
Wreckreation is an evolving open-world driving playground built around choice. Play solo, explore on- and off road, create your own races and challenges, hang out online with friends using full cross-play. With fast updates shaped by players, this world keeps evolving.
Modeled estimate, not a reported figure. How we estimate →
About

Wreckreation is a vast open-world driving playground built to support every style of play - structured solo progression, creative building, relaxed online sessions with full Crossplay support, or asynchronous competition.
Set in a fully drivable 400+ square kilometre world, it lets you race, explore, stunt and create with complete freedom. Roads, beaches, mountains and off-road terrain are all fair game. If you can see it, you can drive there.
Since release, Wreckreation has continued to evolve with new content, features and improvements that expand how you play - solo, online and creatively.
Wreckreation features a complete solo progression that lets you unlock the game at your own pace.
Reveal the map as you explore, take on structured Race and Road Rage events, unlock new cars, and hunt down Live Mix collectibles, billboards and smash gates scattered across the world. Whether you want guided challenges or free exploration, the game opens up naturally as you play.
No rush. No requirements to play online. Just drive.
Competition in Wreckreation is flexible and pressure-free. Set Wreckords across multiple leaderboard types - speed, drifting, air, stunts and more - anywhere you drive.
Chase your own best runs, compare times with friends, or jump into community challenges whenever it suits you.
Building in Wreckreation is fast, intuitive and accessible - anyone can do it.
Snap together jumps, loops, halfpipes and obstacles in seconds, or go completely off-road and create races and stunt challenges across the world. Whether you want flowing race routes or wild off-road adventures, the tools stay out of your way so you can focus on your ideas.
Online play is about freedom and creativity, not pressure.
Play together across platforms with full cross-play support. Hang out in the world, make up your own challenges, take on events you’ve created, or jump into challenges we’ve designed for you. You decide how social - or how chilled - your online sessions are.
Creations can be shared online, played by others, and rated by the community, making it easy to discover new events or showcase your own.
Customize your cars with paints, wheels, boost effects and sounds. Change the weather, time of day and traffic. Shape how your world feels and how you want to play in it.
Play at your pace - solo or with friends - creating, exploring, competing and sharing along the way.
Wreckreation is built around choice - and it always puts you in control.
Wreckreation continues to evolve through fast updates shaped by player feedback.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wreckreation is a game that I can only really recommend in one of three circumstances. Firstly, if you're looking for a sandbox driving game to play with a group of friends. Secondly, if you like creating racing events from within a sandbox world. And thirdly, if you need something to keep your attention engaged whilst listening to podcasts. Outside of making your own fun or using it to semi-mindlessly keep your brain active, Wreckreation generally falls short. But within that criteria, it's pretty good. From the moment you start the game, those who have played Burnout Paradise will find it immediately familiar. Because it is, in all but name, Burnout Paradise 2. It basically works the same. And as a sequel to Burnout paradise, it would have been great... if it had been released just a handful years after the original. Alas, to a modern standard, it feels somewhat outdated; particularly with games like Forza Horizon as competition. Gameplay-wise, the sandbox loop is fine. My one gripe is that aside from some specific locations like individual race tracks, landmarks and structures, everything is very... samey. The world is littered with collectables and starting points for challenges and races. There's plenty there to get through before having to resort to community content for new stuff. But when it comes to those actual challenges... well, they could be better. I'll get into the tracks and racing physics later, but most of the challenges that involve AI players have fairly limited grid sizes, with AI cars that generally lack character. Yes, this is a staple of Burnout as a whole. You don't have the named AI characters of GRID 2 or FlatOut, and the races are too short and fast-paced for that to really matter anyway. But the AI do end up feeling more like obstacles than opponents, and that's a bit of a pet peeve of mine that I've had with certain kinds of arcade racing games since Ridge Racer. Outside of competitive events, you have time trial events with somewhat inconsistent difficulty. In some, you could finish with 12 seconds to spare after having crashed once on your first try. With others, it can be a challenge to get to the finish in time with a perfect run. Sometimes I wonder if the developers tested some of them with the correct vehicle. So... now we move onto the first of the two most important things in a racing game - the physics. And this where Wreckreation disappoints the most. Most of the other issues I have with the game stem from the fact that it has an out-dated formula that other games are doing better now; but the driving physics are just generally sub-par regardless. Even with the updated drift physics - which are opt-in from the ingame menu - as vastly superior as they are to the default physics, the handling of cars just feels off. Games far older than this have managed vastly superior drift-based arcade physics. GRID 2 is a good example. I still haven't figured out how to do a donut in this game, if it's even possible in the first place. You just don't get much control over the drifting. And drifting is pretty important, given how advantageous it is to maintain the boost mechanic as much as possible. The game also seems to sort of magnetically pull you into crashes, though that could also be an illusion caused by the fact that the only onboard cam is one where you can't see your car at all, so can't really see the limits of your chassis nor tell where the camera is positioned in relation to your car. It would be so much better with a bonnet/hood cam. The second very important aspect of a racing game which again Wreckreation falls short on is the driving environment itself. Sure, it's good for sandbox play. But for racing, it doesn't take long to realise a very big flaw in the game world. It's all high-speed turns. With the exception of hairpins on certain dirt roads, the world is mostly made up of sweeping highways and the occasional 3-way junction. There are no cities anywhere on the map, aside from a very simple under-construction town laid out in a very basic grid pattern. Even the race circuits on the map lack any tight turns that require any technical expertise. The only way to get anything more complex would be to set up a sky track race or create a race event that makes copious use of obstacles; but I do wonder if the AI can handle such tracks, given they've been designed for a game where everything's high speed almost all of the time. I've yet to really test that out, because collecting pieces for building tracks requires scouring the sandbox map, and I still haven't collected enough pieces to have what I need to put together something I'd be satisfied with. Visually, the game isn't exactly what you'd call impressive. Sound-wise, the sound effects aren't the greatest either, in all honesty. But where the game does get points is its fairly expansive music library, even if it takes a bit of time to work out which in-game radio station has which genre. So if you're looking for something that doesn't need all that much concentration or are seeking a sandbox environment with hefty customisation, Wreckreation is an alright choice to make. For this specific purpose, I'd rate it 7/10 and recommend it for sure. If you want a good racing game with open-world elements in general, you're better off playing something like Forza Horizon; and I'd give Wreckreation a 5/10 in general.
feels like something is *off* from the get go. is almost a game but never actually comes together
Is a spiritual successor to Burnout Paradise, mixed with a Forza Horizon-style open world. Despite being based on Unreal Engine (five I guess?), is well optimized and with my hardware configuration I managed to get 100 fps average at 2K resolution with all the graphical settings to max. The physics resemble that of the Burnout games and the model destruction is pretty good. I greatly appreciate that they put back the Impact Time and Aftertouch (but sadly, no Crashbreaker ._.) I don't like the art style of game, too much bland, lacks personality and too much tame. Roads are excessively wide and combined with AI's vehicle speed management, makes difficult to take down rivals. For me is a 7.5/10 but I wish they'll add the Crash Mode in the future. Such a shame the multiplayer side is already dead. Update: I really love the humorous billboards and commercial trucks livreries but some of them (if not all of them) are made with generative AI, even when the subject is something simple like a person or a generic food. Guys at Three Field Entertainment, c'mon, you are better than this, you could have used stock images taken from tons of sites, why doing something this dumb?
This game wants so badly to be impressive. That’s what makes it painful. Everything about it screams for attention. Giant world. Crazy stunts. Explosions. “Unlimited creativity.” It throws all this noise in your face hoping you’ll confuse quantity with quality. I didn’t. The driving feels weightless in the worst possible way. You slam into walls, launch through ramps, crash through traffic, and somehow none of it feels satisfying. No impact. No danger. No confidence. Just cars bouncing around like toys pretending to be powerful. And the map… dear God. Massive roads stretching in every direction with absolutely nothing memorable on them. It’s like driving through somebody’s unfinished imagination. The game keeps handing you tools to “create your dream races” while I’m still waiting for them to create a good one themselves. That’s the real problem. A game like this should feel rebellious. Loud. Addictive. The kind of thing that grabs you by the throat and doesn’t let go. Instead it feels insecure. Like it’s constantly begging you to think it’s cooler than it actually is. I could practically hear it trying. Every event blends together. Every crash looks the same. Every race starts feeling like busywork wrapped in neon lights. And once that realization settles in, the whole experience collapses fast. The saddest part? There are tiny moments where you see what it could have been. A jump lines up perfectly. A drift almost feels good. The music kicks in at the right moment. Then the physics wake up and ruin everything again. By the end, I wasn’t even frustrated. I just stopped caring. Artificial excitement. Artificial style. A game desperately trying to convince you it’s fun while better racing games lap it without even trying.
[b] P. S. Если сложно пройти игру, используй мое руководство: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] БЕРНАУТИЛЕЙШЕН [/h1] Wreckreation – по сути же, гонки с условной свободой действий, и, конечно, с Paradise я буду сравнивать эту игру именно с ней, и не просто так. Дело в том, что стиль, начиная от интерфейса и заканчивая поведением автомобилей, а также то, чем мы здесь занимаемся, выбрано не случайно, а чуть ли не дословно скопировано у Criterion Games. И начнем мы не с того, что игра cейчас ДАЛЕКО НЕ в раннем доступе. Вернее, его сейчас нет, хотя время от времени студия, кажется, пытается что-то предпринять. Игру посадили на пятый, неоптимизированный, постоянно фризящий, даже для этой игры, Unreal Engine 5. Натянули туда едва ли не самые готовые, банальные ассеты и выдают это за чуть ли не АА-проект. Графика, звуки, даже модельки автомобилей выглядят крайне натужно, невыразительно, и в совокупности с геймплеем, это забивает последний гвоздь крышку гроба здравого смысла. У авто нельзя элементарно настроить управление на стрелочках!!! СПУСТЯ ПОЧТИ ГОД после выхода игры, нельзя нормально сделать так, чтобы не повторялся тот неудобный элемент, как было в The Crew 2, или чтобы управление не слетало при повторном заходе в игру. На своем примере (отн. TC2): когда в гонке или во фрируме в Wreckreation ты дергаешь мышкой или, наоборот, не трогаешь ее, камера ведет себя так, как ей вздумается. Тут остается только терпеть и страдать. С точки зрения управления, предполагается, что мы играем на WASD, а тормозить нужно на Ctrl. У меня же, например, ручник поставлен на пробел. Однако, проблема в том, что тормоз и взгляд назад были забинжены на точку и слэш. И прикол в том, что именно эти две последние функции постоянно, практически каждые несколько гонок, менялись местами, из-за чего тормозить было элементарно непонятно когда. Что до внутреннего наполнения, как может показаться даже по первым трейлерам и скриншотам, нас ждут гонки а-ля сюрреалистичные треки из GTA V Online. Но это буквально иллюзия, которая рассыпается в первые двадцать минут геймплея. Да, конечно, вы начинаете на стартовой точке (и вы проходите подобный трек), далее вас выпускают в открытый мир, где, как бы, обговаривают правила: мол, новые тачки добываются тем, что вы их встречаете рандомно в открытом мире и должны их разбить. После этого они добавятся к вам в коллекцию. Если хочешь улучшенную версию авто, пройди определенную классовую гонку, именно для этого авто. По миру игры разбросаны билборды, а также уникальные собирательные значки "живого микса". Что до самих собирашек и технических возможностей – по крайней мере, это единственное, за что можно похвалить эту игру в сравнении с Burnout. Если в Burnout тебе иногда нужно было вручную, без ускорения, добираться, чтобы пополнить нитро или элементарно сменить тачку, то именно за счет здешней фишки "живого микса" ты можешь, пусть и небогато, но хоть как-то, помимо окраски, менять авто находу: звук двигателя, цвет, нитро, покраску, стекла, диски. Но этого, опять же, очень мало. Учитывая, что гонки тут нацелены на разрушение и хаос. Ну и, соответственно, чем больше собираешь этих самых значков "живого микса", тем больше получаешь возможностей для тюнинга (и ни капли технически). С разбиванием билбордов открываются также новые секреты и тачки. Мир игры ты исследуешь вслепую, то есть каждая дорога ведет неизвестно куда – будь то заправка, парковка, где хранятся во фрируме все собранные машины, или, элементарно, различные гонки. Если в Burnout машины были поделены на трюковые, обычные (гоночные) и тяжеловесы, и от которых был смысл брать их на разные режимы, то тут разработчики в Wreckreation пытались как будто переизобрести велосипед: здесь авто у нас подразделены на гиперкары, танки и внедорожники. В игре есть обычные гонки по чекпоинтам благо, по которым не нужно ориентироваться вслепую, как это было, опять же, в Paradise. Гонки на наибольшее количество фрагов, где мы бьемся с противниками бок о бок, запускаем их в трафик и так далее: и тут, пожалуй, есть маленькое новшество: на некоторых видах можно бить только противников с синими квадратиками, а те, что ты сбиваешь с красными, дают штрафные 15 секунд пенальти и отбирают общее время. Есть также те самые гонки по импровизированным препятствиям, где то высоко, как в GTA V Online, но их буквально на весь игровой мир – раз, два, и обчелся. Ну и, пожалуй, наверное, максимум – это гонки по импровизированному бездорожью, по которому, соответственно, вы почти вслепую должны искать чекпоинты, чтобы доехать от одной точки к другой. Так что даже с точки зрения разнообразия гонок игра развлечь не способна. А что до самого плагиата Burnout – снова, если там мы улучшали свои водительские права за счет победы в гонках, то здесь разработчики снова переизобретают велосипед. У нас есть пять типов прав: минимальный уровень "K" и максимальный – "W". В конечном счете, их всего пять типов, и получается английское слово Wreck (хаха смешно). Дело все в том, что у каждой гонки есть определенные критерии, и можно получить от 1 до 6 очков. Соответственно, мотивация проста: чем больше фрагов, или если ты приезжаешь к финишу первым – больше получаешь очков. Больше очков – новый уровень прав. Ну, за права, соответственно, тоже – откроются 1-2 новых типа тачек. Но в остальном, контент в этой игре создаешь либо ты сам, либо, опять же, вслепую передвигаешься по пустому открытому миру. И вот открытый мир – это финальный костыль в игре. И проблема в том, что если в Paradise, даже с его DLC "Big Surf Island", было чем заняться, местность различалась – она была горной, густо городской и т.д, то здесь большинство трасс, я бы даже сказал, все трассы в игре – это просто безликие загородные серпантины, которые будто сточили из NFS: Hot Pursuit 2010 года, но при этом из них выкинули какие-либо интересные повороты, и хайвеи, да вообще, в принципе, реально интересные участки, на которых можно было максимум зажать нитро и нестись просто на кайфе. Нет, здесь просто примитивные, зачастую прямые, с очень резкими или, наоборот, слишком плавными поворотами, огромные, лесистые и очень редко пустынные местности, с иногда изменяющейся погодой. Никакого города или хоть чего то похожего на иллюзию жизни открытого мира. Потому что игра сама по себе безликая. Даже за счет музыки у нее нет какого-то определенного настроения, нету динамики, нету прогрессии по сложности. Вкупе с искусственным интеллектом, который еле-еле плетется, как будто боясь, что ты проиграешь из-за какой-то мелочи и невнимательности из-за чего большинство гонок проходится вообще на расслабоне, с выключенным мозгом и зажатой клавишей нитро (из-за чего кстати я негативно отношусь и к парадайс, ибо он однообразен и скучен). Причем, даже говоря о нитро, снова о тачках: если даже в том же Paradise нитро по-разному скапливалось, в зависимости от разрушений, от трюков, от самого гоночного процесса, то здесь у всех машин полностью убито поведение. В смысле, конечно, чувствуется, что кто-то быстрее, кто-то чуть медленнее, но поворачиваемость и накопление нитро за счет аварий, как раз таки идентичны друг другу, из-за чего нет желания пробовать что-то новое. Ибо, когда открывается какой-нибудь гиперкар, 360 км/ч, вряд ли, если этого не попросит гонка, ты пересядешь на что-то другое. Поэтому однозначно избегать любой ценой. [h3] Вывод: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3612049014 [i] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Благодаря вашей поддержке я продолжаю получать удовольствие от игр и написания обзоров! [/i]
Honestly its rare for me to write a review so here we go... so was sitting there going "man I wish there was a sequal to Burnout Paradise. I loved the shazbot out of that game." and next thing I know Im being recommended this game. So I do what I normally do and try the game out before I buy it and I was hooked. Sure this game lacks the polish of Burnout Paradise but lets face it. This s a way smaller studio, team and budget than Paradise had. BUT THAT BEING SAID it is an amazing game. sure it has more or less the same general feeling as Paradise. IE open world where you can pick what events you want to do by pulling up to the location, having unlockables such as billboards to smash as well as different items for live mix hidden thru out the game. This game feels way bigger than paradise and while sure there are open areas of just grass. its never a flat patch of grass. it feels like a world would feel like. in other areas there fleshed out areas with billboards and items to collect. the game rewards you for exploring and often i just enjoy driving around town trying to find the billboards and unlockables without worrying about the events. i enjoy the live mix cause i can more or less stop the game and edit the world at any given moment, add in some ramps, add in some jumps, make a track in the sky with loops. all done easily. This game is not perfect but IF you were a fan of Paradise at all you will enjoy this game and while yes if you are looking for Crash mode from Burnout its sadly not here. However that probably for the best considering a possible lawsuit.I feel a lot of Burnout fans would still enjoy this game none the less. loading times are here but its not too bad but once you get in the actual game itself there is no more loading. While the graphics are not next level they are quite ncie and very easily to look at. i like the detailing in the destruction modeling of the car its all seemless. I give this game a 8.5 out of ten. At full price at 40 this game is a good deal and on sale its a must grab buy for any Burnout fan.
I finally found a scratch for the 22-year-itch of Burnout3's Road Rage mode with no timer, once I unlocked the Road Rage creation mode. That's worth the price tag alone for me.
This is what you get when you ask A.I to create you a Burnout Paradise tech demo.
Alex Ward,我理解你们现在状况十分艰难(虽然可能已经那啥了)。 游戏别的地方我不挑你们毛病,毕竟经费有限技术有限人力有限都能理解。 不对键盘做优化我不说啥,我用手柄就是了;别扭的镜头视角总是在道路高低起伏时让你难以察觉前方的路况,我也不说啥了,我把镜头拉高不就得了;Road Rage有时间限制我也不说什么,毕竟这个设定BP里面就有,但是你往里面塞红箭头的车是几个意思?不撞就干扰你,不让你撞那些蓝箭头的正常对手,不小心撞了它们还会减时间,没个十年脑溢血弄不出这种设计吧?你们做BP的时候不是很鼓励玩家逮着每一个对手撞吗,现在咋还加限制了,是想让玩家爽呢还是想让玩家当个窝囊种? 最后,每次开比赛总把我氮气弄光是干什么?我好不容易攒的×4氮气条,一开比赛你全给我弄没了,还给我缩减到×2,×1? 你没事吧??? 4月5日更新评测,绷不住了,又发现新BUG。 你第一次进这个游戏跑的第一场比赛还记得吗?如果你没拿到第一名,那么后续再反复刷你永远拿不到第一,因为傻逼程序员没把检测名次代码写好,你明明全程领先,系统却判定你落后,666,什么傻逼东西,不好好对游戏做优化还想赚钱,贱不贱呐? 空中赛道也有很多瑕疵,比如那个大回环,车子速度快了有几率会磕甲沟炎损毁,特么的就不能好好把这玩意做好点吗?第一名直接掉到最后一名。 再有就是你这个逼天气,你们是多喜欢瞎眼阳光+雨雪天?这就算了,雨雪天你的车会极其难以控制,既不娱乐也不拟真。 就这么多,想吐槽的地方多着呢,懒得打字了,TFE,你们为啥解散裁员,好好想想自己的原因吧,不好好优化游戏还想着怎么赚钱,贱不贱呐?
When I heard Wreckreaction being announced two years ago. I was very excited and hyped. The game got delayed but was being developed at least. As time wore on I became a bit more skeptical that this was going to be another dud from the negativity the game was getting during development and launching. When it did release the game was pretty good but still needing fixing. I waited a while and came back to play, and boy was I NOT DISAPPOINTED in how the game turned out. I have been hooked playing nonstop this past week complete ling all the road rage challenges and more events. The customization of creating your own events and world building is top notch. It really is like burnout paradise meets track mania with some need for speed fun of cop cars tossed into it. However, the game still has bugs, but at least it is tolerable to play. Some noticeable ones are inconsonant AIs, crash physics can be messed up when you hit an object when it should have been a defendant crash it doesn't turn into a crash, or crashing into a object at low rate of speed it turns into a crash. Another issue with crashing has the car sometimes randomly rubberbanding backwards when colliding with a solid object. Another bug sometimes the time of day can be effected when restarting an event when you fail and retry. All in all it isn't as bad as what it could be for what has been accomplished with this game. The game will take time and commitment to play. The time of day changes along with the weather for events which adds to the challenge, but the game has been made easier with added things such as being able to start first, extra lives in road rage events. That in mind the dev team is currently very underfunded and deserves more praise for what they have accomplished with little recourses and the time they have put into making this game. They have setup a patreon if anyone wants to help support the game. As far as I am aware it is a one time purchase with no DLC content with everything being added into the game with slow updates. My hope is that crash mode will finally being introduced into the game sooner or later. Overall the game still needs some minor fixing and with more funding and hopefully a growing community for the game. I hope this underserving gem that was dealt a bad hand gets the limelight it deserves. I'd give a solid 8/10. The world is breathtaking and open but seems a bit too big for a arcade like game. The graphics and visuals are breath taking. Thew gameplay and mechanics are fun, but could still use some tweaks. I look forward to see what TFE can cook up with more support with this game.
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