
An Action Adventure Game that lets you craft unique COMBOs and explore endless ways to style on your enemies with a high-speed combat system. Test your skills in fun chaotic one-vs-group battles, intense, strategic duels, and exhilarating post-apocalyptic adventure that will set your blood boiling.
Modeled estimate, not a reported figure. How we estimate →
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About
Experience a fresh take on this action adventure of "Spirit X Strike," featuring three intertwined combat systems: Instant Counter, Super Strike, and Spirit Mimicry. Players can swiftly switch between defense and attack, and experience an adrenaline-pumping combat.
Unique Action storing and release system to break the limits of COMBO potential!
Chain together action sequences using the game’s distinctive Spirit Mimicry. This system allows you to freely assemble moves and unleash them at the moment you desire. Even newcomers can easily execute stunning combos and air-juggle confirms.
It’s Strike Time!
Break your opponents’ defense with well-timed counters and quick pressure, then execute them with the finishing "Super Strike". There are a lot of different “Super Strike” finishers for different situations waiting for you to try out!
Survival in Post-Apocalyptic Wasteland
Play as Carter, the inheritor of the Spirit Fist, and face off against top warriors in the Wasteland. Unearth your limitless potential and "Strike" your way through!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese, Traditional Chinese, French, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
definitely one of the best fighting games ive ever played in my life. yes the graphics isnt all there, yes the story and acting aint all there either, but lord does playing it make up for all of it, showing insane potential from the combat alone. genuinely the most fun ive had in so long, you rarely see innovative and inspired combat systems that give you full reign on how you play. controls feels good, inputs feel responsive, sometimes its hard to keep up with the bosses but when you do keep up it feels hella fun. i played it on master and it wasnt all easy learning the combat at first, but as i learned through the training mode and actual fights i managed to beat it. its fast paced, VERY fast paced, so much so that the target audience would possibly be those with high reflexes and technical skill, so its not for everyone. but for an early access game this is already hell of fun and has insane replayability. you can make so many combos with what it gives you that it possibly could not get boring. definitely worth it's buck if you want a game that . as a fan of fight animations/stickman animations and various action and martial art anime where the characters move at speeds faster than the human eye, this game definitely has me sold and i hope for a full game one day.
GOD HAND IS BACK!!!!
爽快,但是被击飞就应该进入无敌态,而不是被五六个小怪踢足球。闪避无敌帧太短,鹰形态的弹反太容易挨打。虎形态的抓取对boss更是无效,到头来三个形态只有龙好打boss
我打不过第一个boss,亮黄光闪避挨打亮红光闪避挨打不亮光闪避挨打 为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打为什么闪避了还会挨打
i recommend this game if you like beat em up style games. Spirit X Strike is basically Fist of the north star meets God hand with a sprinkle of Dragonball z in it. Theres not much to the story just enough to get you to the next stage and thats not a bad thing, the game shines with its gameplay and combat if you like beat em up games i definitely recommend at least trying Spirit X Strike.
赛博臭豆腐,奇丑无比的视觉和爽到飞起的动作,目前大师难度打完师傅,提个意见视角需要改进,锁定的时候应该加个侧向修正,比如师傅近身战的时候视角应该加个修正让镜头侧对着二人,不然师傅体型比主角小模型完全被遮住如果不是有意识的调整视角的话根本看不见出手,另外boss攻击的一些判定我觉得得改改,强修正没问题毕竟主角性能如此夸张,但是有个别判定比动作来的快,还有就是鹰架势在打师傅的时候完全不知道该怎么用,龙还能精防虎能抓瞬移,但是回旋踢是真的用不出来啊,另外感觉场景要不要试着预烘焙一下光栅阴影,视觉上能改进这一点就会有突飞猛进的变化
三个小时通关大师难度,奇丑无比的人物建模,奇短无比的游戏流程,及其简陋的过场cg,灾难级别的场景设计。但是动作系统十分有特色,那么我就可以忽视之前的所有缺点。如果一款游戏有和忍龙一样爽快刺激的杂兵战,以及和忍龙一样一坨的boss战,那么他就是忍龙(错乱)。后续章节什么的,新敌人什么的,血宫什么的作者一定有在努力做吧,总之很有潜力的游戏,期待正式版。
I definitely will recommend this game it's probably my most favorite beat em up game with awesome graphics but probably the best flashy moves I ever experienced please make more games like this or a part two or add dlc to this game because by God it's a 10/10
好钢全用在刀刃上,打起来节奏非常爽快,手残党玩个见习者难度也能爽起来 至于刀把像是没钱做了,[strike]像是拿着昨天点拼好饭留下来的液体勺凑合绑上去用了[/strike] 但是扬长避短发挥优势是对的,[h1]战斗爽![/h1]
Полная ♥♥♥♥♥ графика из 2000 года убогие анимации босс сложный даже на лёгком уровне сложности.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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