
The latest title from the HunterX development studio, Maid of Salvation is an action RPG that features fast-paced and versatile combat. Master your own fighting style with a variety of swords and firearms, and explore a dark world full of secrets.
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About
Maid of Salvation is an action RPG focused on fast-paced combat and exploration.
It features dynamic action built on the rhythm of swift battles and the creative combination of weapons and skills gained through exploration.

"Shizuka, a maid of purgatory, fights to bring salvation to lost souls.
Entrusted with a special mission from the Sanctuary’s Overseer, she crosses the portal into a Purgatory overrun by Fiends.
Yet as her journey unfolds, Shizuka begins to realize that the salvation she believed in—and the truth of this world—is far more twisted than she ever imagined..."
Experience deep, satisfying combat through a diverse fighting style that blends swords, firearms, and special techniques with precise controls.
Enjoy rich action that combines exploration and a wide array of skills, including dodging, guarding, parrying, surprise attacks, and chain-based moves.
Face over 20 powerful bosses. Make full use of the items and secret techniques you've acquired to approach each battle with strategic precision.
Enjoy quests and hidden boss encounters. Discover the unfolding stories of maids—whether allies or rivals.

A finely crafted skill board system awaits you. Develop your character to match your unique playstyle.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9分给在第一周目,-2分在第二周目,-1分在第三周目,整体6分,勉强及格。 一周目需要装备的时候,能拿到的最好武器也就是圣所大剑,最好的霰弹枪是午夜爆裂,都是后期任务奖励,奥义里枪击拿到的倒是挺早,可以一直用到三周目。 然后,最终boss分三个周目固定给装备,一周目结束给最强单手剑黑月刀,几乎用不上;二周目路上给最强霰弹枪地狱之门破坏者,结束给最强大剑封印大剑,拿到的时候也完全用不上了;三周目结束给最强步枪风暴之死,不是这都三周目了满收集满成就还有人头铁去玩四周目吗? 最强的奥义乱舞之链在三周目的沙漠地下,高练状态可以让很多boss连转阶段的时间都没有就直接暴毙,一用一个不吱声。 强行弄三周目才能全收集实在是太恶心了,后面2个周目几乎就是跑图rush boss,很无聊。 女仆建模不行,也没有换装,建议建模给封面ai图磕一个。
難易度普通、13時間で一周目クリア。 クォータービューの近接メインなアクション。 迷路マップをさまよい、少し進むと敵が湧くので倒して進んでいく。 敵は種類多くはないけれど、それぞれ違った倒し方が必要で、瞬時に判断しながらダレずに進めていける。 ワンボタンアクションで戦闘は爽快。最初にパリィなり離れるなり、敵に応じた回避してから数発殴って倒す。 ボス戦もそれぞれ対応方法にひと工夫必要。 そんな感じで全体的に楽しく満足です。 ただ最後の方は、敵の妨害行動が増えてきて攻撃タイミングが少なくなり、かつHPも増えてと、面倒くささが強くなってしまったのが残念。 移動やジャンプも、アクション起こした後の自由度が低くて、思った通りの操作はしにくい。 戦闘だけならいいんだけど、ところどころにジャンプギミックがあり、軽快にジャンプで進むというわけにはいかず、ゲームのテンポを削いでしまっている。 戦闘アクションの楽しさ以外に、そういうストレス要素は乗り越える必要あり。
This is a well-crafted masterpiece where the world-building, combat, and collection elements—the core essentials of the genre—are solidly structured. If you are familiar with this genre, we highly recommend starting on Hard difficulty.
The new Metroidvania title from OP. Although it has shifted to a top-down perspective this time, the solid gameplay remains as excellent as ever. The most standout features are the freshly introduced firearm mechanics and the fluid transition between attacks. With a more accessible difficulty curve compared to previous titles and a strong focus on QoL, this game is highly recommended for newcomers to the genre.
好评!
傻逼跳跳乐,流程短,靠多周目堆时长
I dunno, even if you stamp a blue filling map in your game, you still can't call collections of tunnels accessible through portals a metroidvania. Also the studio clearly isn't Japanese (a quick research can tell you they're from Korea) and they still use Japanese voiceover as fanservice, I guess (?) Also the game is just boring. There are non-avoidable traps and not much depth in the combat system. Everything feels clunky, the maidsploitation is also kinda far out. The dialogue is at the level where the protagonist will plainly say "there's probably a boss" when you're near a level boss. So there's that.
要三周目受苦是沒想到的
当普通难度下的深渊圣所那个boss我都能卡一个小时我就意识到这个组甚至连boss都不会设计了。什么叫3阶段只会硬砸空蓝aoe?
SIÇAYIM YAPACAĞINIZ MEKANİĞE
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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