
The latest title from the HunterX development studio, Maid of Salvation is an action RPG that features fast-paced and versatile combat. Master your own fighting style with a variety of swords and firearms, and explore a dark world full of secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maid of Salvation is an action RPG focused on fast-paced combat and exploration.
It features dynamic action built on the rhythm of swift battles and the creative combination of weapons and skills gained through exploration.

"Shizuka, a maid of purgatory, fights to bring salvation to lost souls.
Entrusted with a special mission from the Sanctuary’s Overseer, she crosses the portal into a Purgatory overrun by Fiends.
Yet as her journey unfolds, Shizuka begins to realize that the salvation she believed in—and the truth of this world—is far more twisted than she ever imagined..."
Experience deep, satisfying combat through a diverse fighting style that blends swords, firearms, and special techniques with precise controls.
Enjoy rich action that combines exploration and a wide array of skills, including dodging, guarding, parrying, surprise attacks, and chain-based moves.
Face over 20 powerful bosses. Make full use of the items and secret techniques you've acquired to approach each battle with strategic precision.
Enjoy quests and hidden boss encounters. Discover the unfolding stories of maids—whether allies or rivals.

A finely crafted skill board system awaits you. Develop your character to match your unique playstyle.

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 208reviews | 88% | — | $85.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今作はトップダウン型の動作RPG(アクションRPG)ですが、前作『HunterX』の戦闘感覚が驚くほど見事に再現されています。 パリィの受付判定が非常に緩いため、簡単かつ爽快なプレイが可能で、パリィ操作に慣れていないユーザーでもダッシュや銃器プレイでクリアできるように設計されています。 全体的に前作よりも難易度が大幅に下がっており、このジャンルの入門者に特におすすめです。今作はトップダウン型の動作RPG(アクションRPG)ですが、前作『HunterX』の戦闘感覚が驚くほど見事に再現されています。 パリィの受付判定が非常に緩いため、簡単かつ爽快なプレイが可能で、パリィ操作に慣れていないユーザーでもダッシュや銃器プレイでクリアできるように設計されています。 全体的に前作よりも難易度が大幅に下がっており、このジャンルの入門者に特におすすめです。
Good game
說明不清,經常卡關
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ソウルライクを見下ろし型視点で作りました。なゲーム。 リスポーンでやたら無駄に歩かせたり死亡時演出が長めで「そこはデモンズソウルを真似なくていいよ!」なる点はマイナス。 それ以外は難しすぎず優しすぎずでバランスの良いアクションだと思う。実績解除まで一度もフリーズやバグに遭遇することのなく安定してたし。 ただ、実績に「ボスをノーダメージ」とかあったせいで初回から気にしてゲーム本来の魅力を存分に味わえなかったのが残念。 これはこのゲームだけではなく全てのゲームに対しての個人的な感想だが、開発者は実績のユーザーに与える心理的影響というものをもう少し考えるようになってくれるといいなあ。
見下ろし型のソウルヴァニア系のアクションRPG。 難易度普通で1週大体8時間程で3周計26時間全実績解除したので、やってて気になったとこを。 【良かった点】 ・直感的に動けるところが多く操作感は良好。 ・レベルアップでの強化がポイント割り振り制なので、好きなように強化できる。 ただ、スタミナは行動の多さに直結するので最優先である程度振りたい。 ・メトロイドヴァニアらしく特定のスキル取った後に行ける場所などあり、探索は楽しかった。 ・ヒットSEが個人的には好き。 【気になった点】 ・一部の敵が攻撃届かない個所から一方的に攻撃してくる箇所が多い。 (ジャンプ銃撃でダメージは与えられるが、ノックバックで奥に行くと特定奥義じゃないと追撃不可) ・スタミナ0になるデバフが一気に行動制御されてストレス ・進行で取れる鎖奥義系がいちいち奥義にセットしないと使えないのが面倒。 ・消える敵がうっとおしい ・敵のグラ使いまわし(色違い多数) 【実績解除の注意点】 ・マーガレットで割り振り初期化するところ選ばないと取れない残影アリ (自分はこれが最後になった) ・ライフルはラスボス3回目討伐で入手 ・3周目で猫のイベント進めて、最後の方で聖域の水のところ行くとイベントでピストル ・Lv200のためのカルマ稼ぎは神殿の扉の謎解きのところで敵落下させて往復が比較的楽 (3周目ラスボス倒しただけでは足りなかった) ・ボスノーダメは2周目から意識して、大剣の突進+剣舞の連打で開幕ゴリ押せるボスも多いのでオススメ。 基本序盤のボスで取っていくといいと思います。 スキルはキャンセルパリィやダッシュ無敵など明らかに無いと困るのを優先して取得するべき。 キャラのモデリングやストーリーなどはあまり気にせず、お手軽のアクションRPGをやりたいならオススメしたい。 体験版あるので、やってみて面白かったら買ってみよう。 最後まで同じ感じでプレイできると思う。 (自分のやったときは体験版引継ぎできず泣く泣く最初からやった…)
If you enjoyed 3000th Duel and the two HunterX games, you'll enjoy this one. This is probably the simplest out of all of the games, but it still presents a fun challenge at times. The newest mechanic is the gun which felt fine. It was fun, but I didn't find myself using it a whole lot. On top of that, the lock-on system was atrocious and useless, so it sucked that there were skill points wasted on that feature. Instead of being a side-scroller, this time the devs opted into making this a top down view game. It was fine but I found that the platforming was redundant and didn't make the environment interesting like the last two games. I also found the maps to be quite small with little variety so certain levels got bland a little too quickly. The last two complaints I have are for the abilities and enemy models. It seems like the abilities are copy/pasted from the other games but this time it's a bit awkward that some areas are locked out until you earn two specific "Special Arts". Due to this, I found little reason to swap these out until NG+. It was a great change though to finally keep all the special skills unlocked through all NG+, unlike the last games where you were gated by level progress. As for the enemies, it's very apparent that the devs don't have a clear vision of art style. The opening cutscene shows off all these images of scary monsters but the moment you start playing, everything looks goofy again. The only unique looking enemies are the bosses, but it was still a bit disappointing since half of the bosses are duplicates (this ties into the story). I hope Orange Popcorn can focus on better art style in the future. One great enhancement is the music. The moment you step into the world and start fighting monsters, the music rushes at you and it sounds epic. This is probably the best it's been with these games. The looping never gets boring and for me it enhances the mild gameplay. Play this one if you enjoyed their other games.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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