
Felix The Reaper is a challenging and strict 3D puzzle game about bringing humans into deadly situations. You are Felix, the ever-dancing bringer of death, who just so happens to be dangerously in love with Life.
Modeled estimate, not a reported figure. How we estimate →
Media
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3] Felix the Reaper [/h3] Felix the Reaper é um excelente jogo de puzzle, daqueles que realmente fazem você queimar os neurônios. Em vários momentos eu ficava quebrando a cabeça achando que a solução era algo super complexo, quando na verdade a resposta estava bem na minha cara, o óbvio que o cérebro insiste em ignorar. [i] Felix the Reaper is an excellent puzzle game, the kind that really makes you burn some brain cells. Many times, I found myself racking my brain thinking the solution was something super complex, when in reality the answer was right in front of me, the obvious thing the brain insists on ignoring. [/i] [h3] Mecânicas: | [i] Mechanics: [/i] [/h3] As mecânicas são muito criativas e bem pensadas. O uso de objetos para criar sombras e a possibilidade de alterar a direção dos raios solares trazem um desafio constante. O grande diferencial é que o personagem só pode se mover na sombra, ao tocar o sol, ele “morre”. Isso força o jogador a pensar cada movimento com cuidado e transforma algo simples em um puzzle bem interessante. [i] The mechanics are very creative and well thought out. Using objects to create shadows and being able to change the direction of sunlight creates a constant challenge. The game’s biggest twist is that the character can only move in the shadows, touching sunlight means he “dies.” This forces the player to carefully plan every move and turns a simple idea into a very engaging puzzle. [/i] [h3] Gameplay e Progressão: | [i] Gameplay and Progression: [/i] [/h3] O jogo é curto, mas muito bem aproveitado. Cada mapa conta uma pequena parte da história, que vai sendo revelada conforme você avança pelas fases de cada capítulo. Além disso, novos elementos vão sendo introduzidos aos poucos, incrementando a gameplay sem ficar confuso ou cansativo. [i] The game is short, but very well paced. Each map reveals a small part of the story, which unfolds as you progress through the stages of each chapter. On top of that, new elements are gradually introduced, expanding the gameplay without becoming confusing or tiring. [/i] [h3] Ambientação e Trilha Sonora: | [i] Atmosphere and Soundtrack: [/i] [/h3] A trilha sonora combina muito bem com cada mapa e ajuda bastante na imersão. A estética do jogo é bem característica e conversa diretamente com o clima meio sombrio, mas ao mesmo tempo leve e estilizado da proposta. [i] The soundtrack fits each map perfectly and greatly enhances immersion. The game’s aesthetic is very distinctive and directly matches the slightly dark, yet light and stylized tone of the experience. [/i] [h3] Considerações Finais: | [i] Final Thoughts: [/i] [/h3] No geral, Felix the Reaper é um jogo que eu recomendo fortemente para quem gosta de puzzle. Ele consegue ser simples na proposta, mas nem de longe fácil. Em alguns momentos chega até a dar um leve estresse, não pela dificuldade injusta, mas por perceber o quão óbvia era a solução depois de errar várias vezes. Mesmo assim, vale muito a experiência: é um joguinho criativo, inteligente e bem feito. [i] Overall, Felix the Reaper is a game I strongly recommend to puzzle fans. It manages to be simple in concept, but far from easy. At times it can even cause a bit of frustration, not because the difficulty is unfair, but because you realize just how obvious the solution was after failing several times. Even so, it’s absolutely worth the experience: a creative, smart, and well-crafted little game. [/i]
Here is my review for Felix the Reaper: The game stars a grim reaper going on duty to murder folks as part of his day (as reaping is a profession in this world). The game is a puzzler with two mechanics. First you move the shadows horizontally or vertically; as, reapers fear the sun. So you are doing rounds of the floor is lava. Secondly, you pick up and move objects in order to cast shadows to allow you to move further. Each world has about five stages, which leads to the final murder. These missions can be somewhat confusing as it's not always clear what your ultimate objective is. Some are "kill guy" and others are "burn dog" or "bird scare". So it can be somewhat confusing on what you're trying to do and what exact location you're taking an item. The story is tacked on and largely irrelevant. You are Felix doing your job. Your boss is Patrick Stewart (who gives like one voice line per world), and you are in love with an angel. This is mentioned at the start of the game and the finale. Not much in between. For a total of about twenty stages. Overall, it's a decent puzzler. Depending on your brain juice level, it can be incredibly easy or quite frustrating.
Puzzle game with with stylistic art, from visual to auditory. There might be something good here. I couldn't find it, but this is not exactly my type of game. I was already frustrated at the tedious gameplay when I found the level-breaking bug, and that was that. The art is... something. I'm sure someone thinks this is very cute. I was more or less annoyed with the "gross cute" visuals. Felix's cute little dancing was cool, but it basically had nothing to do with the game. The music, which should be a big draw, was good but did not fit the vibe of Felix's little dances or the game itself. A gem? Probably not. A playable game? For someone that is not me, sure.
Единственный плюс этой игры это то, что она красиво сделана, визуальный стиль необычный. Музыка, головоломки, сюжет и "обучение" просто бесит. Меня хватило только на 4 уровня. Похоже этой озвучкой вдохновлялись создатели Биомутанта. Уровни сильно захламлены, управление неудобное. Не понравилось, что каждый раз при неправильном выборе ракурса света тебя ослепляет хаешкой и ты ловишь оглушение. На телефон ее стоило выпускать, а не на другие платформы.
A lot of talent went into this... I like the art I like the music I like the bit of story there is But... the gameplay just... isn't right.... I feel like the biggest issue is how slow it feels to iterate... and the things that you need to do to get the ... what are they, brains also feel like they don't work. Sadly, can not recommend.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url]. Grid puzzler; pick up “boxes” and drop them wherever, either to cast shadows or activate switches. But step into the sun and die. Unfortunately this game is a triumph of style over substance. It is very highly produced: good graphics, fun music, fun animation, and a pretty entertaining storyline. However, the gameplay seems to be what they didn’t bother perfecting. The task is pretty much the same over and over again, move a box from position A to B. In order to obscure this, they randomly permute what the box is, from a person who “needs” to be murdered to a barrel of beer. But at its heart it is still the same box and the same rules. Indeed, this sometimes just makes it hard to figure out what the win position is, AKA where exactly "B" actually is. If it were just an object-moving puzzle it would be super bland, especially since you just pick up objects rather than pushing them. The major twist is having to stay out of the sun and being able to place objects to cast a shadow. However, yet again they’ve insisted on stylistic choices over making it easy to tell how much of a shadow something is going to cast, and what direction the shadow will be when the sun rotates (one of your super powers, which is never explained). In the end, I wish that they had done all this polish in a game that was actually fun. Or if the game was just actually fun and didn’t have all the polish. Indeed, they didn’t even bother to make the gameplay particularly robust, with objects that seem to be impossible to pick up the first time you try to and that disappear for no clear reason and reappear later. I mean maybe it’s for a reason. A stylish one, no doubt.
3d stratejik bir bulmaca oyunu çizimler güzel oyun da kaliteli güzel oynanır
Если проходить игру и пытаться пройти тяжёлые уровни. То игра кажется хорошей. А если начать собирать Черепочки за каждый простой уровень то начинается кошмар: 1) Флексящий герой который единственный двигается когда всё вокруг замерло ( Бесит на первом-же уровне) 2) Мисклики с учётом ограниченного количества действий. А промахиваться будешь постоянно. 3) когда машина отьехала но ещё не доехала ,а персонаж думает что дорога ещё перекрыта. Туда же возможности приказа поставить ящик перс ещё не доделал это действие а случайно перешёл на следующее если мискликнул на карте. или просто отмена дейтвия если нажал мышкой вне карты. 4) Игра и таймер останавливаются если ты в оконном режиме перешёл на другое окошко это и баг и фича. 5) Музыка так себе опять же под окно сойдёт или если вы что-то ещё слушаете но не в коем случае не слушайте ОСТ игры. 6) Когда проходишь уровни скипается сразу и дрочка у лифта и вместе с ней ролик. Неважно начало это уровня или конец, но если начальную ролик можно из меню пересмотреть, то финал Фигушки. Перепроходи уровень заново и не скипай финальную Дрочку лифта. Неужели нельзя было скипать только лифт а ролик проигрывать отдельно. ?) Или в меню где-нибудь посмотреть всю истории, но нет там есть только вступление и эпилог + куча мусорной инфы о персонажах и о смысле смерти в истории Человечества.
Recommended for those who love extremely difficult puzzle games. Personally, I found the puzzles far too challenging and, at times, downright frustrating. The time trials, in particular, were the most frustrating part for me. But if you're looking for a serious challenge, this game certainly delivers.
(Эмо стих) Кофе много пью я в день, За спиною моя тень, И со мною мир теней Из дня и в День, Из Дня и В День Он приследует меня Тихо за собой маня Вот такая магия Но я вижу белый Свет Белый Свет спасёт от бед Красный Свет даёт ответ А Люблю, я или нет Да, возможно я поэт Да люблю я этот Свет Этот Свет даёт свободу Иногда смотрю на воду, Иногда смотрю на звёзды Иногда смотрю на Небо Знаю Есть Любовь здесь где то
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Traditional Chinese, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Deputinization | $6.4K | 52 | 98% | $5.97 |
| Agricultural Simulator: Historical Farming | $6.4K | 114 | 19% | $1.49 |
| Island Defense | $6.4K | 122 | 53% | $1.99 |
| Session Notes: Route 404 | $6.4K | 64 | 72% | $2.99 |
| Hell Division | $6.4K | 237 | 74% | $0.97 |
| Teleportals. I swear it's a nice game | $6.4K | 322 | 96% | $0.99 |