
Mage Tower: Call of Zadeus is a fantasy roguelike deckbuilder where you customize your cards to create broken builds, battle advancing waves of monsters, and push your luck in dangerous mini-roguelike dungeons.
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About
Mage Tower is a roguelike deckbuilder built around tight 45-minute runs, 3 bosses per run, and the thrill of turning a modest deck into something wildly overpowered. Travel across a fantasy world, fight off advancing waves of monsters, and shape your deck with spells, soldiers, artifacts, and absurd combinations.
Travel across a node-based map by visiting towns, events, obelisks, bazaars, and dungeons as you improve your deck. Monsters roam the map and can chase you down, turning exploration into battle at any moment. While movement is free-roaming, you can pause and inspect the map whenever you want, so it still captures the route-planning feel of other roguelike deckbuilders.
Enhance your cards with boons, turning simple units and spells into tools of destruction. Give a soldier infinite attacks. Make a spell hit harder, cost less, or gain new effects. Take a card that seemed just okay and turn it into the centerpiece of a broken, unfair build.
In the card battles, enemies do not just stand there waiting to be attacked! They advance in waves (like a tower defense game), creating constant pressure. You must decide when to defend, when to build momentum, and when to unleash your strongest spells. You retain your hand between turns, which makes planning and card advantage a huge part of survival.
And then there are the dungeons. These dangerous side areas feel like a mini-roguelike inside the larger run. You do not recover health inside. So every extra fight, treasure, and step forward comes with increasing risk. Leave now with your rewards, or push your luck to grab one more treasure!
The original Mage Tower released in 2013, during the early wave of deckbuilder experimentation that followed classics like Dominion. It explored a focus on combat (instead of on buying cards from piles), and introduced a "same-energy-every-turn" resource system.
Run-based roguelike deckbuilder with 45-minute runs, with 3 bosses per run
Explore a node-based map, pause at any time and look at the map to plan your route
Battle through waves of monsters similar to a tower defense game
400+ cards and 100+ artifacts
130+ in-game achievements to unlock
Two characters with 8 subclasses (different starting cards/skills) among them
Upgrade and enhance cards to create customized builds
Explore mini-roguelike dungeons with high-risk, high-reward decisions
Deep endgame progression system via customizable "Plight" challenges
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Great game ! I haven't play Mage Tower 1 but this is nice. TOwer defense card is new to me and it's make me think of magic the gathering with smaller deck. You unlock things for future run that make it easier and new classes. FIrst run is quite hard when you don't really know how to play. You need to choose your battle carefully.
Definitely has charm, potential and an active dev. I like it so far. It's early access and I'm optimistic about the game's future :) It's fun.
Enjoying the gameplay!
very fun
Muy buen juego, me está gustando mucho. Deckbuilder de mundo abierto.
A very unique deckbuilder with so many fun interactions. Still EA at this point but I've been nothing but happy with the progress they've made.
This game is based on a terrific tabletop tower defense card drafting game. When this game first released to backers in early development, it was essentially that card game with a clunky overland map. To be clear, all I was hoping for was a digital version of the card game, and this was great. Most of the cards were the same as the print game. There were some signs of innovation in some of the monster decks. I enjoyed playing it and set it aside. Returning to this now, it is a different and dramatically improved game. Virtually all of the cards have been changed, the progression has changed, the variety of available monsters to battle is substantially increased, as are the other mechanisms (relics, town abilities, character classes, etc.) I cannot believe the amount of work that this developer has put in to this project and would recommend it to anyone who enjoyed Mage Tower or who is interested in a variation on fantasy-themed deckbuilding.
I am thoroughly enjoying my time with this game. For a while I have been looking for a Shandalar like, and this game is able to scratch that itch. Currently, 22.11.2025, during early access, the game is still quite rough around the edges, but that mainly relates to the visuals. There are bugs to be found, and the graphics range from perfectly fitting to 3D objects without shadows. BUT, the gameplay is fluent, and the card play is enjoyable and not affected by the graphics. The bad graphics are contained to story scenes, and the cards are beautiful. Deckbuilding and deck battles are a lot of fun, and all the cards feel unique. Cardplay manages to feel very fair with the possibility to build powerful decks. If you want to try a Shandalar like, that does not have enemy deck AI problems and combat that is not easily trivialized, try this game.
This game reminds me of MTG Shandralar in all the best ways. Of course Call of Zadeus is it's own game and and has it's own charm, but I can see myself playing "just one more round..." until it's way to late or rather early in the morning, (just like back in the day) just as much.
Great Game ! Great Card Art and Playstyle ! if you think to buy just buy you will enjoy this Game ! Great Developer ! Its a game i was looking for !
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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