
The latest title from the HunterX development studio, Maid of Salvation is an action RPG that features fast-paced and versatile combat. Master your own fighting style with a variety of swords and firearms, and explore a dark world full of secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maid of Salvation is an action RPG focused on fast-paced combat and exploration.
It features dynamic action built on the rhythm of swift battles and the creative combination of weapons and skills gained through exploration.

"Shizuka, a maid of purgatory, fights to bring salvation to lost souls.
Entrusted with a special mission from the Sanctuary’s Overseer, she crosses the portal into a Purgatory overrun by Fiends.
Yet as her journey unfolds, Shizuka begins to realize that the salvation she believed in—and the truth of this world—is far more twisted than she ever imagined..."
Experience deep, satisfying combat through a diverse fighting style that blends swords, firearms, and special techniques with precise controls.
Enjoy rich action that combines exploration and a wide array of skills, including dodging, guarding, parrying, surprise attacks, and chain-based moves.
Face over 20 powerful bosses. Make full use of the items and secret techniques you've acquired to approach each battle with strategic precision.
Enjoy quests and hidden boss encounters. Discover the unfolding stories of maids—whether allies or rivals.

A finely crafted skill board system awaits you. Develop your character to match your unique playstyle.

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 242reviews | 89% | — | $84.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全体的にもっと面白く作れた気がします。 ストーリー性がありそうな作りなのにキャラの会話シーンは少なく、めちゃくちゃあっさりしてる印象です。 あまりにも出番が少ないので、最後までほとんどのキャラの名前すら覚えられませんでした。 かといって戦闘がそこまで面白いわけでもなく、ほとんどのスキルや武器は使わずにクリアしてしまいました。 2周目のやる気が起きなかったので、ボリューム的にも物足りなさを覚えますね。
今作はトップダウン型の動作RPG(アクションRPG)ですが、前作『HunterX』の戦闘感覚が驚くほど見事に再現されています。 パリィの受付判定が非常に緩いため、簡単かつ爽快なプレイが可能で、パリィ操作に慣れていないユーザーでもダッシュや銃器プレイでクリアできるように設計されています。 全体的に前作よりも難易度が大幅に下がっており、このジャンルの入門者に特におすすめです。今作はトップダウン型の動作RPG(アクションRPG)ですが、前作『HunterX』の戦闘感覚が驚くほど見事に再現されています。 パリィの受付判定が非常に緩いため、簡単かつ爽快なプレイが可能で、パリィ操作に慣れていないユーザーでもダッシュや銃器プレイでクリアできるように設計されています。 全体的に前作よりも難易度が大幅に下がっており、このジャンルの入門者に特におすすめです。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
說明不清,經常卡關
If you enjoyed 3000th Duel and the two HunterX games, you'll enjoy this one. This is probably the simplest out of all of the games, but it still presents a fun challenge at times. The newest mechanic is the gun which felt fine. It was fun, but I didn't find myself using it a whole lot. On top of that, the lock-on system was atrocious and useless, so it sucked that there were skill points wasted on that feature. Instead of being a side-scroller, this time the devs opted into making this a top down view game. It was fine but I found that the platforming was redundant and didn't make the environment interesting like the last two games. I also found the maps to be quite small with little variety so certain levels got bland a little too quickly. The last two complaints I have are for the abilities and enemy models. It seems like the abilities are copy/pasted from the other games but this time it's a bit awkward that some areas are locked out until you earn two specific "Special Arts". Due to this, I found little reason to swap these out until NG+. It was a great change though to finally keep all the special skills unlocked through all NG+, unlike the last games where you were gated by level progress. As for the enemies, it's very apparent that the devs don't have a clear vision of art style. The opening cutscene shows off all these images of scary monsters but the moment you start playing, everything looks goofy again. The only unique looking enemies are the bosses, but it was still a bit disappointing since half of the bosses are duplicates (this ties into the story). I hope Orange Popcorn can focus on better art style in the future. One great enhancement is the music. The moment you step into the world and start fighting monsters, the music rushes at you and it sounds epic. This is probably the best it's been with these games. The looping never gets boring and for me it enhances the mild gameplay. Play this one if you enjoyed their other games.
难度适中且完成度颇高的动作RPG
багованный проходняк с огромными пустыми локациями
Good game
見下ろし視点のメトロイドヴァニア。難易度「ふつう」で一周クリア。クリア時間は8時間前後なのでお手頃サイズな規模のゲーム。 攻撃手段は剣or大剣による近接攻撃と、三種の銃による銃撃と種類が豊富な奥義の3つ。銃と奥義はMPを使うので通常攻撃を当ててMPを回復して、という感じ。個人的には銃が射程がありつつ攻撃しながら移動もできるし出も早くて便利で、奥義よりもこっちをずっと使っていた。 防御手段はパリィとガードと無敵アリのダッシュがメイン。この手のやつとしては珍しく、パリィのタイミングがずれた場合のガード保証がない。ただパリィの判定は相当緩く、恩恵もデカいのでやっていて気持ちよくなれる。ただ主人公は基本紙装甲なのでボス戦でダメージを受けると軽く昇天するので、緊張感がないわけではない。 ストーリーは本当におまけ程度。主人公がメイドである理由が全く無いし、敵と戦う理由も「そういうものだから」以上の説明ができない。あまりいないと思うがここに期待する場合は要注意。 微妙なのは武器や奥義を成長させることができるが、成長させるためのカルマ(金と経験値がくっついた、いわゆる『ソウル』)が高いのに数値の伸びが基本的に悪く、「あれ、これ鍛えるよりレベル上げたほうが良くね?」となった。レベルを上げるとスキルポイントももらえるし、武器更新が頻繁に起こるので基本周回用となっている。 総評として基本はしっかり抑えたメトロイドヴァニア。どうしてもグラのチープな感じやストーリーによる牽引力の無さは目についてしまうが、サクッとやれる探索系アクションRPGを求めているならオススメ。
A "Soulvania" game featuring adorable maids. It features a streamlined and clean integration of Soulslike systems and general Action RPG elements. However, "simple" doesn't mean "shallow"—the combat, exploration, and collection are all designed with surprising depth. While it requires some mechanical skill, it is highly recommended overall.
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