
After Lincoln Clay's surrogate family, the black mob, is betrayed and killed by the Italian Mafia, Lincoln builds a new family and blazes a path of revenge through the Mafioso responsible.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 643 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
傻逼2k,做个爽游也做不明白,一堆人名,光堆量也堆不出来个123,活生生把我无聊到玩不下去
Další definitivní edice, která obsahuje více bugů, než původní hra. Asi mají pocit, že už to stejně nikoho nezajímá a tak se to netestuje nebo co...
Es buena hablando narrativamente, el tema del combate esta bastante bien. pero sigue estando lleno de bugs por todos lados. solo lo jugué porque ya habia jugado al mafia 1 y 2
Baita game, melhor da trilogia original. Apesar de uns defeitos de gráficos e uma repetitividade na gameplay, recomendo muito o game. 4/5 ⭐
a mafia game? i will always take it!
те кто оставляют Вито в мёртвых то они ♥♥♥♥♥♥♥♥
I get the repetitive feel about the game... but it's still a great game, Great Graphics and mostly GREAT Sound Track. the strength of this game are Gun Fights, City Roaming, and Great story. Has a lot of glitches tho but still Overall a 8/10 Game! Especially when you get it at 90% Off. :))))))))))))
游戏没有明确的主线任务,就一个很大的地图 就分了一片一片区域啊,你开车去交谈,然后杀人分地盘结束去下一个板块没了.....重复性也太高了 这和NPC交谈还不能跳过,这不算cg动画,就只能等他们讲完 然后分地盘这动画也不能跳过勾八的等他那傻毛开个车过来啊,人下来了才能结束 然后这处决打完之后看到房间嗯有个闪闪发光的收集品,但你现在不能自由活动,只能分地盘,然后你等车来了之后你就传送到门口了,好的,你现在你知道这里面有个收集品,但我不告诉你在哪,也没有标点,想要那找去吧你 然后枪械那么多样式,结果就只能带两把,一把长枪,一把手枪 那勾八狙击枪叫狙吗? 瞄准点开竟然是越肩视角,还要另外再摁一个键才能打开镜 这种设定我奶几百年前就不用了 还有这枪械受击也离谱的一批,没被发现之前无论是打头还是打胸口以上都是一枪毙命胸口的话,他会倒在地上发出呻吟声... 然后被发现之后跟他妈开了霸体一样,连打好几枪胸以上,只要不是打中脑袋无敌了,一点受击动画都没有,那手枪能打出跟自动步枪一样的射速,更别说那冲锋枪 然后这里面的NPC特别点名警察比玩家还更像第四天灾,主打一个随机刷新加爆兵,然后不怕死的拿着枪就冲过来打你了,而不是像前几部一样,至少还有个掩体躲 这路人也是纯敏感肌呀,看到一个是立马报警,开枪打死他,拦截他,另外一个也报警,想不被报警就找没人的地方,或者把范围内能看到的人全宰了 然后就要赶紧跑离警察追捕圈,不然等后面一多就根本跑不掉, 这游戏还是忘不掉他的赛车游戏,然后这车轮胎一碰就爆更垃圾了追捕情节你追啥呢?你追 这处决动画也很拖时间...这人打不死,还必须走到旁边去按按键处决才行,然后你就看他身上几个血窟窿在那里说话,哼哼
垃圾游戏,一坨答辩,BUG满天飞,动不动就卡死主线任务,一个拳击馆进去30次都搜不了身, AI和个弱智一样被卡在门外面导致剧情无法推进,门又急速关闭再也不能打开,喜欢玩这个游戏的真的享福了,玩过最烂的同类游戏,没有之一
I can overlook minor bugs, even those that make certain achievements harder to earn. What I can't overlook is a game that fails to present its story properly. The very first cinematic was broken—I was staring at a static image of a tree while the dialogue and music continued in the background. I decided to ignore it and give the game a chance anyway. That turned out to be a mistake. The experience was one buggy mess after another, and after pushing through to the end, the final cinematics were broken in exactly the same way. Nothing kills the sense of accomplishment faster than reaching the conclusion only to have the game fail to deliver its ending correctly. I really wanted to enjoy this game, but the technical issues constantly pulled me out of the experience. It's hard to recommend a game when both the opening and the ending are broken, and I honestly don't expect these problems will ever be fixed. The story had potential, but it feels like too much of it ended up on the cutting room floor. Characters who are supposed to be important to Clay are barely developed before the game moves on. How am I supposed to care about them or feel any emotional impact when my interactions with them are limited to only a handful of missions? This issue is even more noticeable in the Signs of the Times DLC. The game expects the player to care about its supporting cast, but it never gives those characters enough screen time or meaningful development to earn that investment. By the end, I felt completely detached from what should have been emotional moments. TL:DR: no... just no
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil, Czech, Russian, Japanese, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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