
Maid of Sker VR is a first-person survival horror, set in a remote hotel with a gory and macabre history from Welsh folklore. Brave the nightmares of the Quiet Ones. Do not panic… don’t even breathe!
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About
Wales Interactive brings its award-winning survival horror to life in Maid of Sker VR.
Step inside Sker Hotel, a remote estate steeped in Welsh folklore, unsettling history, and the twisted legacy of the Williams family. With only a handheld sound device to defend yourself, you must stay hidden, stay silent, and use every shadow to survive the cult that hunts by sound.
Brave the nightmares of the Quiet Ones. Do not panic… don’t even breathe! Set in 1898 and inspired by the haunting Welsh tale of Elisabeth Williams, this is a story of a family empire driven by torture, slavery, piracy and a supernatural mystery that suffocates the grounds of the hotel.
Stay Quiet to Stay Alive
Experience the Quiet Ones in terrifying proximity as they patrol, search and charge based on the sounds your character makes.
Manage breathing and movement to stay hidden. Heavy breathing, rushing footsteps and panicked noise can attract danger.
Use the Phonic Modulator to stun enemies without killing them. A well timed blast buys precious seconds to escape or reach safety.
Hands On VR Horror
Operate the Phonic Modulator by hand with manual firing and reloading.
Interact with the hotel using natural VR actions: open doors, use puzzle mechanisms, pick up notes, collect dolls and examine key objects.
A realistic 1898 setting presented at human scale, with detailed interiors and close quarter tension.
A Welsh Folklore Nightmare
A narrative inspired by the Welsh tale of Elisabeth Williams and the disturbing history surrounding the Sker Hotel estate.
Reimagined Welsh hymns Calon Lân, Suo Gân and Ar Hyd Y Nos performed by Tia Kalmaru, as featured in the original game.
Multiple endings shaped by your exploration and the clues you uncover.
Support for 15 languages including Welsh.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
This could have been a great game. It isn't. It has really good visuals and a unique gameplay feature. That's all the good parts. It is an unoptimized mess with bugs, stutters, and freezes. The locations seem to be mostly taken from other games, like 7th Guest, but not done as well. The environment is totally stale- even when it looks really good you can't interact with anything except the item you need to progress. Which leaves you just walking around aimlessly (the map and clues are about worthless) looking for the tiny dot that says "I'm here" even though you can't see it most of the time. I'm about 3/4 of the way through. I don't think I am going to finish it. It isn't worth my time. Just too frustrating and unrewarding. It's a shame because it wouldn't take much to be really good. I got it on sale at $20. Maybe a recommend at $10. Windows 11 5 GhZ wifi through an extender AMD Ryzen 7 9800x3d 32 GB Ram GeoForce RTX 5080 1 TB storage Quest 2 Virtual Desktop
Буду тем, кто поставит палец вниз. И вроде бы, интригующая завязка, довольно бодрое изучение локации в духе классических резидентов, инвентарь с предметами, ключи, замки, двери, к которым потом, судя по всему, придется вернуться. Однако что меня разочаровало: 1)СТРЕМНЫЙ ЦВЕТОКОР. Свет настолько яркий, что буквально выжигает глаза. Я пробовал уменьшать контрастность, не катит. Иногда ты заходишь в какую-нибудь комнату с окнами и свет из них тебя буквально ослепляет, аж болят глаза. В других играх такой проблемы нет, даже без захода в настройки. 2)"КНопка для сброса гарнитуры". Я, наверное, что-то не так делал, но у меня на всем моем пути на любом подъеме появлялась надпись "Нажмите Y, чтобы сбросить гарнитуру". СЛовно есть какая-то проблема с калибровкой высоты. В какой-то момент просто задрало. 3)КАк работает механика затыкания рта? - извините, я не понял. СОВСЕМ. Одно дело, если ты подносишь руку к лицу, и она как бы приклеивается, говоря о том, что ты, как-бы заткнул рот рукой. Или не знаю, персонаж начинает тише дышать или, не знаю, иной эффект, показывающий, что с чисто механически игрок сделал все правильно. При первой встрече с безликим пациентом в коридоре мне говорят: затыкай рот, я затыкаю двумя руками и так и эдак - не работает. Падла меня бьет. ВОзможно, в игре не хватает какого-то маркера того, что рот закрыт. В дальнейшем проблема повторялась. МНе игра в целом зашла, и, возможно, если бы краеугольная механика работала ПОНЯТНО, я бы не делал рефанд. К сожалению, у меня не возникло желания разбираться в том, как она работает. В этом отношении HL ALYX. Там ЭТА САМАЯ механика сделана интуитивно ясно и понятно. UPD: Вот это прикол: сделав запрос на возврат, заметил ачивку на 50 раз задержать дыхание.... Я обескуражен, честно!!! И это больше неприятно, чем удивительно.
Отличный хоррор с неплохой картинкой, убрать акцент на звуках и стелсе - и игра совершенно утратит изюминку. в которой раз удивляюсь, но и подтверждаю важность этих аспектов, которые не всегда акцентируются на ГРАФОНИИ. необычно - да, интригующе - да, но не всегда идеально!!! но точно не скучно! молчуны повсюду, но и ты не зевай!
Hour in and it's spooky and fun so far.
A pretty atmospheric VR game. I honestly expected worse quality because the trailer looked too promising, but it wasn't. My friends and I played it in turns without a break. Luckily, the furniture didn't get damaged due to fear. XD
왠만하면 비추 안쓰는데 상호작용 거의 없음 컷씬이 안나옴 AV1 H.264+ OPENXR OPENVR 바꿔도 컷씬안나옴
(No issues on PC) - PCVR Impressions on RTX5080: https://www.youtube.com/watch?v=ihLGqjfXq2Q
I'm 90% sure I bought this and got 2 other games by the devs for free with it, which was SUPER weird to me, especially as those games were trash? But maybe they're looking for exposure? Just worth a mention. THIS game, however, looks like it's promising. I've only played about an hour at the time of this review but it's definitely got some good creepy/puzzle light elements. I'm not expecting a full on shooter game (it's a horror genre after all) and I'm curious about all the "hiding" spots that I can't interact with....yet? But currently, at the surface, this game has promise. For now, I give it a tentative "yes" because it does seem like they put a lot of heart and soul into it, even if it's not the most "cutting edge" graphically (the graphics arent bad, but they're not stellar either). The controls are head and shoulders above another game by the same development team but I'm still a bit miffed that I can't look at something from a few feet away and "interact" with it to "pull" it to me. Call me spoiled - I don't really want to be on top of something to interact with it unless there's an actual necessity for it. Anyway, consider giving this one a buy. I'm a picky gamer (as evidenced by my stream of bad reviews) and if I'm tolerating this well so far, and you like the horror genre, you may enjoy it as well.
This game was an absolute joy to play. The environment, the story, the music all top-notch. Yes, there were some slight issues like you’re carrying items not staying perfectly at your sides all the time, but it wasn’t that big of an issue and some of the furniture’s seemed to be bigger than they should be. But it’s fine. But I would definitely recommend playing this game. It is a lot of fun and a good horror puzzle game. 👍🏻
This is a great stealth horror game. If you don't like tip-toeing around the scary monsters and patiently waiting for your moment to move, you will not enjoy this game. But I LOVED it. I enjoyed scouring every single room for the collectibles and "quest" items. The story was great and felt unique. The graphics felt a bit dated- especially at the beginning in the outdoor scenes. Please don't quit in the first 15 mins on account of the graphics. I promise- it looks so much better once you are indoors. It has some really cool looking rooms/scenes. I also enjoyed the voice acting and the music. The VR interactions were minimal, but that doesn't bother me. I play a lot of flat to VR modded games and this at least has less "point and click" than many of those do. I appreciate the devs making this natively playable in VR.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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