
Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure.
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About

Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era.
Enzo will do anything for a better life. After a brutal childhood of forced labor, he's ready to risk everything to become a man of honor in the Torrisi crime family.
His oath to the Mafia, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth:
Family Takes Sacrifice.
This thrilling narrative is brought to life by stunning visuals, cinematic storytelling, and the authentic realism that the critically acclaimed Mafia series is known for. Enzo's story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderous vendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback, or behind the wheel of turn-of-the-century motorcars.

The rough-hewn beauty of Sicily's rugged countryside is a stark contrast to the grime of urban alleyways—but the treachery and violence of this gangland run just as deep. Rival families and their ruthless leaders wage unending turf wars in the shadows, hidden from the public eye. Trust is a fleeting rarity, and loyalties are worth killing for.

You're the antihero of this thrilling 1900s story, living out every tense moment of Enzo's descent into Sicily’s clandestine criminal underworld. Come face-to-face with a cast of unpredictable allies and cutthroat enemies in this classic crime drama, rich in period-authentic details that will immerse you in this treacherous Mediterranean setting.

Engage in life-or-death combat, be it up close with a blade or from afar with a variety of firearms. Ambush enemies for vicious stealth takedowns, or slice them up in close-quarters duels. If you prefer firearms, wield period-authentic handguns, rifles, and shotguns to overcome any odds and doggedly eliminate the Don's enemies.

Traverse a wide range of Sicilian environments, from underground crypts and crumbling ruins to bountiful vineyards and ornate opera houses. To reach your next target or make a hurried getaway, you'll need to gallop on horseback across cobbled streets and open fields, or speed down dirt roads in authentic turn-of-the-century automobiles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
naozaj super, uzil som si to
Самая лучшая Мафия из всех частей. Она великолепна больше сказать нечего. Минус один, нет мультигенирации, оптимизация плохая 65-75 нативных фпс в QHD при настройках Epic на 5070Ti
Sinematik aksiyon olarak bence şimdiye kadarki en iyi oyun şiddetle tavsiye ediyorum. Hikaye ve ambiyans açısından oyun büyüleyici. Oyunda benim gözüme çarpan iki negatif husus var birincisi oynanış süresi, 2-3 saat daha eklenebilirdi. zaten oyunda ki uzun sekansların çoğu bir yerden bir yere gitmek bunun üstüne at ve araba yarışları eklenince geriye bir şey kalmıyor ikincisi ise 1v1 bıçak kavgaları bence bir tık senkronizasyon sorunu olduğunu düşünüyorum.
Felt a lot like Mafia 1 in the best way possible. Enzo is an absolute beast of a character, and the story keeps you hooked from start to finish. The ending was satisfying, yet left me wishing a few things had played out differently. If you're a Mafia fan, this is an easy recommendation.
Great story, better than expected
La historia es hermosa, pero el desarrollo de los personajes y la historia es malísima. El OST es muy bueno, hace mucho que no escuchaba una música que me quedara en la mente. Pero más allá de eso, el juego se queda a la mitad. La dificultad es pobre y muy básica. Lo único que recomiendo de este juego es la música. Que pena, porque podría ser un juego hermoso, pero se nota que está hecho a las apuradas y con poca pasión.
Wau
34
TL;DR: More linear/cinematic, less exploration, smaller map, beautiful setting/graphics, amazing soundtrack, good story. 8/10. Being a spinoff from the main Mafia: The Old Country series, M:TOC takes a much more linear/cinematic route to storytelling than the Mafia series is used to. The map (while gorgeous) is much smaller, and there is less of an emphasis on exploration. While this may be considered a downside to players expecting a more traditional Mafia experience, I believe it can be overlooked if you know what you're getting into. Additionally, for those looking for a truly immersive experience, the game also has a full Sicilian dub, accurate to the setting. I love seeing an otherwise lesser-known language be highlighted in the game. And props to Hangar 13 for taking the effort to find Sicilian voice actors, rather than just defaulting to standard Italian. Well done. Despite this, Mafia: The Old Country holds up well as solid spinoff from the mainline Mafia series. I believe Hangar 13 has done a great job at telling a good story set in a stunningly beautiful early 1900s Sicily. Furthermore, the soundtrack - composed by artist BT (Brian Transeau) and performed by the Czech National Symphony Orchestra is absolutely beautiful, and does an amazing job setting the mood throughout the game. It definitely deserves a physical release for collectors. While exploration may not be a central focus, the game features "Free Drive" mode like all past Mafia titles, allowing the player to explore the map in its entirety, and giving them the ability to grab any collectibles they may have missed playing the story, while also including some extra combat/racing minigames to earn extra currency for those committed to 100 percent-ing the game. Overall, Mafia: The Old Country is a very solid addition to the series, and I thoroughly enjoyed my time with the game. I do plan to pick up the (as of writing this review) upcoming DLC - Man of Honor - when it releases this August 14th.
Taking my time (i.e. exploring some and not rushing through) I finished the game's story in around 12 hours. Overall I found it very good, but it has its flaws. The key to toggle between crouching and running is C. The key to scan the area for enemies is V. These two keys are immediately next to one another on the keyboard. So while you're busy sneaking around in stealth mode, you want to scan the area for enemies and you press V - but you fatfinger and you press C instead, and suddenly everyone around you is alerted because you started running and they heard you. Who ever thought it would be a desirable UX to release something this insanely dumb should lose their job. The constant knife fights are annoying and pathetic. Not bad enough that they're all based on the same pattern (no matter what you do, there will always be 1-2 "intermissions" where the player gets knocked down) but the mechanics are really bad. The star flashes, meaning the enemy will start a "super attack"... I press space bar repeatedly to dodge it in time - but I get hit anyway, and the game displays a warning "press space to dodge such attacks"... oh wow. Rub it in, why dontcha. No, seriously, it's frustratingly bad - but for some reason, they seem to take an annoying amount of pride in the knife fights, because basically every "boss fight" is a knife round. And when, please FFS, WHEN THE F--K, will developers stop releasing driving mechanics that make a car slide and glide across the ground at insane speeds but make the steering respond SUPER slowly. It's NOT thrilling or entertaining or otherwise enticing to continue playing, when I'm ahead in a race and then all of a sudden the car doesn't respond the way it should, and instead of making a turn it just slides on ahead and comes to a dead stop against a tree branch. And then ofc the super-fast car takes what feels like 20 minutes to reverse a few metres and get going again. Not realistic, not fun, just dumb and annoying and making me want to personally threaten the people responsible for implementing ♥♥♥♥ like this. I wish you slide puzzles for everything for the rest of your lives! I'm standing right in front of some dude, he has the "wants to talk" icon hovering above his head. But I can't talk to him. Because I need to move 1px more to the right... bloody annoying. As a general rule of thumb, if you want to "use" an item in the game (be it triggering a dialogue or opening a door or or or...) then literally walk right into it so the model stops moving - then press E. There are maybe 4-5 different outfits to pick (full combinations only) and several colour variations per outfit combo. Which would be good enough for me - but in story mode, the protagonist just wears whatever the story dictates. There are maybe 5 different pistols and 7 different rifles to buy and use over time, and one of the pistols was just a "purchased the game early" reward. So not really a lot of selection or variation. Which is weird, because there are something like 25 different knives to buy, all with their own "charm" properties and modifiers. It seems that hairdos and hats only unlock once the story has been played through once, at least for the entire story I could not pick a hairdo or hat, only afterwards in Free Ride model. There are maybe 3 hairdos and 3 beard types (really), and what calls itself "thin moustache" is just a thick furry Magnum P.I. bar across the upper lip, it's NOT the stereotypical super-thin "lip trim" moustache one associates with mafiosi - and that one would expect to see in a game about mafiosi. *Soft Spoiler* At one critical story scene in the game, there's a close moment and both characters CLEARLY have empty hands and rolled-up sleeves, so there DEFINITELY is not a weapon anywhere in sight. You expect a weapon somewhere, but there just isn't any way for a weapon to be there. And yet, tadaa, surprise - one character presents and uses a weapon during that close moment. Just appeared out of thin air, pure "make this scene more dramatic" nonsense magic. This personally offended me for being so obviously bluntly dumbly done. This game copies A LOT from Red Dead Redemption 2, both story-wise but also regarding game mechanics - it just does it really badly, or in nonsensical and irrelevant/superfluous ways. For example: In RDR2 you can constantly pat your horse, which will increase the bonding over time and help the horse level up. In Mafia TOC, there is ONE ... a SINGLE ... moment, where the game tells you "press X to pat your horse" ... for no apparent reason. That's the only time the X key will ever make Enzo pat the horse, at no other time in the game did the X key ever do anything like that again. In RDR2 you can "clean out camps" of bandits, and in Star Wars Outlaws there are "hostile territories", in each of those you get rewarded with vast amounts of loot or special (story) items after clearing the areas. In Mafia TOC, that's not the case. In RDR2, there are real weather and real day/night cycles, and both combined with the good animal and nature noises and dynamic music, create an incredibly atmospheric setting. Mafia TOC is also pretty good in that regard, but just some of that music is HORRIBLE (that one track with the trumpet especially, which just plays disharmonic chromatic nonsense). While the scenery is quite nice, seeing a castle in the distance on the horizon in crisp sharpness and strong contrast as if it were right in front of me, that's just wrong (distance would blur and hue and lose contrast). The only time I thought the atmosphere was fairly credible and authentic was around the end, when that mountain starts contributing to the story. There is a way in Mafia TOC to actively change the time of day in Free Ride mode, but A) you can only do it from specific locations (e.g. the vineyard) and B) I've yet to figure out what this would be actually useful for - especially since there's no way to rest or sleep, and people who provide services (garage, fuel, etc.) are always available, while no other shops or services are ever accessible. There's a mechanism to "stash corpses", so when an enemy is taken down, you can dump them in a box to avoid other enemies finding them and starting an alarm. Thing is... you never really need it. I honestly don't remember a single point in the game where I would have really NEEDED to stash a corpse away, rather than just letting them lie where they are, or just carrying them somewhere else and dropping them there. There are things to collect - cards with saints on them (like the cigarette cards in RDR2), photos, newspapers, amulets, fox statues. I only played Free Ride mode after completing the story, so I don't know if this is also the case before the story is finished, but in Free Ride mode I can basically find all the specials (except the foxes) by just looking at the map and going there, because all the specials are marked on the map fairly precisely. I think the game would have profited immensely from player choices that would affect later gameplay, at least in some scenes, Keep that wooden horse in the beginning, be able to pass it on later. Have repercussions from others regular people for shooting a man of god, have repercussions from other mobsters for sparing him. That kinda stuff. Overall, play this game for the story, but don't play it for "the game". If that makes sense. Its mechanics stink, but the story is still worth playing.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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