
Sneak and smash your way through this fiendishly addictive comedy-puzzle-adventure
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a fun game. However sometimes the puzzeling can get boring. Yes it is a puzzle game, but how can anybody ever get to work when they have to move a heavy battery a normal person can't move every day? When I started I tried to finish every single room, but half way I gave up on that. Still did several puzzles, but lucky Strump helped me through the remaining puzzles. The story itself is fun and I am glad I bought the game. The best part of the game is that you only need to solve a puzzle room once and then can just pass through it. Unless you asked Strump to open the door for you.
Ой, да ну. В мусор.
sympas, on a la possibilité de recevoir de l'aide si on est vraiment coincé. pou moi le plus compliquer etait les image secrète e les egnime de la gypsie
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's the kind of game I wish I could make some day. Very enjoyable and surprisingly deep experience where I as a player could see the developer made this game with passion.
10 year anniversary update! Thanks to Brawsome for keeping this game alive!
It's basically Sokoban/Chip's Challenge with 90s point 'n click adventure style humor, and for what it is it's actually really enjoyable. I bought this game around when it came out, only finished it for the first time around 5 years ago, just finished replaying it and I'm honestly kind of a fan by now. The gameplay is fun and satisfying overall, and if you like amusing flavor text, oh boy are you going to get it. Almost everything that isn't a floor tile or blank wall can be interacted with and each background object has unique commentary from the protagonist Lucas in both human and werewolf form. On top of that, every single room has unique developer commentary. I feel like the huge amount of flavor text acts as a treat to enjoy in between puzzles. There are some puzzles where you have to repeatedly walk around to each side of a box just to move it a single square each time, which often feels tedious especially with Wolf Lucas's reduced walking speed. The gameplay is more about being methodical with maneuvering objects through tight spaces than getting an a-ha moment and then quickly solving the puzzle. The difficulty can be pretty uneven, for example the final area has some puzzles that feel embarrassingly easy and then the very next room might have you begging your detective buddy (the built-in hint system) to solve it for you after accidentally rendering the puzzle unwinnable more than a dozen times in a row. The art direction and music are both above average and make the game feel special, the city of Feyre has a very distinct feel that's bolstered by the intentionally-sorta-ugly character designs and the moonlit carnivalesque setting. The soundtrack is lowkey and stays in the background while you focus on puzzles but adds a lot to the atmosphere. A very charming little 10-15 hour puzzle/adventure that punches above its weight. Kind of a bummer that it's so completely and totally obscure, but that does let me call it a hidden gem.
Quite charming. A very solid puzzle game. Now that it got updated with widescreen support I can wholeheartedly recommend it.
This is the classic Sokoban game with a modern twist. Very well done!
Good puzzle game that's easy to get into.
Empfehlen würde ich es für jeden der Rätselspiele mag und Werwölfe zudem ist der Humor genau nach meinem Geschmack. Englischkenntnisse sind bei dem Spiel Grundvoraussetzung. Die einzige Kritik die ich an dem Spiel habe ist dass die Rätsel meines Erachtens zu leicht und zu eintönig sind. Für mich ist das Spiel eine 7/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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