game Collective I’ve played this game a bit ago and I wanted to give my thoughts on it. I’m not going to copy and paste my script either so if you want my full thoughts watch my video on it. For me the best part about the game is the graphics. The graphics are depressing and I like it. It’s gloomy areas with little to no color fits this game a lot more than filling the game with bright colors would not work. The muted color filter change for each level is good enough. On top of that the concept of the game is great, but execution needs a bit of help. However I’m the type likes to focus on the gameplay elements the most and I have to say while in concept the game is simple with its controls, the game’s difficulty all over the place. The combat works as intended including all the upgrades you get, but fighting the bosses can get annoying when you realize sometimes they do not target you, they attack in general. Confused? Let me try to convey it to you the best way I can. The third boss flies on a carpet and throws daggers and dashes toward you. This boss is likely to float around throwing daggers in a way that won’t endanger you at all and when the boss dashes to you, eventually, it’s easy to dodge. Without fixing/modifying that boss it’s the easiest one… if you play passively. At the same time the first puzzle is really hard to do. To fix this just add a play back machine so the player can hear what they need to do to match the tones. The other puzzles are easy enough to figure out what you need to do to solve it. Lastly I do want to give my opinion on the HP regen… it sucks. The game would do better if you had limited pots. Think about it. What is stopping you from doing nothing or running away to get back to full health. In the platforming sections of the levels, if I didn’t feel like doing hard portions I just take the damage and then heal it off. In the boss sections if I am about to die I just run away and heal. I don’t think there is any real danger from dying if you play passively. I believe the game should have one refillable health pot and no health regeneration. This change would mistakes punishing and would force me and other players to get good. You can make hp regen work, but in the way this game is designed it doesn’t. Anyway I think the game was fun despite its issues. It’s only $5 the experience I had matched the price so it wasn’t a waste. I’d say try it! If this review wasn’t enough you can look at my video for this game, it will tell you a little bit more. Full Video: https://youtu.be/jPVU2628qiQ
太難玩, 放棄
Quite challenging but superb nonetheless!
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