
A side-scrolling tactical RPG where elevation is the key to victory!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
とても良いゲームです。 私は元々ニンテンドースイッチで本作に出会いましたが、スイッチを手放した後にやはりこのゲームが遊びたくなって、スチームでまた買いました。 基本的な事ですが、動作の不具合などはありませんでした。 難易度は序盤から後半にかけて徐々に上がっていくバランスの良いもので、キャラクターのスキルツリーはある程度自由にプレイヤーが選択できるなど、育成の自由度もそれなりにあります。 ゲームの一周にかかる時間もそれほど長くなく、手軽に遊べる良作です。
絵柄に惹かれて購入。サイドビューのSRPGというのは珍しくて新鮮でした。 ・よかった点 絵がかわいい。 ストーリーもあっさり目ながら、王道かつ明快でよかったです。カコちゃんかわいい。 アビリティは習得開始から覚えるのにラグがあるが、いつでも振り直しができるうえ、外しても習得値は残るので好みで付け替えできる。 ジョブチェンジもあるので、アビリティを組み合わせる楽しみもある。 ・悪かった点 名前で察せるレベルながら、良性悪性問わずステータス異常の効果がやや分かりにくい。実際になってみればすぐ分かるレベルではありますが。 店が遠い。ゲーム終盤になってもいちいちスタート地点までスクロールしないと使えないので少々不便。 攻撃魔法の射程に癖がある。火と雷は使っていればすぐ把握できるものの、氷が非常に分かりにくく、実際に選択してみてから敵に当たらないと分かって、移動からやり直すことがチラホラ。あとどの攻撃魔法も基本的には位置的不利のある低所からしか使えない。ただ、これは高所から使えると強すぎるので仕方ない気も。 ステージボスを倒した時に生存してるメンバーのみに入るボーナスがあるので控えを育成する意味がほとんどない。後からいくらでもお金でドーピングできるとはいえ積み重ねが大きいので、結局メンバーが固定になりがち。 ・その他(この辺りは私の方でも何か見落としがありそう) 主人公が序盤は万能で使いやすいものの、アビリティの揃ってくる後半になるとどれも専門職に及ばず、周りは便利なパッシブも習得していくので、器用貧乏になりがち。専用の全体がけ補助スキルも強いが、後半は敵の高火力の前にユニットがワンパンされて即解除されることも多いため、使いどころがやや難しい。 4章から急に敵が強くなる。敵とのレベル差で経験値に補正が入るためすぐ追いつくとはいえ、やや難易度の上昇速度が速い気がする。 ・総評 ややピーキーなバランスに感じましたが、横と高さのみのサイドビューSRPGという視点が面白く、キャラクターもかわいいのでFFTの様にアビリティを組み合わせて戦うSRPGが好きなら楽しめると思います。続編ではないようですが、同様のシステムで新作も制作中のようなのでそちらにも期待したいです。
キャラクターグラフィックやお話、BGMは好き。 ただバランスやシステムは大味。 過去作ではレベルのごり押しなどで爽快感はありましたが、 今作はごり押しができなくなっており、種族などの選択肢も狭くプレイが窮屈だった。 武器も使える武器と使えない武器の差が酷かったり、もう少し練ってほしかった。 続編はいつでるんでしょう、発表からもう何年もたちました。
Yes
Finished this game recently, and I liked it! The sidescrolling twist on the srpg genre is clever and keeps maps from becoming bland or aimless as you always have a clear idea of where your troops should be going, and there's other neat mechanical twists too, like how some moves can be used without spending your action but can only be used before moving, or how some characters can have abilities that only activate if you select "wait" without taking action. (And they stack too; at the end of the game my Salamander Otto had meditate and a shield, meaning he gained 10 mp and a defense buff whenever he waited. pretty cool!) I also thought the soundtrack was excellent and while many reviewers say the story was bland, as someone who enjoys SRPGs for gameplay I would somewhat more positively describe it as "enough;" cutscenes aren't too long and it's got some decent humor and plot twists. I also liked the characters of Nash, Kako, and Levy, though I will admit the Maguses (Magi?) were pretty forgettable as characters. Now, where to begin with the topic of grinding and job class systems in srpgs...? Well, I will say that I'm glad the game doesn't give you job changing right off the bat, but the fact that it does allow you to summon new characters is a bit misleading. Most of the classes your default units are in classes that are tailor made for their respective species, so it's better to spend the first two chapters say, training an Archer Harpy than a Mage Harpy. I think the main reason they give you that option is so that you can do one species only runs, though I can't be sure. Works fine as a free basic equipment generator though, hehe! Another thing that harms its value as a grinding game is its length. It is a very short game, with nothing in the way of a post game besides whatever free battles you had leftover. Skills take pretty long to learn in this game, so having such a limited time to learn them may leave some players disappointed at how they never got that ability combo they thought would be so cool. on top of that, the ui is pretty cluttered, with a scroll bar at the bottom of every character's ability tree. And the fact that there's no "unequip all unlearned abilities" option and you have to be in an ability's class to gain points towards learning it means you'll have to do a lot of clicking back and forth while preparing a unit's ability... curriculum? sure I guess you could call it that. Finally, I'd like to talk about difficulty. This game starts off pretty easy, but when it gets difficult, it gets DIFFICULT. Unfair in most cases. for example, a common tactic is for the enemy team to feature a healer and a bulky "Black Knight." Obviously if you go for the big guy, the healer's just gonna heal him on her turn, but if you target her, it'll only deal about half her hp and thus she'll heal herself. If your team only has one or two attackers and she's still around, you're pretty much screwed. A good chunk of the later levels deal in that kinda difficulty, though I can't say it wasn't engaging, and it wasn't hard enough to crush my morale or keep me from finishing. It sounds like I'm just harping on about flaws, and thus you may be wondering why I've recommended this game. Thing is, at the end of the day, this game is one that I both finished and loved my time with, and as a result I'd recommend it to anyone who thinks it sounds like their cup of tea. Heck, that's *why* I'm writing this review. This game might be rough, but it's special, and I greatly look forward to any future turn-based games the developer makes.
4章节过后难度上升跟开火箭一样,想打只能机械枯燥的反复肝熟练度,告辞
プレイしていてFFTを思い出した。 面白かったのがジョブシステムで、職業毎に覚えられるスキルが違う。 しかし一度覚えたスキルは職業を変えても使いまわすことができ、色々なスタイルが組める。 終盤の敵のやけくそ調整や育成の面倒くささとか、やや好評という評価も理解しつつ、 値段を考えると全体的に遊べるゲームだった。
劇情不錯
Seeing the game: "Oh, that looks like a nice casual tactical game. Looks a little Cartoonish though. Hope it gives me a little bit of a challenge." A few hours later with my head in my hands "How did I get party wiped again!?" Nice game with depth.
its worth at least a play-through
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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