
Felix The Reaper is a challenging and strict 3D puzzle game about bringing humans into deadly situations. You are Felix, the ever-dancing bringer of death, who just so happens to be dangerously in love with Life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0/day in the week after.
About



Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 217reviews | 80% | — | $31.5K |
| $5.99 | 339ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很赞的关卡制走格子解谜游戏,核心玩法围绕阴影与阳光展开,需要规划移动路线,在有限空间内完成目标。玩法设计十分有创意,随着关卡推进,机关和规则逐渐增加,解谜过程颇有挑战性。 画面识别度很高,场景与人物建模虽然采用卡通风格,但细节处理相当精致,整体视觉效果很舒服。音乐则是本作的一大亮点,收录了十几首BGM,并且可以在关卡中自由切换,每首曲目都有不错的质量,配合轻松诙谐的美术风格十分契合。 不过游戏难度偏高,想要完美通关几乎要求每一步都不能出错。即使已经规划出最优路线,只要多操作一次,也会导致整个关卡直接失败,容错率相当低。剧情虽然有,但篇幅较短,更多只是作为玩法之外的点缀,存在感并不强。 总体而言,这是一款创意出色的解谜游戏,视听表现也十分优秀,但过低的容错率让完美通关变得相当苛刻。
[h3] Felix the Reaper [/h3] Felix the Reaper é um excelente jogo de puzzle, daqueles que realmente fazem você queimar os neurônios. Em vários momentos eu ficava quebrando a cabeça achando que a solução era algo super complexo, quando na verdade a resposta estava bem na minha cara, o óbvio que o cérebro insiste em ignorar. [i] Felix the Reaper is an excellent puzzle game, the kind that really makes you burn some brain cells. Many times, I found myself racking my brain thinking the solution was something super complex, when in reality the answer was right in front of me, the obvious thing the brain insists on ignoring. [/i] [h3] Mecânicas: | [i] Mechanics: [/i] [/h3] As mecânicas são muito criativas e bem pensadas. O uso de objetos para criar sombras e a possibilidade de alterar a direção dos raios solares trazem um desafio constante. O grande diferencial é que o personagem só pode se mover na sombra, ao tocar o sol, ele “morre”. Isso força o jogador a pensar cada movimento com cuidado e transforma algo simples em um puzzle bem interessante. [i] The mechanics are very creative and well thought out. Using objects to create shadows and being able to change the direction of sunlight creates a constant challenge. The game’s biggest twist is that the character can only move in the shadows, touching sunlight means he “dies.” This forces the player to carefully plan every move and turns a simple idea into a very engaging puzzle. [/i] [h3] Gameplay e Progressão: | [i] Gameplay and Progression: [/i] [/h3] O jogo é curto, mas muito bem aproveitado. Cada mapa conta uma pequena parte da história, que vai sendo revelada conforme você avança pelas fases de cada capítulo. Além disso, novos elementos vão sendo introduzidos aos poucos, incrementando a gameplay sem ficar confuso ou cansativo. [i] The game is short, but very well paced. Each map reveals a small part of the story, which unfolds as you progress through the stages of each chapter. On top of that, new elements are gradually introduced, expanding the gameplay without becoming confusing or tiring. [/i] [h3] Ambientação e Trilha Sonora: | [i] Atmosphere and Soundtrack: [/i] [/h3] A trilha sonora combina muito bem com cada mapa e ajuda bastante na imersão. A estética do jogo é bem característica e conversa diretamente com o clima meio sombrio, mas ao mesmo tempo leve e estilizado da proposta. [i] The soundtrack fits each map perfectly and greatly enhances immersion. The game’s aesthetic is very distinctive and directly matches the slightly dark, yet light and stylized tone of the experience. [/i] [h3] Considerações Finais: | [i] Final Thoughts: [/i] [/h3] No geral, Felix the Reaper é um jogo que eu recomendo fortemente para quem gosta de puzzle. Ele consegue ser simples na proposta, mas nem de longe fácil. Em alguns momentos chega até a dar um leve estresse, não pela dificuldade injusta, mas por perceber o quão óbvia era a solução depois de errar várias vezes. Mesmo assim, vale muito a experiência: é um joguinho criativo, inteligente e bem feito. [i] Overall, Felix the Reaper is a game I strongly recommend to puzzle fans. It manages to be simple in concept, but far from easy. At times it can even cause a bit of frustration, not because the difficulty is unfair, but because you realize just how obvious the solution was after failing several times. Even so, it’s absolutely worth the experience: a creative, smart, and well-crafted little game. [/i]
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Reviews, worldwide (the counter carries no country): 50.8/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Traditional Chinese, Turkish +2 more
| $9.99 |
| 131ratings |
| 77% |
| — |
| not modelled |
| $0.99−90% | 41ratings | 70% | — | not modelled |
| $0.99−90% | — | 80% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Here is my review for Felix the Reaper: The game stars a grim reaper going on duty to murder folks as part of his day (as reaping is a profession in this world). The game is a puzzler with two mechanics. First you move the shadows horizontally or vertically; as, reapers fear the sun. So you are doing rounds of the floor is lava. Secondly, you pick up and move objects in order to cast shadows to allow you to move further. Each world has about five stages, which leads to the final murder. These missions can be somewhat confusing as it's not always clear what your ultimate objective is. Some are "kill guy" and others are "burn dog" or "bird scare". So it can be somewhat confusing on what you're trying to do and what exact location you're taking an item. The story is tacked on and largely irrelevant. You are Felix doing your job. Your boss is Patrick Stewart (who gives like one voice line per world), and you are in love with an angel. This is mentioned at the start of the game and the finale. Not much in between. For a total of about twenty stages. Overall, it's a decent puzzler. Depending on your brain juice level, it can be incredibly easy or quite frustrating.
Puzzle game with with stylistic art, from visual to auditory. There might be something good here. I couldn't find it, but this is not exactly my type of game. I was already frustrated at the tedious gameplay when I found the level-breaking bug, and that was that. The art is... something. I'm sure someone thinks this is very cute. I was more or less annoyed with the "gross cute" visuals. Felix's cute little dancing was cool, but it basically had nothing to do with the game. The music, which should be a big draw, was good but did not fit the vibe of Felix's little dances or the game itself. A gem? Probably not. A playable game? For someone that is not me, sure.
Единственный плюс этой игры это то, что она красиво сделана, визуальный стиль необычный. Музыка, головоломки, сюжет и "обучение" просто бесит. Меня хватило только на 4 уровня. Похоже этой озвучкой вдохновлялись создатели Биомутанта. Уровни сильно захламлены, управление неудобное. Не понравилось, что каждый раз при неправильном выборе ракурса света тебя ослепляет хаешкой и ты ловишь оглушение. На телефон ее стоило выпускать, а не на другие платформы.
A lot of talent went into this... I like the art I like the music I like the bit of story there is But... the gameplay just... isn't right.... I feel like the biggest issue is how slow it feels to iterate... and the things that you need to do to get the ... what are they, brains also feel like they don't work. Sadly, can not recommend.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url]. Grid puzzler; pick up “boxes” and drop them wherever, either to cast shadows or activate switches. But step into the sun and die. Unfortunately this game is a triumph of style over substance. It is very highly produced: good graphics, fun music, fun animation, and a pretty entertaining storyline. However, the gameplay seems to be what they didn’t bother perfecting. The task is pretty much the same over and over again, move a box from position A to B. In order to obscure this, they randomly permute what the box is, from a person who “needs” to be murdered to a barrel of beer. But at its heart it is still the same box and the same rules. Indeed, this sometimes just makes it hard to figure out what the win position is, AKA where exactly "B" actually is. If it were just an object-moving puzzle it would be super bland, especially since you just pick up objects rather than pushing them. The major twist is having to stay out of the sun and being able to place objects to cast a shadow. However, yet again they’ve insisted on stylistic choices over making it easy to tell how much of a shadow something is going to cast, and what direction the shadow will be when the sun rotates (one of your super powers, which is never explained). In the end, I wish that they had done all this polish in a game that was actually fun. Or if the game was just actually fun and didn’t have all the polish. Indeed, they didn’t even bother to make the gameplay particularly robust, with objects that seem to be impossible to pick up the first time you try to and that disappear for no clear reason and reappear later. I mean maybe it’s for a reason. A stylish one, no doubt.
3d stratejik bir bulmaca oyunu çizimler güzel oyun da kaliteli güzel oynanır
Если проходить игру и пытаться пройти тяжёлые уровни. То игра кажется хорошей. А если начать собирать Черепочки за каждый простой уровень то начинается кошмар: 1) Флексящий герой который единственный двигается когда всё вокруг замерло ( Бесит на первом-же уровне) 2) Мисклики с учётом ограниченного количества действий. А промахиваться будешь постоянно. 3) когда машина отьехала но ещё не доехала ,а персонаж думает что дорога ещё перекрыта. Туда же возможности приказа поставить ящик перс ещё не доделал это действие а случайно перешёл на следующее если мискликнул на карте. или просто отмена дейтвия если нажал мышкой вне карты. 4) Игра и таймер останавливаются если ты в оконном режиме перешёл на другое окошко это и баг и фича. 5) Музыка так себе опять же под окно сойдёт или если вы что-то ещё слушаете но не в коем случае не слушайте ОСТ игры. 6) Когда проходишь уровни скипается сразу и дрочка у лифта и вместе с ней ролик. Неважно начало это уровня или конец, но если начальную ролик можно из меню пересмотреть, то финал Фигушки. Перепроходи уровень заново и не скипай финальную Дрочку лифта. Неужели нельзя было скипать только лифт а ролик проигрывать отдельно. ?) Или в меню где-нибудь посмотреть всю истории, но нет там есть только вступление и эпилог + куча мусорной инфы о персонажах и о смысле смерти в истории Человечества.
Однажды Google Play выдал мне эту игру на главной странице. А потом я узнала, что разработчики считают эту игру разочарованием. Лично для меня это не совсем так. Мне нравятся пухляшные персонажи, а также персонафицированная Смерть. А здесь прямо комбо. Ещë и Бетти такая же пышная мадам. Идиллия~ Я вижу с каким старанием делалась данная игра. Мне было интересно читать исторические справки о смерти и связанные с ним вещи. Мне понравилась музыка, понравились персонажи (хотелось бы ещë немного лора, и смог ли Феликс пригласить Бетти на танец). Понравилось то, как Феликс двигается. И локации тоже ничего. Однако сами головоломки по сложности это какой-то рандом. Особенно под конец. Ибо один уровень ты можешь пройти нормально и на одном дыхании, а на другом уже натурально мозги кипят (и даже подсказки не помогают). А ещë из-за ракурса камеры, управление на геймпаде не самое приятное. Конкретно, когда тебе надо положить предметы куда-либо, кроме земли, то приходится приближать камеру поближе. Иначе просто никак. Я видела мнение, что игре не помешал бы мультиплеер (играть за Бетти, ура-ура). Тем более концовка будто на это намекает. С этим я согласна, и было б ещë здорово (хоть и маловероятно) увидеть редактор карт.
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Players by region
Where this game's players are, estimated from review languages.
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