
Mage Tower: Call of Zadeus is a fantasy roguelike deckbuilder where you customize your cards to create broken builds, battle advancing waves of monsters, and push your luck in dangerous mini-roguelike dungeons.
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About
Mage Tower is a roguelike deckbuilder built around tight 45-minute runs, 3 bosses per run, and the thrill of turning a modest deck into something wildly overpowered. Travel across a fantasy world, fight off advancing waves of monsters, and shape your deck with spells, soldiers, artifacts, and absurd combinations.
Travel across a node-based map by visiting towns, events, obelisks, bazaars, and dungeons as you improve your deck. Monsters roam the map and can chase you down, turning exploration into battle at any moment. While movement is free-roaming, you can pause and inspect the map whenever you want, so it still captures the route-planning feel of other roguelike deckbuilders.
Enhance your cards with boons, turning simple units and spells into tools of destruction. Give a soldier infinite attacks. Make a spell hit harder, cost less, or gain new effects. Take a card that seemed just okay and turn it into the centerpiece of a broken, unfair build.
In the card battles, enemies do not just stand there waiting to be attacked! They advance in waves (like a tower defense game), creating constant pressure. You must decide when to defend, when to build momentum, and when to unleash your strongest spells. You retain your hand between turns, which makes planning and card advantage a huge part of survival.
And then there are the dungeons. These dangerous side areas feel like a mini-roguelike inside the larger run. You do not recover health inside. So every extra fight, treasure, and step forward comes with increasing risk. Leave now with your rewards, or push your luck to grab one more treasure!
The original Mage Tower released in 2013, during the early wave of deckbuilder experimentation that followed classics like Dominion. It explored a focus on combat (instead of on buying cards from piles), and introduced a "same-energy-every-turn" resource system.
Run-based roguelike deckbuilder with 45-minute runs, with 3 bosses per run
Explore a node-based map, pause at any time and look at the map to plan your route
Battle through waves of monsters similar to a tower defense game
400+ cards and 100+ artifacts
130+ in-game achievements to unlock
Two characters with 8 subclasses (different starting cards/skills) among them
Upgrade and enhance cards to create customized builds
Explore mini-roguelike dungeons with high-risk, high-reward decisions
Deep endgame progression system via customizable "Plight" challenges
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
OMG! This is like MtG: Shandalar (looks like i'm old :D). Played only for few minutes, but I already know this will be one of my favourite games :) So far running great on linux :)
Haven't played it that much yet but this is the literal definition of a hidden Gem
I am honestly surprised by the game's mechanics and debth. It has a very nice ratio of deck building and preparing on a map via several encounters and world upgrades to help you defeating the bosses. I have to adjust this review, it is a fantastic game, very well done, lovely art lovely game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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