
Majogami stars Shiroha, a young woman who has lost her memory, who travels alongside Shiori, her father who has been turned to paper. With her katana, "Kamikiri", in hand, she travels through a bizarre world and cuts through the horrors she finds there in this 2D character action platformer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A new 2D action platforming adventure where you'll need to cut your way through a dark paper craft world.
Majogami - the story of one girl who cuts gods like paper.
・ Full story mode where you'll cut your way through more than 35 action stages!
・ Rich, colorful cast of characters with full Japanese voice acting, over 8 hours of dialog in total!
・ Transform into 7 different fighting forms to change up the action and get the advantage in battle!
・ Customize your gameplay with 20 magical charms to find, buy, and equip!
・ Unlock new abilities and battle techniques with special scrolls!
・ Take on 13 unique boss encounters with entrancingly dark designs!
・ Make your mark on the online leaderboards for over 30 challenge missions, with more to come after launch!
Majogami stars Shiroha, a young woman who has lost her memory, who travels alongside Shiori, her father who has been turned to paper. With her katana, "Kamikiri", in hand, she travels through a bizarre world and cuts through the horrors she finds there in this 2D character action platformer.
Players take control of Shiroha who can move and attack instantly with her "Setsuna" ability, taking out enemies without missing a beat.
Along her journey, Shiroha will collect cards imbued with her memories called Recarte, and face off against the diverse Majogami, divine "Craft Witches" who control the world.
These Majogami, with twisted hearts and powerful magic, stand in Shiroha's way as she tries to escape their domain. In addition to her Setsuna attack, she can rely on Shiori's defense sigils and the power of the guardians she meets, the Astrals, to transform herself into new fighting forms.
By defeating these Majogami, Shiroha can slowly regain her memories of both her and Shiori's life, deepening their bonds and revealing her story.
Experience the touching family story and see Shiroha's determination to make it through this twisted world to the end.
In a brand new setting created by INTI CREATES art director Yuji Natsume ("Bloodstained: Curse of the Moon", "Blaster Master Zero"), Majogami combines paper craft and dark visuals for the world, characters, and game design.
Become immersed in the lush setting and artwork as you delve into the action and platforming gameplay.
With a single button press, use Setsuna to dive fearlessly at powerful enemies and slice them in two. Not only a mere attack, Setsuna will allow you move to areas you wouldn't otherwise, as well as allow you to dodge attacks when timed correctly.
You'll need to master Setsuna to take on the Craft Witches standing in your way, each with a unique and charming design. Consumed by their obssessions, these witches will make the fight a tough one for Shiroha, showing off their prowess with a full-screen animation.
Shiroha - Miyu Tomita; Shiori - Kenji Hamada
Storyteller - Masako Nozawa
Also starring Fairouz Ai, Riho Sugiyama, Saki Miyashita, Arisa Aihara, Sayaka Kaminaga, Emiri Suyama, Sarah Emi Bridcutt, Nozomi Furuki, Mai Nishikawa, Hiroto Akiya, Sho Karino, Ayaka Ohnishi, and Shiori Izawa.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 174reviews | 91% | — | $85K |
| $34.99 | 24ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ll admit, I wasn’t sold on the art style or the story direction at first—the vibe felt a bit "off" during the opening hours. But I’m so glad I stuck with it. As I kept playing, everything eventually clicked, and now I absolutely love this game. The music is incredibly solid as well. While I personally still prefer the iconic vocal tracks from the Gunvolt series, the vocal tracks here are still fantastic and fit the game's energy perfectly. If you’re a fan of stylish action platformers, don’t sleep on this one! Just give it a little time to grow on you—it’s well worth the journey.
Inti Creates is such a fascinating company when it comes to their 2D action platformers. They're not afraid to make a game hard, but they're also not afraid to shower you with mechanics, super modes, and buffs that will completely trivialize their games. Sometimes you have to work for it and it's still not a free win (feeding cyber elves in Mega Man Zero, Overdrive in Luminous Avenger iX 2), other times the game just forces it upon you for the sin of Messing Up (Anthem in the Gunvolts, Umbraclaw's... everything), then there are cases where such mechanics aren't thrust upon you, but they HEAVILY encourage you to play with them and constantly add more carrots to entice you by adding new moves (that's this game with Astralization). It's like they're apologizing for daring to insert things that can kill you into their games, though I generally remain a fan of them despite that. They can make some ♥♥♥♥♥♥♥ boss fights and proper challenges when they care. Said boss fights and trials are really all I have to praise this game for, everything outside of that is middling at best. Very curious that there are no lives, no continues, no scoring, no ranks, a combo counter that's purely for show, all we got is how long it took you to beat a stage, with a "We'll pretend that didn't happen" quip from your characters if you die with a return to the last checkpoint. It feels like that all shouldn't be a big deal, but matched with the game's central Setsuna mechanic and the dully designed stages, every level feels like something you just "point-and-click" through. Music's unmemorable, everything being a piano track, no stand out melodies, everything just blending, until you activate your Ascension super mode or Astralization SUPER super mode and have a vocal idol track overriding the stage and boss themes. They definitely tried with the story... I could not bring myself to care about any of the characters even with all the side conversations included, it dragged out so much, it went way outta scope at a point, but they sure did try. I liked the boss fights quite a bit, but my goodness why do they all have 6 health bars where the final 4 are the exact same phase, with Desperation Moves that have 20 seconds of build-up and a solution of "Look at the boss and press R2." But I like it when a game makes me panically dash-jump back and forth across the screen, plenty of fights took me 20+ minutes of attempts on Hard Mode and I haven't gotten a thrill like that in an action platformer since Gunvolt 3. Yet with as many comparisons you could draw between those two games and their defining mechanics, Majogami just feels messier and unfocused as an experience. Thank you for Uyuha, though.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85K | 293 | 73% | $9.99 | |
| $85K | 376 | 76% | $7.99 | |
| $85K | 358 | 86% | $9.99 | |
| $85K | 439 | 83% | $7.99 | |
| $85K | 461 | 84% | $5.99 | |
| $84.9K | 234 | 73% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 21 | 86% | $2.99 | |
| $467 | 5 | 60% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 11 | 73% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first demo they released for this game didn't make it justice. The rest of reviewers are completely right, this truly is one of the best Inti Creates titles to date, you can tell they went all out on this one. The gameplay has much more depth than I thought at first, but everything is introduced at the right pace to make sure the player isn't overwhelmed. Shiroha is really fun to play as, and the game isn't afraid to get challenging, while at the same time giving the player control over how difficult they want things to be: every single stage can be attempted at either Easy, Normal or Hard difficulty from the start, and the items from the store further amplify that flexibility. It feels more confident in itself in this regards than some of the Gunvolt games, where oldschool difficulty was usually something to unlock or required you to go out of your way to remove crutches that were given to the player by default (like prevasion). I have been loving the story a lot too. I'm right at the end of the game now, but the journey of Shiroha and her father has been beautiful to follow. The presentation and attention to detail in everywhere from the sound effects, the stages themselves, the menus, the dialogue portraits is insane, probably the best in any Inti game. If you like any of their previous games but like me you were on the fence about this one, please give Majogami a chance, it will not disappoint you! And if you've never played an Inti Creates game before, this is an amazing place to start.
LOVE IT BEAT IT RECOMEND IT HEAVILY- do not listen to those who didn't fully get past the first few bosses its a amazing beautiful game
這款主角和敵方都是美少女 光這一點我就能給好評了 剛開始玩操作不熟悉,劇情也偏平淡 玩起來比較悶 到了中期操作熟悉了,能用的能力豐富了,劇情也開始揭開黑幕 這時遊戲體驗就好了起來 變身、多段跳、三段斬、衝刺斬各種嘎嘎亂殺 最終戰突然演奏遊戲主題曲,加上滿滿的中二發言, 我真的愛死了 超爽超好玩,這款在我心目中是真的高分
yes
料堆得很足,这个美术不用说纯顶级,还有各种动画演出,全语音,探索要素比较简单这点我很喜欢,不看攻略也能自己全收集,主线难度不高,有几个试炼关卡比较难,尤其是最后两个有点过粪了,一个是全boss rush试炼打完差不多一小时,中途死了从头来,另一个是主线boss的超级强化版,难得批爆,这两都还跟成就挂钩,想做全成就必须得打,有点难顶了
結論: 我是推薦的,遊戲故事真的對得起價格!製作組還是很努力嘗試加入很多元素 立繪也有用心去做,雖然人物風格我不是很喜歡 故事內容其實很長大約有三大段 上手之後基本上就是無雙遊戲 小關卡配BOSS關剛好不會太膩 其實故事分三段也是蠻頭痛得的,我打到第二段結束!又想說怎麼還還有... 後期我覺得需要一個找祕寶的道具,有些真的找很久! 很多招式就為了成就去累積,從頭到尾真的就是瞬身斬比較多!有點小可惜 不過最棒的就還是故事拉! 真的最後讓我很感動
Juego bastante entretenido.
Superb action platformer in the style of Mega Man Zero, if you're familiar with Inti's output you know what to expect here, now with 2.5D visuals and a creative storybook aesthetic. Combat's all about the lock-on attack, Setsuna, and using it to hit enemies at the correct angles for damage. It's a little finicky with which enemy in a group it chooses to target, but for the most part works as intended. Certainly makes you feel like a badass to chain attacks together and blast though parts of levels. Instead of a scoring system there's just a completion timer on levels, so Gotta Go Fast is the name of the game if you care about those leaderboard bragging rights. Bosses have a bit of Sekiro going on, where you have to stay on them to build their damage bar and open them to a Setsuna hit that starts the next phase. Fights tend to go full shonen anime by the end, with quicktime clashes (better brush up on your button-mashing skills) and Shiroha calling on her Astral buddies for some power-up transformations that change her fighting style and boost mobility (more on that later). Can't say they don't nail that epic feeling you come to the genre for, that's for sure. Story-wise, we got an amnesiac swordfighter trying to figure out how she ended up in this storybook world, taking down the witches that control it along the way. Main story gets the job done and tugs a little at the heartstrings. Things get a little wild in the post-game, though I guess I shouldn't have expected any less from a title like this [spoiler](get ready to mark "Proceed to kill God" on your bingo card)[/spoiler]. If I were to level some criticism, I'd say my biggest issue is that Normal difficulty can't decide where on the Casual-to-Challenging scale it wants to be. The levels and bosses will definitely test you if you let them, and it's as satisfying as it should be to overcome them, but also you have infinite blocking stamina, and the full-power Astral transformations, which last for quite a long time, have infinite midair jumps and dashing. There's making obstacles and attack patterns easier to handle, and then there's being able to completely ignore them, and these are in the latter camp. Feels like Normal is supposed to be the practice mode and Hard is meant to be the real game, and I'm not sure if they intended that, nor where that's supposed to put Easy. There's also the more minor but still baffling choice to not be able to fully mute parts of the audio. Not that I have a problem with the main piano-based soundtrack (a unique choice that I appreciate) or the J-pop that takes over when it's Astral time, but the fact that the latter's music is diegetic to the powers (more or less the Anthem thing from Gunvolt) had me inspired to put on my own favorite tunes when it's time to lock in, and that meant competing with the game's music. I'm not the first to point this out, and we've had patches to this game since release, and such a simple feature ubiquitous to other games is still missing, so I have to assume this is a deliberate choice by someone on the dev team. I don't get it. Anyway though, I can't say that that omission, the slightly janky targeting system and schizo difficulty scale are anything that ruined my experience here, just things to improve on in future titles. Still played all the way to the end and got Shiroha out of the book, and had a blast doing so. Inti just keeps winning in a post-Mega Man world, and this is a solid addition to their library (see what I did there) that gets my thumbs-up.
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