
War hero Vito Scaletta becomes entangled with the mob in hopes of paying his father’s debts. Vito works to prove himself, climbing the family ladder with crimes of larger reward and consequence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 673 reviews with recorded playtime.
Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid Mafia title, even though Mafia !'s definitive edition entry is much better. A few bugs here and there but overall fun, however I do prefer Mafia's I's story over this one. Game cleverly ties into the story of Mafia I. The DLCs are trash. I do not recommend playing them. Joe's adventures does tell some nice details to the main story though, and I recommend looking up the story online instead of playing it. Seriously the DLCs are painful to play; full of annoying time trial arcade missions.
Finished Mafia II Definitive Edition in 15 hours. Good old fashioned video game for men. Empire Bay is a love letter to mid-century America. The cars, the music, the suits, the buildings, the whole atmosphere just oozes that postwar cool. No hand-holding, no safe spaces, no lecturing. Just a story about war, loyalty, family, ambition, and the consequences of the choices you make. Vito Scaletta isn't trying to be a role model. He's trying to survive and get ahead. That's it. That's the whole thing. The gunplay still hits hard. Recoil, weight, impact. Fists feel like fists. Driving feels deliberate, not arcade-y. The cops actually pull you over for speeding, which I personally loved. World ain't a sandbox full of checklists and map markers. It's a city you live in while the story unfolds around you. Every mission exists to serve the narrative, not pad out a playtime number or funnel you toward microtransactions. Henry, Joe, Leo, Falcone, Vinci, Clemente. Every character is memorable because they're written like real men with real motivations, not cardboard stand-ins designed to satisfy a checklist. Joe Barbaro alone is worth the price of admission. The restaurant sitdowns, the cigarette breaks, the quiet drives where nothing gets said but everything hangs in the air. That's cinema. Joe Barbaro alone is worth the price of admission. He's loud, funny, loyal to a fault, and he'd take a bullet for you without thinking. The restaurant sitdowns, the cigarette breaks, the quiet drives where nothing gets said but everything hangs in the air. That's cinema. Compare this to what we get now. Most modern games can't go five minutes without reminding you of the message. Politics jammed into every line of dialogue. Characters with no edge, no flaws, no humanity. Story by committee. Design by focus group. Mafia II didn't care about any of that. It had a vision and committed to it fully. Pros: - Authentic 1940s/50s atmosphere - Straightforward, gripping crime story - Great cast of characters with actual depth - Gunplay and driving still feel good - soundtrack is perfection - Chapters are paced like episodes of a prestige drama Cons: - Could've used more side content - Some textures in the Definitive Edition could be better - Ended and I wanted more Verdict: 9/10. A game that respected its audience and trusted its tone. They don't make them like this anymore. Play it, soak it in, and pour one out for Joe.
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Верните мне мои деньги .
YUHHH
amazing, dont look at the mostly positive label, this game got me to buy the whole series. must play
Absolute Cinema.
Mafia II is a game that had me flip-flopping on what I'd give it as a rating by the end, all the way through it. In one moment, it's nearly as immersive in its storytelling as the first entry, the next, I felt like I was playing a jank love-child forged in the throes of passion between early CoD and GTA. Much of the ambient realism Mafia I has is shattered as pedestrians ram you when switching lanes, hordes of cops and feds spawn within your line of sight ten feet away from you, barriers spawn in and out of existence, as do opposing gangs, and your wanted meter blips in and out in mere seconds. For all the story has to offer, the world takes it away in some pretty crucial moments. Overall, I say a "yes," only because the story is good, and it keeps you on your toes. Unlike The Old Country, you don't really see any of it coming, and it does make for some good gameplay, although I consistently could not remember if I had played the damn thing before, or only watched YouTube videos, so memorable, it is not, for whatever reason. Time and time again, I found myself going back between "Have I played this before?" and "I don't remember this at all." Beyond that, while the characters are unique and interesting, you play a wholly different individual than Tommy. While Tommy was an average guy who found himself in "the life" and struggled with the implications of his actions, Vito, for lack of a better term, is an evil man. He pretty much outright states this several times throughout the game. He's not unlikeable, per se, but he is certainly not sympathetic. He cares about his things, and the people in his life are kind of his things, and that's about the extent of his empathy. I don't think this is a poorly designed character, I think you're supposed to be playing more or less a sociopath in this game. This is okay, I feel, but you're not necessarily rooting for him at any point, and neither is anyone else in his life, really. Beyond that, the game itself is fun, albeit jank, and more than a little nonsensical at times. You're broken out of the immersion regularly by the world acting against itself in illogical ways, you have much less a feeling of freedom and control than in Mafia I, and it feels more like a GTA knockoff than a Mafia title, but it is fun, and it is entertaining, you'll just have to bear through some large technical issues by the end (3x+ dialog playing and overlapping in some scenes) and deaths/failures caused by the jank. If you can get through it all though, there is a rewarding experience here, and the Mafia I tie-in is truly a unique entry in the gaming realm to me, so overall it gets a "Yes" from me. Oh yeah, and the Playboy magazines...wholly unnecessary. Really shows they were shooting to "out-sex" and "out-violence" the competition at the time of development. I get that it was an era thing, in a way, and it's an adult game, but I would have much rather had no Playboy magazines in the game and the devs have spent that time fixing the jank and bugs, instead.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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