
Machine Mind is an action game in a post-apocalyptic setting with elements of survival and RTS. You will fight, craft modules, build your transport, develop and protect your base. You can control other vehicles to automate operations. Discover all the secrets of the destroyed world!
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About
The world survived a nuclear war after a mysterious virus swept the planet and wiped out most of the humanity. Some managed to find refuge in an orbital station, and Earth has become a wasteland ruled by mad raiders.
After your ship crashed, your personality was preserved in a special consciousness module thanks to an experimental programme, but you remain a prisoner of the metal shell. Use the rovers to survive, reconnect with the orbital station, and solve the mysteries of the catastrophe that changed everything.
Make weapons, modules and equipment from the resources you gather to upgrade your machines and fortify your base. Build and modify rovers with the help of various modules that you can adapt for different tasks, from mining to fighting.

Reconstruct destroyed bases, build defences and structures to survive in dangerous conditions, engage in intense battles with raiders and bosses using advanced weapons and combat modules, and be ready for the challenges of nature: you’ll have to deal with disasters such as sandstorms and radiation.

Assign transport rovers to resource gathering, construction, and defence tasks. Plan actions and appoint roles to machines to focus on strategy.

Explore a variety of locations, from wastelands to abandoned factories, each full of resources, enemies and secrets.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Simplified Chinese, Italian, Spanish - Spain, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Оценка скорее нейтральная, чем положительная! Она проходится быстрее, чем я на неё потратил, просто я.....неторопливый)) Игра меня заинтересовала ещё на "Играть быть". Плюсы: Можно делать чертежи своих ботов, разрабатывая для них различные модули. Можно играть как одним ботом, так и командовать группой. Постепенный захват всей карты своими постройками, налаживая цепочки поставок. Минусы: К концу игры становится скучно. Поиск пути вроде есть, вроде ботов можно настроить на необходимые задачи, но в итоге или я плохо настроил или они всё же тупили, но я практически всё сам делал: ехал за нефтью, привозил её на топливный завод, благо химикаты уже были, бот их доставил. Да, там есть специальное здание, в которое боты будут доставлять требуемые ресурсы, но оно у меня не работало как задумывалось. А ещё боты коррупционеры, у меня в один момент было очень много лома, но вернувшись после очередного рейда, обнаружил, что практически нет, куда он делся так и не понял. Плохое управление несколькими ботами в режиме карты. Карта всегда одна и та же, с тем же самым расположением хранилищ и ресурсов.
Good game that is plagued with bugs and annoying mechanics The goods: - Art style and visual is really good. The game looks great - The RTS portion of the game is fun and is quite different than traditional RTS. - The module system allows for fully customizable rovers. You can build many different rovers to fit each specific task - Fighting enemy waves was fun, the weapons all feel pretty good to use. - The story is decent. There are a few twists to it which are interesting enough to keep playing The bad: - Bugs. There are still many bugs that I encountered throughout my 30+ hrs of gameplay. From minor annoying bugs to major game breaking bug. Luckily the dev was very quick to response and was able to fix up my save file from a bug in less than 2hrs from when I message them - Bots are dumb. They often get themselves killed and I have to reload. For example, I add an antenna to extend the bot coverage. The antenna covers a small portion of the freezing biome. The bot then decided to venture there and quickly got frozen and got killed by enemy because they can't run away. They also get stuck every once in a while. They can't figure out the pathing and constantly bump into other bots or get blocked by other bots and can't move - At this point, a lot of environment objects cause all sort of headache from bot pathing to buildable areas. A tiny rock on the ground would prevent you from being able to build on top. And bots constantly get stuck around 'busy' preexisting structures full of walls and objects. The dev has said they will add more ability to remove objects in future update though - A lot of things in the game feels like they need better explanations. There were a lot of mechanics/buildings that aren't explained in the Journal/help menu. I often have to go look up to see others having the same questions. - The last biome feels way too difficult. You encounter these turrets that you cannot dodge. There are rocket towers that are just way too OP and I often have to position my bot so that they're the full monitor distant from the turrets or my anti rocket module can't shoot them down fast enough. You will get your bot damaged badly after every turret you fight and you either sit around and wait a couple minutes to repair, or drive back to base for repair. - The tactical RTS gameplay becomes possible with a rather late unlock (telekinesis). The game is way more fun after this unlock. Before that you're forced to do a lot of things manually which is just way too annoying. These issues below becomes less relevant after that upgrade: - The module system is fun but can also be annoying. With limited amount of power and space, you're often having to choose to build your bot for only 1 purpose. So if you're in the middle of fighting enemy and you want to repair a turret, you have to go back to base and swap out some modules. - Before the telekinesis unlock, you have to drive your bots everywhere which gets really annoying. You end up with multiple isolated bases and places you have to visit often with no way to fast travel between them so you spend an awful amount of time manual driving your bot to and from. Overall, for how much it cost, I would still recommend it if you can get it on sale. And if you play this game, remember to get that telekinesis upgrade
Could've been an OK game, but the level of UI/UX clunkiness makes it really frustrating
For some reason, this game makes me feel nostalgic.
Заинтересовался игрой еще на прошлых "Нашых играх". Следил за разработкой и очень ждал релиза) Рад, что наконец-то получилось зайти и насладиться атмосферой и геймплеем. Очень понравилось: 1. Строительство ботов и модернизация 2. Планирование построек 3. Возможность при редактировании одного бота забрать с рядом стоящего модуль и разместить вообще на третьем боте 4. Управление ботами (автономное) и управление ручное 5. Атмосфера. Музыка. Ночное время - это бальзам на душу. Особенно когда мелодия возвращает меня во временя игры в Rust. Мое почтение! 6. Стабильность игры (но я еще не раскачал базу значительно, будем посмотреть. На ноутбуке с 2060 и не самым топовым процессором играется замечательно) Что хотелось бы улучшить: 1. Поведение ботов рядом с опасными зонами (уже вижу, что работаете над этим, вы крутые!). Может даже сделать так, будто начальный модуль "разум" управления ботами так влияет на них, а улучшенные мозги сделать умней))) 2. UX. Очень много лишних и не понятных кликов нужно сделать, особенно во время создания новых ботов Буду дальше играть и кайфовать! Разработчикам удачи и энергии развивать и дальше проект!
управление - атас задумка - неплохая реализация - пока что хромает потенциал - есть не рекомендую для чила upd: прошел до обороны дедала... разрабы говна поели и решили нас накормить
Rumit banget ni game, perangnya seru
Great game, I feel like a robot that has been abandoned and is unwanted by anyone 10/10
я просто заколебался переставлять пушку и модуль строительства, скучно и судя по ветке талантов и если автор не сопьётся, игре надо лет 5-10 для развития. Подожду, если сам не сопьюсь. работайте. +дОПОЛНЕНИЕ: ИГРА НАСТОЛЬКО КРИВА СДЕлена, что капец, элементарно: моя база превращается в помойку из модулей, потому что я не знаю как запихать их в хранилища (пкм не пашет, ни ё кнопка не пашет)
cool like mad max
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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