
A psychological horror of seeking satisfaction on the border of two intertwining worlds. An intriguing plot with erotic and occult themes guides the player's character through the Yelvertons' Victorian mansion and a perverse land inspired by Lovecraft's works and paintings of Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
About


Jonathan Moon receives a letter from his wife who has gone missing a year before. Following the information from the message, he heads for a secluded mansion where an eldritch, occult ceremony takes place.
Gates to another world - the profane, perverse land of Lusst’ghaa are opened.

Move in both a Victorian mansion and Lusst’ghaa - an alien dimension filled with otherworldly creatures. Lusst’ghaa used to be similar to our earth until the local beings decided to undergo total degeneration at their own wish. Through experiments, they transformed their bodies so that they could never cease to experience carnal delights. Hundreds of years have passed since that metamorphosis and Lusst’ghaa is now a land overgrown with alien vegetation and full of monstrosities squirming in a never-ending ecstasy.

Erotic and occult themes
World design inspired with works of Lovecraft, Giger & Zdzisław Beksiński
Exploring a Victorian mansion and the world of Lusst’ghaa
Using portals to traverse between two alternative realities
Searching for hidden items to unlock side stories find out more about the game’s backstory
Escaping the creatures of Lusst’ghaa
Original soundtrack by a known composer (Draco Nared)

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Türkçe dil desteği için teşekkürler.
La historia esta interesante, tampoco hay dialogos muy locos, las pantallas de carga estan guapas con esas frases todo esotericas, la ambientacion locura
It tries to be a horror game but it's not very scary. It's a story to save your long-lost wife uncovers an unexpected world and final twist. PROS Interesting pretty visuals in the alternate world. Linear story so you won't get lost and rarely need to backtrack. Mostly intuitive with lighting and spoken cues. Quite a few cool sculptures and items. About a 2 hour game depending on how many times you fail certain challenges. The side stories are good but i didn't realise you had to collect them all in one run through. Get them all to unlock 3 mini-movies. CONS I hated the first puzzle, punishing and not in the pleasurable way. Not as Lovecraftian as I hoped, could be better like Giger. Unable to load save points after finishing the game mean you have to play it all from the start if you miss any achievements. Clicky UI is annoying, then i discovered you don't have to click most things, just walk or run through the game. Reloads after dying take forever. Very poor optimization, it went as slow as 5 FPS on my 3070 whenever there are multiple characters on the screen ;( Models are copy paste so it becomes a bit generic.
Gostei, imersivo e diferente.
Gameplay was a little obtuse. Kept thinking there was "more" to do. Wish there was a star rating rather than a polar like or dislike button. I'd give it 3/5, just for vibes. The game is much funnier than it is scary, but there are some jump scares that got me. It was *fun*, but I was overthinking everything. Kept finding all of the seemingly pointless statues across the game, not really understanding their purpose - until the VERY end of the game where I just happened to be wearing the mask thing and text showed up for reading on one of the things. regarding the "lust" part, naturally the whole sex cult is kind of the main narrative focus of the game. But the game felt less sexy and more pervy at times with the voyeuristic on looking that is set up for the player. The 'Sexiest' part of the game is probably the literal statues and architectures that have a sense of *art* to them. Regarding the "darkness" part. Its like its trying to do hellraiser, but instead of pain and gore its just ♥♥♥♥♥♥♥, and then moments of "oh look, they got ♥♥♥♥♥♥ to death by a other dimensional tentacle-branch-thing." Like instead of the Hellraiser "Pain is pleasure" this goes into "Pleasure is Pain" direction? but even then that's still kind of not clearly defined. NOW BIG CAVIATE to that previous statement. According to the achievements and the "side quest" statues - I didn't get any of the information for those things at all - so I'm assuming I will actually *learn* something about the cult and the myth of the game in another playthrough where I'm more thorough. BUT, that seems sort of ♥♥♥♥♥♥♥♥, as I felt like I was actively searching for *ANYTHING* that wasn't just 'move forward with the plot' - when in reality, I just needed to wear the mask and read the statues? Hangout during some more dialogue moments? I'm hoping the sequel fixes some of these issues. TL;DR: Strap me to the eternal ♥♥♥♥ machine.
Lust for Darkness is a horror adventure game, staring protagonist Jonathan Moon. The story kicks off with a bizarre intro of a woman trying to escape a basement, then fast-forward a year after his wife went missing, the woman in the intro, Jonathan Moon receives a letter seemingly from her, telling him to meet her at the outskirts of town at an old mansion. What follows is a weird journey, where Jonathan gets swept up in an alien sex pest cult, weird otherworldly Gigeresque environments and lovecraftian outerworld gods, seeped in lust, as the name of the game title suggests and of decadence and depravity. In-between the erotic elements, is a somewhat classical Lovecraftian story threads. Draped around fairly weak gameplay. While Lust for Darkness may give a sense of familiarity, as it strives to reach for the peak that was Amnesia: The Dark Descent, it ultimately whimpers out. It sells itself as an investigative game, but there are relatively few things to find and unlock or investigate. Of those are quite important ones that you can miss, that ultimately lays out the story of the game in detail after you finish it. These "Side Stories" are in fact so important, if you miss them, you'll end up with an incomplete experience. And with the way the game is structured, or lack there of, it's easy to miss one item and having no recourse to replay the various "episodes" of the game. These "side stories" should have been interwoven with the gameplay. Beyond the limited gameplay, it lacks tension and instead engages on jump scares and "You Died" sequences. Which aren't really fitting for the game. There's also a "panic gauge", which doesn't serve as much, and isn't used in a capacity beyond its initial use. Lust for Darkness is a short affair, and gameplaywise there isn't much to it other than some walking around and taking in the sights. It's an "experience", but not more than that. There's an idea here, a seed, but it ultimately doesn't blossom. Ultimately it leaves you unsatisfied.
Specyficzne ale bardzo ciekawe dzieło... dla fanów Lovecrafta i "Oczu szeroko zamkniętych" :)
1,49€ por 6.7 horas de entretenimiento ? Pues esta muy bien, los criticos expertos del puño cerrado quieren un mega juegon del siglo por nada de dinero. el juego esta entretenido, me lo he pasado bien y no se me ha hecho largo.
1. Hikaye ve Atmosfer: Lovecraft Erotizmle Buluşuyor Oyunun en güçlü yönü, H.P. Lovecraft’ın kozmik korku ögelerini ve H.R. Giger’ın (Alien tasarımcısı) biyomekanik-erotik görselliğini bir araya getiren atmosferi. Konu: Karakterimiz Jonathan Moon, bir yıl önce gizemli bir şekilde ortadan kaybolan eşinden bir mektup alır. Mektup onu Viktorya dönemine ait kasvetli ve devasa bir malikaneye yönlendirir. Jonathan malikaneye sızdığında, buranın dünyevi zevklerin sınırlarını aşmak isteyen sapkın ve gizli bir tarikata (Cult of Ecstasy) ait olduğunu keşfeder. Lust'ghaa Dünyası: Hikaye ilerledikçe, dünyamız ile tamamen haz ve acı üzerine kurulu, tamamen farklı etten ve kemikten oluşan ürpertici bir paralel evren olan Lust'ghaa arasında geçişler yapıyoruz. Bu evren tasarımı kesinlikle oyunun en akılda kalıcı kısmı. 2. Oynanış Mekanikleri ve Bulmacalar Oynanış açısından Lust for Darkness, dönemin popüler korku oyunları olan Amnesia veya Outlast çizgisine yakın duruyor, ancak bütçe kısıtlamalarını hissettiriyor. Keşif ve Gizlilik: Oyunda dövüş mekaniği yok. Tarikat üyelerinden veya Lust'ghaa evrenindeki garip yaratıklardan kaçmak, saklanmak ve eğilerek ilerlemek zorundasınız. Gizlilik mekanikleri oldukça basit ve yapay zeka bazen fazla kör ya da fazla hassas olabiliyor. Bulmacalar: Oyundaki bulmacalar genellikle "anahtarı bul, kapıyı aç" veya paralel evrenler arası geçiş yaparak nesneleri manipüle etme üzerine kurulu. Sizi çok fazla zorlamayacak, hikaye akışını bölmeyecek düzeyde tasarlanmışlar. 3. Görsel ve İşitsel Tasarım Düşük bütçeli (indie) bir yapım olmasına rağmen, özellikle malikanenin iç tasarımı ve paralel evrenin atmosferi görsel olarak tatmin edici. Sanat Yönetimi: Oyun erotizmi bir sansür mekanizması olarak değil, korkunun ve tuhaflığın bir parçası olarak kullanıyor. Duvarlardaki tablolardan tarikat maskelerine, etten duvarlardan oluşan dehlizlere kadar her şey rahatsız edici ama bir o kadar da merak uyandırıcı tasarlanmış. Sesler: Atmosferi destekleyen arka plan müzikleri ve çevresel sesler (inlemeler, yaratık hırıltıları) tekinsizlik hissini başarıyla veriyor. Ancak seslendirmeler yer yer biraz yapay kalabiliyor. 4. Eleştirilen Noktalar (Eksileri) Kısa Oynanış Süresi: Oyun oldukça kısa. Yaklaşık 2 ila 3 saat içinde jeneriği görebiliyorsunuz. Bu da bazı hikaye ögelerinin havada kalmasına neden oluyor. Lineer (Çizgisel) Yapı: Keşif hissi yüksek başlasa da oyun sizi çok net bir çizgide yürütüyor. Tekrar oynanabilirlik değeri oldukça düşük. Teknik Pürüzler: Karakter animasyonlarında sertlik ve yer yer optimizasyon sorunları yaşanabiliyor. Sonuç: Kimler Oynamalı? Lust for Darkness, herkese hitap eden bir oyun kesinlikle değil. Aşırı yetişkin içerikleri, çıplaklık ve rahatsız edici temaları arkasına sığınarak sadece "şok etkisi" yaratmaya çalışmıyor; arkasında ciddi bir kozmik korku felsefesi barındırıyor. Özetle: Eğer kısa, atmosferik, Lovecraft tarzı hikayelerden hoşlanıyorsanız ve oyunlardaki yoğun yetişkin/erotik temalar sizin için bir problem değilse, sunduğu benzersiz sanat tasarımı için şans verilebilecek ilginç bir bağımsız korku deneyimi. Ancak derin bir oynanış veya uzun bir macera bekliyorsanız, beklentinizi düşük tutmanızda fayda var. Puan: 6.9 / 10
Bem vindos a mais uma série de reviews curtas para jogos merdas do zET Arte e direção incríveis enredo genérico e fraco. Jogabilidade ruim, comandos fluídos, porém totalmente genérico, peca em dar sustos e simplesmente opta por chocar o público. Pra mim, é um jogo com um forte male gaze, que usa a parte sexual para chocar, mas falha terrivelmente em ser um terror intrigante, a temática tenha extremo potencial, mas a execução deixou muito a desejar. É uma boa experiência para no final ser feito de trouxa.
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Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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