
Navigate the eerie world of Dreams in the Witch House, a unique blend of point-and-click and RPG-adventure. Unravel occult mysteries in Arkham, maintain your sanity, and survive the May-Eve in this Lovecraftian horror game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 391reviews | 92% | — | $103.3K |
| $4.39−60% | 76ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The survival elements ruin the game. There are things that are well done, like the setting and atmosphere, but that's it. You'll spend so much time and money trying to prevent starvation, getting sick, and sleep deprivation that you'll have no time or money for anything else. The weekly allowance and money you earn from chores isn't nearly enough, so half the time you'll be in poor health and losing sanity. And even when you buy items to help, like a raincoat or thermal underwear, they don't seem to prevent you from freezing or catching a cold. In 4 hours of playtime I've accomplished very little and the story has barely progressed. This game is just a chore to play, not fun or mentally engaging at all.
There are quite a lot of good things in this game. The Lovecraft story is well used and expanded, the art is great, there is non-linearity and reactivity. But it all drowns in the bog of survival micromanagement. I like games like Quest for Glory with character management options, but here it's too much. You will endlessly walk around a couple of the same scenes, watch unskippable animations, buy food, eat food, study, buy pills, take pills, pixel-hunt for books in the library, go to sleep (through 3 mandatory screens), and do lots of other tedious things. Not too bad if the game takes place over the course of a week, right? Well, the game is 60 days long! This is an absurd length, considering there are not that many story beats. It makes the game both tedious and slow, with mindless clicking and busywork overwhelming the fun parts. Which is a shame, because there are meaningful things to do differently on a second playthrough, but the thought of tucking Walter into bed another 60 times drained my sanity faster than all Lovecraftian horrors ever could.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Latin America
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic and relevant exploration of the fact that Lovecraftian deities and haunted houses are not nearly as frightening as trying to balance studying, rest and eating as a broke college student. If you've ever thought "man I like horror point and clicks but I wish they had the calendar and life sim and social stat mechanics of Persona but were also a thousand times more stressful", this is the game for you. If you've never thought that, try it anyway.
This is a interesting one... The survival mechanics of everyday life make it very... different, but interesting to me. The Lovecraftian horror that slowly creeps into your life. Will you try to continue your studies until the horror can no longer be ignored, or will you confront the dark truth that will slowly consume your mind? You can feel the love and passion for the horror genre in every aspect. Highly recommended for fans of Lovecraft, point-and-click adventures, and slow-paced games.
I rated this as a recommend, but I do have mixed feelings about it. I have been a huge point and click adventure game lover, since the first Monkey Island released ages ago. I also love the Lovecraftian horror themes. In the sense that this game is where those two things meet, for that alone I recommend it. The issues I had with the game were a lot of the time gated puzzles that you can miss out on if you don’t time it right within the day of the week or sequence it right before a certain point in the game. That, I am not a fan of. Overall though, it’s definitely worth playing. The game clocked in for me at around 7.5 hours, you can easily get more out of it if you replay to complete everything. Hopefully that gives you a sense of the price point that is best for you. If you would like to watch a play through, for whatever reason, please consider watching mine here: https://youtu.be/Xje0Bfdisn0 If you don’t mind subscribing to my channel (it’s free), please do. I am always trying to grow support, and yours would be greatly appreciated. Thank you!
Huge disappointment. You pass most of your time having to find food, medicine, planks, study, light fires and fight the rain. 1h of playtime and all that happened is a rat visit.
Very well made game! It captures the feeling of the novel plus allows one to make a lot of small decison that eventually add up and determine the fate of the main character. One point of notice: the game does not really hold your hand so you need to pay attention on how to play more effectively. While a bit frustrating at first, it lends it self very well for multiple playthroughs.
Its one of the best H.P.Lovecraft Games i ever played. Please give me more of those Games with such gravic and the universe of the Chuthulu Mythos.
This might be subject to change as I complete a few more "runs" of the game, but I'm both unsure of that and fairly conflicted in my choice to hit the "not recommended" button as of this point in time. It doesn't feel good to do this. [I]Dreams in the Witch House[/i] is not my favorite of Lovecraft's stories, not even by a particularly close metric, even when you lower the category to favorite Lovecraft stories involving large rats. By contrast, this game is, in many ways, endlessly engaging - in part because of the many ways it takes that story and expands on it to integrate so much of his mythology. I really enjoyed the bulk of my time with it, and I think it's probably - in theory - one of the best and most faithful-to-the-world Lovecraft adaptations ever made. None of these sorts of games have ever so solidly placed you into the position of one of his protagonists as they navigate the world of the strange and esoteric from the perspective of a somewhat hapless bookworm. This is, in part, because more than a point-and-click, this is a complete life sim - or survival game, almost. University student Walter Gilman needs to get a good sleep, he needs to eat, he needs to study for his exams, and he probably needs some thermal underwear, lest he get sick. This is a bit of a double-edged sword, but one that at least at first, works well to make the game more compelling. It gives you a reason to do things, and more importantly, a level of sympathy for and connection with Walter. Money is scarce, and in order to get more allowance mailed over each week, he needs to do well on his exams - this means you have to study, build relationships with fellow students, and ensure you're healthy enough to actually take the exam. Studying, doing various activities, etc. raises your stats, which are important if you want to get anywhere. At the same time, you're plagued by horrible nightmares, the weather sucks, every now and again you might get bitten by the giant rat I mentioned earlier, and there's work to be done on your research project equating magic and science. This is a game of time management more than anything else, though it's not devoid of puzzles and the like either. There's plenty of adventure game work to be done - it's just less guided, more freeform. There's not a huge amount of locational variety, but there's plenty to do and see, with various points of interest that will pop up every now and again completely organically through player choice and curiosity. Again, very compelling. But let's flip the script here. That's one edge of the sword - the one that sliced my enemy's head clean off. Let's take a look at the end currently lodged in my gut. Money is scarce. [i]Really[/i] scarce. You get 12 dollars per week on the Normal difficulty, and that evaporates really quickly. Food is $2, sleeping pills are $2, earplugs are $2, and you're probably thinking you don't need the last two but you do because if you don't you'll get a bad sleep almost every single night and end up with the Tired status, making your studying worse. So you're already about $6 down there, and you'll still need food. You also need to buy a plank to keep the rat out (that's another $1, or you can bum one off of another character but both the store stock and the guy have really inconsistent stock), warm weather clothing (one-time purchase but expensive), rat poison so the rat doesn't just instantly eat the plank and get back in ($5, five uses). That's if you don't go boardless and attacked by the rat or get struck by a randomly occurring dream sequence that immediately inflicts you with some of the worst injuries in the game, which in either case means you need to spend an additional $2 on five-use pain medication to be able to really study anything at all without a 50% stat penalty. You can see how this snowballs quickly. Very quickly. It does a good job at simulating the life of a broke college student, I'll give it that. Simultaneously though, this aspect of the game is just brutal. You can technically get more money than the allowance, but there's only one way to do so and it takes almost an entire day - and you can't start this work after noon, which sometimes you can't really control because Walter decided to sleep in. It also only pays $2, which is pretty pathetic. You can get an additional $7 every few weeks, but only if you do well on your exams, which requires you to spend the vast majority of your time studying and guzzling pain meds, resting to cure your injuries/sickness, and sleeping pills, meaning that $7 evaporates fast and you're still not getting any real money or time to spend on progressing the game's plot. Apparently you can study chemistry to make some of this medication yourself, but I was never given the option to locate and check out chemistry or alchemy books until the last few weeks of the game when my upcoming exam was on chemistry, at which point it was far too late. This is probably the intended experience, and I think that's fine. Despite how I just talked about it, I actually don't dislike this aspect of the game. The real problem is that on top of all of this, there are a ton of permanently missable things that can just completely screw you and you have to restart the entire game. Missable character interactions, items in this odd horror-game section that disappear forever if you are caught by an Elder Thing (which appear seemingly randomly and are difficult to avoid) leaving you unable to progress permanently in that area, weird time lockouts that unexpectedly leave you unable to complete quests, and more. It's extremely frustrating to have to start a new run because you didn't know that X or Y was going to happen and there's nothing you can do about it except make a separate save for each of the 60 days or restart the game from scratch in a game with runs over 5 hours(!) long. But in spite of that, I liked this game and will probably play more of it. There is an easy mode, though I am not sure how much it affects things. I can't imagine what hard is like. I'll likely pick up the next game these devs are making too. The reason I give it a "not recommended" is simply because I don't know a single person I actually could recommend this to who wouldn't just be too frustrated and annoyed to see it through to anything except the worst endings of the game. A very ambitious game. A very cool game. But I would absolutely make sure you know what you're in for before you pick this one up. This isn't just a Lovecraft point and click - this game is a giant iron boot to the nuts.
Does a wonderful job of bringing the atmosphere of the short story to life, and simulating what attending Miskatonic must be like. A fun mix of RPG and adventure game elements, with charming retro graphics. Personally, voice acting would push this over the edge into "perfect game" territory for me, but I understand why something like that can be rather difficult for an indie developer.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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