
Become a powerful dragon & automate massive factories! Dragon Forge is an incremental base building adventure game. Uncurse & explore a huge fantasy world full of quests. Gather resources & craft upgrades to become unstoppable! Discover over 100 fables of ancient wisdom at the Dragon Forge.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Italian, Portuguese - Brazil, Polish, Korean, Finnish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was just a typical Day in my Lair. Chilling, relaxing, STEAMing. Then i heard something at the Entrance of my Lair. Oh, i hate beeing disturbed and so i went there to have a Look at. And there it was lying. A small Egg. From one second to another it burst off and two cute Eyes were looking at me. A Babydragon. Awwwww. Fastly it got out of the Rest of the Egg and jumped happily around me. Shouting just one Word again and again. Mana! Mana! Mana! Mana! Mana! And so it began. Welcome to DRAGONFORGE! Yes, i now. There are many, many Dragongames out there, but this one is something really new. And it is special, what means not for everyone. A typical „Last Dragon“ Background Story, okay that is not new, starts the Game with a nice Intro. You are controlling a Babydragon in SPYRO THE DRAGON Style. Yes, they could be Brothers. Your World is cursed and there is Fog everywhere. You need something special to reveal all the Fogs. Remember what the Babydragon in my Lair Entrance was shouting? Yes, Mana! Much, much Mana. https://steamcommunity.com/sharedfiles/filedetails/?id=2836374802 To get this Mana you have to build Buildings of all kind that creates it, that are also connected. You have the Help of many Goblins and together you can rise a little Empire. Search for ressources and then start the good Work. Your Goblins are also your Tutorial, so listen carefully. DRAGONFORGE has much to do. There are little Challenges, that can be activated, there is many Lore to find and you also need Mana to set them free and there is a big Map to explore…… if you have the Mana. And here comes the Point. In the Beginning you have to be very patient, because the Places to build your Constructions are rare. So it can take much Time to get Mana to free another Landscape. But on the other Hand you can collect Ressources or do Goblin Quests to learn the Mechanics of this Game. There are also Enemys to fight on the Map. https://steamcommunity.com/sharedfiles/filedetails/?id=2836374987 The Graphics are really nice and that goes also for the Sound. The DEV put very much work into his Game and i like to thank him inviting me to his nice World. I have had very much Fun with it and i will continue this Game to get all the Achievements. The Game needs still polishing. It would be nice to be able to rotate the Map. The Enemys feel also a little bit unbalanced. While Skeletons in the Beginning feel like Cannonfodder, other Units feel to strong, while you are not strong enough. But that doesn´t make the Game unplayable, so don´t worry. https://steamcommunity.com/sharedfiles/filedetails/?id=2836375263 DRAGONFORGE is a very nice Game that is not for everyone. I can understand many negative Reviews but also the positive Ones. Yes it is special. You like Dragons, Base Building, Ressources Management and Lores? Then this is for you. Thank you for reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] If you like this Review and want to read more like this then Follow our AWG Curator! You`re always welcome. [/url][/h1]
Oh Spirits...What do I say about this game... I am fairly certain that it will become a guilty pleasure for some of you purely due to being not-terrible and having a cute dragon in it (which is, no doubt, the core selling point - it could be a wise question to ask: Would you bother at all if there was no dragon?). However I need to look at it soberly and given the game is like a Beta or Early Access that was made finish-able and shipped out I cannot recommend it to anyone with clear conscience. Although I won't stop you if you're curious or just want some simple dragon gameplay and NOTABLE resource grind (oh the 3 rare ones...) considering the price was halved since release and it still gets on sale. Technically the game seems feature-complete but nothing there feels properly finished or fleshed out. There is a skeleton to every mechanic or feature but that's it so how about we go through them: The Dragon part: We play as a hatchling that we can only somewhat customize upon starting New Game. The editor however is very poor allowing a few pre-set color/patter setups and multiple sliders for sizes of the horns on its body. So forget about even coloring your dragon as you please. (something like hex colors and a few paint-able spaces could be a lot on its own but alas). At least is decently animated. Flying is quite alright once you get used to it but until you do it feels like wet soap on bathroom floor but then racing challenges were rather painless nonetheless. Combat is as basic as it gets. Given we can just move around and fire projectiles there is no depth or tactic to it. In addition we need to have the enemy selected or we will miss thus flying and raining fire is doomed to fail most of the time which means the best way is to be levelled enough to tank the hits and fire directly - which is viable especially later as we will end up being able to 1-shot everything and tank through everything, but until then the game may prove rather frustrating than relaxing which does hurt the 1st impressions...which aren't good but about that in summary. The World and Building System part: These 2 are put together for a very good reason. The world is actually very well crafted, vast and varied, probably the best piece of the game...except the way it is makes it almost impossible to make anything good about setting up buildings and production chains. If the game was about exploration and gathering, and we would have just a designated hub I think it would be a great idea but sadly no. The game wants us to make buildings, establish delivery chains so we can automate crafting higher tier things (mostly gems for mana that unlocks pieces of the world). Only...there is no space for it. The starting area is too small so we will have to move our base of operations somewhere but the game world is made out of bridges, mountains, other elevations, narrow passages while the buildings require flat and sizable surface to be placed which is actually hard to come by. Additionally trying to settle anywhere outside starting area is a guarantee that monsters will just come and attack us all the time which is less a danger but more a major annoyance. That's not all I'm afraid. There is no smart system to placing your structures, you just have a square behind your character and you must run around to maybe find a suitable space for it...ow boy there better not be any obstacle or your own building in the way as you try to weasel something into a space you thought it will fit (and it might...but tear down the other building first). To move a building you must destroy, collect and place it again which is not convenient at all. To make things harder the camera is fixed so no way of turning it or changing the angle anyhow - if you're in a bad spot or can't see the dragon behind a mountain or in the deep forest TOO BAD (and no 3rd person to behold the world/mess around with the dragon more closely? Come on...) The last thing coming to my mind about it is that there is a limit for delivery range - again the camera while for once in bird-eye it cannot be moved so if the 2 buildings you need to connect don't fit on the screen then you're screwed. It could suggest more smart way of arranging the production but given the state of the game I don't believe that. The Story/Lore...or the gaping hole that it should fill: For the story we have a very bare-bones intro of being told we need to cleanse the land and establish abundance to bring back the dragons...the game doesn't end this way and to get an ending there is a different quest chain to do. Cleansing the lands just gives a message saying the ancestors would be proud...I kind of hoped we would at the very least get a few player-model NPCs at least suggesting it...nope :3 Lore...we actually do learn at least a little bit about the game world or more like how things are in its current state by chatting up the goblins all around the world and settlements, they are also our servants. Yes. Goblins. Why aren't they draconic Kobolds I have no idea. I hoped the bulk of storytelling would be the titled Dragon Forges which require our large-scale produced mana to gain recipes from and...fables? There's like 141 fables to unlock which seem like indeed old fables/folk stories because I could swear I heard of some of these before. It's quite possible they all come from the same book as someone is also quoted to us once we unlock them all. Except...what on earth are some human spoke-tales doing in a game like this? They are completely disconnected from the game world, provide nothing and...aren't even interesting. Is this some kind of idea that we play a hatchling and that's how we get our education? But why like this, why not instead of those learn history of this game world - about the dragons, what happened, why are they gone, their rule over those goblins, about the boss-monsters we do fight...you know, actual Lore...but no >.> Just out of the blue game kill its opportunity to establish some solid world-building in favor of trying to be educational while fits like claws to the muzzle. It's like a band-aid for 0 writing. I kinda liked playing through it in the grand scheme of things but I am a looser salivating over dragon content and because of likes of me I bet it is why we have so few actually good dragon games cuz we are so starved of them we jump on every ship x.x But I said the first impression is bad earlier. After the lackluster intro we are hit with dead silence because the starting zone is the only segment of the world with no music at all for some reason. Then we will notice claw swipe or flying have no sound effects. Everything here comes in text-box prompts, even each stat we gain by levelling up so be ready to smash that space bar to skip quickly. I initially dropped this game for a month after a few hours of struggling to get into it, I came back only because I have issues of being a completionist. This game kind of becomes good after spending hours in it but more like by you becoming powerful enough so frustration goes away and getting used to how basic everything there is and thus "learn" to like it. Btw. the game likes to crash and turns your PC into an oven...didn't find a smooth spot to mention that. I feel I have no solid conclusion here. If you love dragons, love grinding and are too curious for your own good you might try it given it's not expensive anymore but you will have bare-bones stuff all the way through with no hope of betting better or more fleshed out. Otherwise there is no point - no story, no QoL, no point, just aimless gathering and flying around as a dragon that got slapped over it. There are better titles for both gathering stuff and/or plain exploration you can try instead.
Adventure building + crafting + flying = Spyro like base building with unique mechanics. Complete quests, level up, gather materials, unlock areas and more. Could use some polishing. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Kaynak yönetimi ile üs inşa etme türleriyle idle oyun mekaniklerini birleştiren Dragon Forge, maalesef teknik özellikleri itibariyle kötü bir oyun olmuş. Nesli tükenmiş bir ejderha olarak geldiğimiz evrende, lanetli toprakların lanetlerini kaldırarak hikayenin sonunu getirmeye çalışıyoruz. Bunu yapmak için de mücevher üretip, bu mücevherleri sunaklarda yakıyoruz. Tabi bir yandan düşmanları yenebilmek için güçlenmeye ihtiyaç duyduğumuzdan item geliştirmek yeni yapı yapabilmek için yardımcı kaynak topluyoruz. Tüm oyun bundan ibaret maalesef. İşin kötü yanı oyun özellikle belirli biyomlarda sürekli siyah ekrana dönüyor ve oyunu kapatıp açmanız gerekiyor. Bunun yanında rezalet bir fizik motoru var. Normalde çok yüksek bir potansiyeli olmasını beklemiyordum. Zaman geçirmelik bir oyun olarak görüyordum; ancak bu tarz bir oyun olmasına rağmen ileri düzeyde teknik sıkıntılarının olması maalesef oyunu benim için kötü bir oyun yaptı.
After 32.7 hours of gameplay I've finally done it. I've completed the game more or less 100%'d it. Is it worth your time to 100%? No, it isn't a game that respects the player. This game definitely seems to be designed for a mobile in mind. No rotation of buildings. Most actions being mouse sensitive. The Mana function only exisitng to slow the players progression to a crawl. There is even "timesaving" items as rewards which seems like it was originally built to be sold to player. The Story is lack-luster at best. You are the last dragon and you must save the world by cleansing the land of corruption. Interacting with Leo, the previous king summoning boss versions of regular enemies and then eventually being crowned King. The selling point of "Fables of Ancient Wisdom" is just Aesop's fables and other the ancient myths you probably heard before told to you. They are slapped into the game for no apparent reason and literally exist to pad out the game. The game-play as it stands is. Gather resources with your claw/Dragon breath to get experience (Fastest way to level other than the limited quests). Build Gems crafting stations to other crafting stations then to be sacrificed in an altar to get more mana. Using Mana on the Dragon Forge, Upgrading the Gem production stats (each Gem Individually) or cleansing the whole land in general. Eventually fighting enemies of varying strength each time from Skeletons, Orcs, Minotaurs, Ghouls, Stone Ogres, Golems, Trolls, Lichs, Ifrits and finally Demons. There are collection quests of each individual type which is the main goal of the game. Food (To unlock more goblin slaves), Monster Drops (exp), Gems (exp), Buildings (exp), Ingots/Ammo (exp), Races (go through multiple checkpoints), Fetch Quests (Past NPC item A to NPC B to unlock C etc), Battle quests (Kill X enemies in 15 seconds) then collecting every piece of gear and finally collecting every powercard in the game (which took the longest). TLDR. The game is a Collect-a-thon. The Combat is extremely Simple, The Story is forgettable and the controls aren't that responsive. The game crashes every 1-2 hours when you are collecting resources and every item entity will slow your computer down to a crawl when it erupts from your meteor shower spell. Only get this game if you want a Challenge to collect everything. Technically I still have 1 power card to go. But the game still rewarded me the achievement for it so I am just going to go with it. I have a love hate relationship with this game. I feel full of joy that I will never have to play this game again. But also regret that this game could have been better.
I like incremental games. I like building production chains. This just isn't fun though. It's not really slow in terms of progression. Just place more buildings down and upgrade your recipes to open up the bottlenecks, and you'll be swimming in mana in no time. This was something that the reviews I read were wrong about. If you've played other game with production chains, you'll do fine. However, it is slow in terms of basic gameplay actions. Every time you level up, you get multiple dialog boxes to click through. There's no decisions to make, it's just something like "You leveled up!" "Your damage increased!" "Your max HP increased!" "Your HP was restored!" "You need x experience points to level up again." with each sentence being another click. Likewise, once of the main progression milestones is delivering specific amounts of mana to the Dragon Forge, and when you do so, your reward comes with a mini-fable. The fable is also comprised of several, consecutive, short dialog windows. I'm not sure which I hate worse: Clicking through the same info-spam every time I level up, or clicking through completely random, unrelated flavor. The former doesn't need to be present at all. A single "You leveled up!" box would suffice. The latter would be charming if we weren't made to sit through it when we just want to get our new recipe. Maybe that would be better moved into a "journal" window that we can open at our leisure. That would allow us to read the fables while we're waiting for a couple more seconds of mana to click that next "upgrade" button. Moving on from the tedious dialogs, placing buildings is a core gameplay action. It should certainly be less tedious than it currently is, and the main problem here is the size of the buildings compared to the shapes in the map. An early NPC remarks that space is precious, and that's kinda true? Basically, almost all of the map is narrow roads with terrain walls forming noodle shapes with very few "rooms" to put buildings into. So a lot of the available spaces are transient spaces. You need to be able to move through them, and the buildings are just big enough that it will be annoying to find a good spot to place them along these roads, and then annoying to traverse that part of the road once it's placed. I would prefer it if placing wouldn't require me to make traversal a pain, even if that meant that building would be less freeform or space would be less plentiful.
I sat, hummed, hawed, really hard about if I would thumbs up or down on this one and ultimately it came down to price. Pros: - The flying mechanic is well done - It's got a cute charm to it - It's very easy, Like a first building sim Cons: - It feels like a mobile game - You can't rotate items or the camera angles - It crashed on me quite a bit in the short time I tried getting it going. Honestly it's not that bad but at it's price point I can't quite justify it for the current end product. Maybe in a few updated or something it'll get better but as it is now something about it just doesn't feel finished.
this game dont look finish and i think the dev dont really test him game.... 1-gain mana too slow, 2-monster dont spawn enough fast... 3-monster really too strong too fast (skeleton can be killed.....orc, Blue orc OP) 4-Dont know why the dragon are a neck if all body turn for shoot fireball... 5-cant choose the direction of your building 6- cant change setting of button 7-....maybe other dont remember? From now dont buy
[b] 2 MINUTE VIDEO REVIEW: [/b] https://youtu.be/xEW1v7gHPzg ------------------------------------------- TL;DW: Without a doubt the best part of the game is the Art and Models,because everything else is an absolute grindy mess that doesn't respect the player or their time. Don't waste your money OR your time.
Dragon Force идеально сочетает элементы ролевой игры и стратегии, периодически направляя war of the land через сюжетные сегменты. Минусы в управлении и качестве графики заставляют бегло пробежаться и забыть ее. Геймплей - https://youtu.be/zrD9m920FHU
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