
Magnetic: Cage Closed is a first person puzzle game where the player manipulates magnetic forces to accomplish their goals. The mechanics are focused around a single tool: The Magnet Gun which allows you to create electromagnetic fields with either positive or negative charges.
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Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Portal in an alternate universe, with: - a HL2 gravity gun instead of a portal gun - grittier aesthetics - no tongue-in-cheek humor - more platforming and less thinking I really wanted to like this, but it's not very fun when you spend less time finding the solution than fidgeting with the physics to make it work. Maybe recommended if you loved the platforming levels in Portal.
Magnets as a game mechanic are already on the verge of being annoying when done well. They're not done well here. I might be able to stomach the weak story if they were.
Magnetic Cage Closed nous met dans la peau d'une prisonnière à qui le choix est donné de mourir ou de participer à une série de tests dans lesquels elle mettra sa vie en jeu mais au prix de sa réinsertion dans la société si elle en sort victorieuse. Inspiré de la saga Portal, le jeu prend ici le parti de proposer de résoudre des énigmes à l'aide d'un dispositif basé sur l'attraction et la répulsion magnétique. Si cela apporte une variation appréciable au concept de ses modèles, plusieurs points sont à déplorer qui pourront rebuter les fans de la saga Portal ou d'alternatives telles que LightMatter. Les transitions entre chaque niveau tout d'abord : lentes et qui auraient gagné à être raccourcies. A l'image du film Cube, notre héroïne changera de salle de tests en rampant par des conduits, ce qui à la longue se montre assez pénible dans sa répétitivité. La physique ensuite : elle se montre parfois lourde comme handicapée par une certaine forme d'inertie, rendant certaines manoeuvres laborieuses. L'ambiance enfin : elle pourra déplaire avec son univers carcéral sombre et confiné. Si des jeux comme Portal ou LightMatter sont linéaires dans leur progression, ici le jeu proposera des embranchements en fonction des choix qui seront faits par le joueur lorsqu'il sera sollicité par ses superviseurs, ces derniers pourront alors choisir de les sanctionner par des épreuves punitives. L'idée en soi n'est pas mauvaise, mais répondre à certaines questions relève de l'aléatoire tant il est nécessaire de prêter attention à des détails qui ne manqueront pas de nous échapper, en particulier si nous reprenons le jeu après quelques heures ou quelques jours. Magnetic Cage Closed fait partie de ces jeux auxquels on accroche ou pas, et dans la négative, arriver à son terme devient alors terriblement fastidieux.
I haaaaaate headbob. There is no way to turn it off. After playing for a few minutes, I start feeling sick. Walking between chambers, the headbob is extra exaggerated. I don't know if I'll be able to finish the game. Menus are annoying to navigate with a gamepad controller, since you have to move the mouse cursor around using the joystick. "Throwing" a block at a button on a wall feels sloppy and imprecise since I can't control it precisely. I end up alternating attract/repel hoping to get it to land on the button. Luckily, so far a single activation of a wall button is all that is necessary. None so far require constant pressure. I hope that doesn't change for buttons on a wall.
https://youtu.be/W9xT4q_Ve5A Lacking the charm and humor of other puzzle games greatly reduces the momentum and motivation to play through the semi-disjointed collection of puzzle rooms.
Aber auch ein wenig den Daumen nach unten ! Ein Spiel mit relativ leichten Puzzeln, aber teils nervtötenden Geschicklichkeit- Einlagen. Übung macht dem Meister. Und am Ende schafft man es auch. Aber diese Einlagen, empfand ich neben den schönen aufgebauten Testkammern als sehr störend. Kleiner Tip, der KEIN Spoiler ist - um Frust gleich zum Anfang zu vermeiden, die Magnetismus-stärke am Mausrad auf die höchste Stufe stellen ( 3 Einstellungsstufen gibt es ) . . und gelegentlich kontrollieren, ob sie sich verändert hat. Bin im gesamten Spiel damit gelaufen und es hätte teilweise noch stärker sein können. Keine Ahnung, warum die Entwickler die höchste Stufe nicht als einzigste Stufe gewählt haben. Bin mir fast sicher, das viele auch deshalb entnervt aufgegeben haben.
Начала игры начинаеться с того что вы заключенная и вы должны были умереть на казне но вас бросили в какой-то испытательный комплекс в котором вы будете проходить испытания. Сама игра похожа на Portal 2 только в место портальной пушки у вас будет магнитная пушка которая притягивает и отталкивает куб так и самого персонажа.
this was pretty neat! despite the awful story/narration, i loved the mechanics and the atmosphere. doing one (1) ending felt the the perfect amount of time to explore this concept, and i'll be leaving it at that. there's no way i'll go for any more, and i would suggest the same to everyone else. a fair bit of fun for a few hours!
This game is fun enough, but it also has many problems that prevent it from being great. In many respects, it's like Portal, but with magnetism (not the first game I've played that did that though). While the puzzles are fun, they do become repetitive after a while, and the learning curve is not really that great; some stuff feels too easy, some stuff feels too hard (sometimes due more to the physics of this kind of "magnetism", which isn't that great, rather than to it actually being hard to figure out). But it doesn't overstay its welcome, it's short enough to keep you entertained until the end. That is, if you only go for one ending. The main problem with this game is its save system (automatic saving), while also providing many possible endings. If you want to check the others out, you basically have 2 options: replay the game 8 times (which would be insanely tedious), or mess around with the savefiles so you can go back to a previous save (and the savefiles are not in any of the usual folders you would find them, so it would basically be an absolute pain were it not for the gentle soul who made the guide to unlock all 9 endings, and tells you where to find them). I advice you learn how to and where to do that before your first playthrough, because it'll save you a lot of time. How much better this game would be if it gave you the option to replay chambers or chapters, or simply manually save whenever you want... Still, the second most relevant problem is that there's no way to skip the dialogues so you can replay it faster. Even while using the saving trick, those dialogues are insanely loooong at times, and it gets really boring to just wait near an elevator for the warden or the psychologist to finally finish their speech so you can move on (a speech you have already heard before if you are going for the other endings). Why couldn't they add a skip option (which they do for the very first piece of dialogue, and then nowhere else??). These are pretty basic gameplay options that would have vastly improved the game, and probably earned it a lot more positive reviews. However, in spite of all that, when comparing it to other magnetic portal-esque games, this wasn't all that bad, and so I'm leaning towards recommending it. Of course, this is a middle-of-the-road review, and would be neutral one if the option existed.
Сам про эту игру узнал совсем недавно, механика с магнитами, можно сказать, взята с грави-пушки из HL2, а тесты с Portal. Это, как бы, объединение Portal и HL, но сама по себе игра топовая, собираюсь в скором времени до-выбивать ачивки, и посмотреть все концовки.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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