
WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⠀
[h1] Fully destructible levels. Just like in Terraria, gather resources to build stuff. Upgrade you flying ship and explore another floating island. Game is ok. You have to save game manually from time to time or loose progress in case of permadeath. Grapple hook your way up to victory! Exploration and plenty of mission errands to do. Might change review in the near future, still checking this one out... [/h1]
Seems abandoned
This game could have been great, standing besides the giants like Minecraft and Terraria, but sadly it hasn't received the love its concept deserved. The game is filled with both horrible mistakes and genius ideas. The weird 2.5D perspective and messy artstyle are probably the most common reason why most folks never give it a try. To be honest, visual clarity suffers a lot because of it and it's just not pleasant to look at in the slightest. The balancing is a joke, You can die in half a second no matter what gear or skills you have, but you can also instantly restore your health to full as long as you have nuts left in your inventory. Game is so riddled with bugs, but most of the ones blocking your progress can be circumvented. The game is clearly not finished and it shows in every aspect of the game. What this game excels at is the airship building. Every single thing you can place has its own weight, buoyancy, resistances and durability values. It's the single thing which makes this game memorable and fun. The world is interesting, but underdeveloped. Exploring the few biomes the game has to offer for the first time, while fun on its own, only leave you wanting more. I hate it when people say "this game is bad, but had extreme potential" when talking about every single failed open world survival crafting game, but this one is really deserving of these words. I suggest playing this game, not to have fun, but to get mad over what it could have become if things turned out slightly differently 10 years ago.
one of the most amazing concept for a game just a bit old and low resolution
This is an older Side-Scrolling game that was released via crowdsourcing originally. Like it says, everything can be mined destroyed or built, and the entire concept revolves around crafting an airship, by building it out of materials you mine yourself, steal off of other ships, or make in your own forges. You level up by gathering unique items that increase your stats, and crafting potions from certain items you find around the map. You can also buy your levels from trainers, but you have to find them, and some are hard to locate. It's fun, and a great time-waster. For the price-point, it still holds up as a decent sidescrolling RPG. The most fun I had was flying a hollowed-out Whale carcass around and mining out entire Skylands. 11/10, would poach again.
At its core, the game is incredible. However, it is an abandoned shell of broken promises for what could have been a truly breath-taking sandbox RPG.
Even IF the game didn't get BEYOND choppy in nearly every quest location - the random spawns and lack of updates to fix any of this over the years it's been out doesn't make this a title to enjoy. If you got it for free, maybe fun for a bit to play around with, otherwise this is a waste of money
Game had a lot of potential but was abandonned years ago.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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