
A psychological horror of seeking satisfaction on the border of two intertwining worlds. An intriguing plot with erotic and occult themes guides the player's character through the Yelvertons' Victorian mansion and a perverse land inspired by Lovecraft's works and paintings of Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
About


Jonathan Moon receives a letter from his wife who has gone missing a year before. Following the information from the message, he heads for a secluded mansion where an eldritch, occult ceremony takes place.
Gates to another world - the profane, perverse land of Lusst’ghaa are opened.

Move in both a Victorian mansion and Lusst’ghaa - an alien dimension filled with otherworldly creatures. Lusst’ghaa used to be similar to our earth until the local beings decided to undergo total degeneration at their own wish. Through experiments, they transformed their bodies so that they could never cease to experience carnal delights. Hundreds of years have passed since that metamorphosis and Lusst’ghaa is now a land overgrown with alien vegetation and full of monstrosities squirming in a never-ending ecstasy.

Erotic and occult themes
World design inspired with works of Lovecraft, Giger & Zdzisław Beksiński
Exploring a Victorian mansion and the world of Lusst’ghaa
Using portals to traverse between two alternative realities
Searching for hidden items to unlock side stories find out more about the game’s backstory
Escaping the creatures of Lusst’ghaa
Original soundtrack by a known composer (Draco Nared)

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I dont like how you open doors.
There are two major issues I have with this game. Firstly, it's a horror game that isn't scary. It's essentially a walking simulator, there's a few parts where you do other things, but mostly you're just walking around and looking at vaguely lovecraftian stuff. If you went to a museum dedicated to HP Lovecraft it would look pretty much identical. Secondly, it's an erotic game that isn't sexy. The models are basic, and what little sexual content you actually see is usually happening in the corners of barely lit rooms. Nothing sexually erotic, nor sexually horrifying, actually happens or is done by your character, nor do you really see anything. For an erotic horror game, they seem to think the height of erotic horror is dead bodies that are, gasp, also naked. And of course tentacle blobs with vaginas. If the game included some more interesting gameplay elements, it would be more fun to play. If the game included things that were actually erotic, or horrifying, or both (seriously there are so many taboos that could be explored but you went with...generic rape and Amnesia-style dead bodies. they don't even ♥♥♥♥ the dead bodies), it would be more fun to play. As is, I would have a better erotic horror experience by playing Amnesia with porn audios in the background.
this is a horror game that isn't scary and a sexual game that's barely sensual. the scares are very easily avoidable and the sex stuff can only be seen from an outsider's perspective, as a passerby. there can be a lot of horror from having a sexual experience inflicted upon the player character and this game is not willing to experience that in the slightest. it is also giger-esque to the point of parody, if that's your thing
[h2]6 / 10[/h2] Overall, I found it interesting, even if it becomes somewhat predictable at times. I've always enjoyed stories involving cults and occult themes, so this game immediately caught my attention. While it does some things well, I also feel like it falls short in a few important areas. If you're looking for an unusual story and something a bit different from the average game, there's a good chance you'll enjoy this. It's not very long, which helps keep the experience from dragging on, and the puzzles are simple enough that you won't spend hours stuck on them. My biggest issue with the game is probably the ending section. The "fight" with Willard felt incredibly underwhelming, and calling it a fight is being generous. Running around and waiting for him to use his power so you can continue felt pretty disappointing and anticlimactic. There are a few tense moments throughout the game, but I wouldn't really consider it a true horror experience. It's more focused on atmosphere, mystery, and its strange world than on actually scaring the player. In the end, I don't regret playing it, but I can only really recommend buying it during a big sale, something like 80–90% off. At full price, I'd suggest spending your money elsewhere. The game had a lot of potential and several things could have been done better, but despite its flaws, it was still a worthwhile experience.
[b] P. S. Если сложно пройти игру, используй мое руководство: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] НАXER NSFW [/h1] Lust for Darkness — это очередной любительский хоррор-бродилка от первого лица, где у игрока нет никакой возможности защититься, а смысл всего происходящего полный бред. Изначально проект мог бы стать интересным высказыванием на тему пороков и обличения похоти в частности, но вместо глубокой метафоры получилась какая-то нелепая эксплуатация. Вместо вдумчивого осуждения человеческих слабостей игра просто вываливает на игрока примитивную грязь не вызывающую никаких эмоций. Сюжет про Джонатана Муна, который ищет пропавшую год назад жену после странного письма, явно пытается заигрывать с завязкой в духе Silent Hill 2, но исполнение тут максимально слабое. Игровой мир разделен на две части: обычный особняк и параллельное измерение "Лустха" — мир гнили, мяса и щупалец. Перемещения между ними через порталы и бесконечные однотипные головоломки в духе «соедини линии» крайне примитивны и игру особо не разбаляют. Осн. лор подается через 15 собирательных предметов, смысл которых сводится к одной мысли: «люди захотели бесконечного удовольствия, поэтому решили предаться разврату». Графически игра выглядит плохо. Баги никто не отменял — например, можно запросто провалиться под текстуры особняка прямо в начале прохождения пути. Вместо того чтобы пугать атмосферой, игра подсовывает трехмерные модели интимных игрушек, которые можно крутить в инвентаре игры. Даже механика с маской, которая подсвечивает невидимые стены и красный туман, не спасает ситуацию, а лишь добавляет нудной беготни по заранее проложенным дорожкам в воздухе. Нормальных боссфайтов тут нет, всё ограничивается парой всратых побегушек от нелепого и совсем не страшного антагониста. Вся игра проходится часа за два, и финал выглядит максимально примитивно: [spoiler] культисты внезапно осознают ошибочность своих идей и решают предать лидера просто потому, что в сюжет пришел главный герой - а злодей вообще выпиливается. хотя изначально хотел убить ГГ изнасиловав его жену. А В КОНЦЕ ОНА ТАКАЯ: "А ДАВАЙ ПОТРAXAEMСЯ, АНТОГОНИСТ БЫЛ ПРАВ! (ХОТЯ ЭТА ШАБОЛДА ВРОДЕ КАК ВЫСКАЗЫВАЛАСЬ В ЭПИЛОГЕ, ЧТО ВИНОВАТА В СОБСТВЕННОМ ИСКУШЕНИИ И ЧУТЬ ЛИ НЕ ИЗМЕНИЛА МУЖУ!!!) [/spoiler] Все события поданы наивно и даже не столько грязно, сколько скучно. Если вы ищете проект, который заставит задуматься или предложит интересные образы, то эта игра не про это. [h3] Вывод: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3612049014 [i] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Благодаря вашей поддержке я продолжаю получать удовольствие от игр и написания обзоров! [/i]
[b]If you remove all the supernatural elements, you get a quite dynamic detective thriller.[/b] After being abducted, the girl leaves a clue for her husband on where to find her. Setting off to rescue her right away, our protagonist encounters a cult and realizes things are far more twisted than they seem. Equipped with a mask, we explore locations one by one, searching for the truth. This game is pretty average. The jumpscares don’t really land, the gameplay is basically a linear walking sim with long cutscenes, and the nudity is minimal. Even so, the story is actually quite engaging, and the visuals are highly detailed. I loved how much attention went into the little things. As for the downsides, the UI was a bit lacking. Sometimes it was confusing where to go, so a few hints wouldn't have hurt. (Just a heads-up: to progress, you often need to inspect a mask or a figurine to trigger the next script.) Overall, it's a very good story-driven game for an evening. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
I had conversations on the buss with strangers that were longer and more interesting than this game.
One surprisingly effective way to learn good game design is by studying bad examples—this game being a perfect case. Within the first hour alone, I needed more tutorials than I typically do over the entirety of most games. You’re constantly opening boxes, interacting with furniture, and moving through rooms—not because it adds anything meaningful, but simply to stay busy. None of it meaningfully impacts the gameplay or the story; it just feels like filler designed to stretch playtime.
Normalmente me alargo en las reseñas, pero tengo que reconocer que en este juego no lo voy a hacer demasiado, porque desgraciadamente me ha parecido un juego muy flojo, la verdad. La historia contiene algo de sexo (ni muy frecuente ni tampoco tiene mucho peso. Me ha sonado más a buscar el morbo que lo que da de sí mecánicamente, que es 0). Una secta, una mujer desaparecida y un marido que entra en una mansión tras recibir una carta. El juego tiene una historia previsible hasta el final, que tiene un girito, pero que siendo un juego que no te ha dado mucho durante lo que dura, pues tampoco me emociona. Jugablemente no hay mucho que hacer, y me encantan este tipo de juegos, pero en este ni hay mucho que leer, ni el contexto de la historia me parece que atrape. Si buscas terror u horror... Pues yo no he visto. Un poquito de tensión en algún momento pequeño, pero nada más, y me lo he jugado a oscuras y con cascos. También tiene puzzles, pero son sencillísimos todos. No se combate de ningún modo, sólo se huye. El "enemigo final", tela también... En fin, no he visto nada medianamente relevante ni inspirado. Una pena.
Gameplay was a little obtuse. Kept thinking there was "more" to do. Wish there was a star rating rather than a polar like or dislike button. I'd give it 3/5, just for vibes. The game is much funnier than it is scary, but there are some jump scares that got me. It was *fun*, but I was overthinking everything. Kept finding all of the seemingly pointless statues across the game, not really understanding their purpose - until the VERY end of the game where I just happened to be wearing the mask thing and text showed up for reading on one of the things. regarding the "lust" part, naturally the whole sex cult is kind of the main narrative focus of the game. But the game felt less sexy and more pervy at times with the voyeuristic on looking that is set up for the player. The 'Sexiest' part of the game is probably the literal statues and architectures that have a sense of *art* to them. Regarding the "darkness" part. Its like its trying to do hellraiser, but instead of pain and gore its just ♥♥♥♥♥♥♥, and then moments of "oh look, they got ♥♥♥♥♥♥ to death by a other dimensional tentacle-branch-thing." Like instead of the Hellraiser "Pain is pleasure" this goes into "Pleasure is Pain" direction? but even then that's still kind of not clearly defined. NOW BIG CAVIATE to that previous statement. According to the achievements and the "side quest" statues - I didn't get any of the information for those things at all - so I'm assuming I will actually *learn* something about the cult and the myth of the game in another playthrough where I'm more thorough. BUT, that seems sort of ♥♥♥♥♥♥♥♥, as I felt like I was actively searching for *ANYTHING* that wasn't just 'move forward with the plot' - when in reality, I just needed to wear the mask and read the statues? Hangout during some more dialogue moments? I'm hoping the sequel fixes some of these issues. TL;DR: Strap me to the eternal ♥♥♥♥ machine.
Related
Related
Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Quake 4 | $1.5M | 3.9K | 88% | $14.99 |
| Mycopunk | $1.5M | 4.6K | 89% | $14.99 |
| RollerCoaster Tycoon® 3: Complete Edition | $1.5M | 2.6K | 87% | $19.99 |
| We Love Katamari REROLL+ Royal Reverie | $1.5M | 2.6K | 96% | $29.99 |
| Drop Duchy | $1.5M | 3.1K | 90% | $8.99 |
| Submerged | $1.5M | 4.3K | 76% | $19.99 |