
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
勉强够到八分的游戏,开始游戏前以为是银河城恶魔类的游戏,但是在进入游戏后发现并没有技能锁之类的设计,与之相反有更多类魂的设计,无论是地图探索还是boss挑战都又魂like的感觉,在魂设计方面又不是那么的魂,有很多符合新时代玩家的设定,基本每个boss都有门口复活点,打起来非常轻松,战斗系统存在构筑,虽然没有洗点的功能但是因为死亡不掉落的设定,导致资源大量溢出后期所有流派都能成型,游戏难度曲线是重魂游向爽游转变的,前期boss很有难度,后期构筑成型后感觉像是割草爽游,于此同时地图设计的也很有特色,尤其是二三张的大地图,其中第三章还加入了地图昼夜变化的设定,极大的丰富了地图的可玩性,但是遗憾的是没有做成像空洞骑士这样的连通大地图是个很遗憾的点,音乐中规中矩,部分音乐有记忆点,比如第二章地图的bgm,可以给与好评。剧情方面很不错,没有什么谜语人大白话,游戏全程可以把故事完完整整讲完,喜欢轻白的完全可以入,同时家园系统虽然内容不多但是我个人很喜欢,希望以后还能有 最后说的这游戏的缺点,首先截止到我写这篇评测为止仍有一些小bug,第三章将乌鸦商人商品买完后会出现黑屏无反应重新启动后解决,第四章黑雾追逐战最后我没对准跳跃点跳下来但是被黑雾吞噬后却没有死亡。游戏难度曲线设计不成熟,前期难度过高后期又太低,游戏内容有些短,这个售价的话完全可以再增加一到两章.
Visuals sind wunderschön. Soundtrack stimmig. Story ist in Ordnung. Kampfsystem bisschen clunky, aber macht Spaß. Gegen Ende werden die normalen Gegner eher lästig, als dass man sie für curreny brauchen würde. Alles in allem hatte ich meinen Spaß und für den Preis absolut solide
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术优秀,故事不错,初始披风收集收集后期玩家直接变成数值怪了,动作系统我没有深挖。 十分优秀
打完朵洛去哪里啊?让我去梦小径找门,找了好久也没有,迷路了,高人指点一下
Не знаю, чем там народ недоволен, игра зацепила еще год назад с демо-версии Прошел всю игру...как обычно скипая все диалоги, иногда что-то через гугл-переводчик переводил и мне хватило, чтобы пройти всю игру за 15ч со всеми ачивками. Встретил всего 1 баг за все прохождение, который мне даже в плюс был, я стал бессмертным, после идеального парирования, правда это продлилось не долго...до следующего чек-поинта. В общем и целом игра мне в кайф зашла, парирования, уклонения...интересная прокачка навыков Если Вам игра покажется сложной, в меню есть галочка "режим истории", но это слишком легко, проходите на обычной сложности :0
Absolutely gorgeous game. The combat is challenging yet fun. The characters are well written and the world building is engaging. I adore the way the skill tree is so creatively designed. Every part of the game feels so artistic and well thought out. It's been a delight to explore. There's also a story mode for folks who would like a more casual play through. Controller support works wonderfully too. I hope it comes to Switch at some point as I'd love to play this game on there as well. Thanks for making a lovely game!
画风很独特!很少玩这类游戏,但是个人体感很不错!!音乐很好听,难度适宜。地图感觉很有意思,峰回路转的。里面的小鸟特别可爱!!很喜欢,嘎嘎。目前来说体感都很不错,继续摸索ing
Unfortunately, I cannot recommend this game. The level design is interesting at first, and you kind of get lost in it, but with the multi-layered map, it becomes more frustrating than fun very quickly. Every area is like Chapter 4 in Black Myth Wukong with winding levels that are way too easy to get lost in, especially with the singular color tone throughout the level. Most of the boss fights are fun, although, I found the parry timing a bit odd, even though it's one of my favorite mechanics in most games. The Sea Monster boss fight, though, is abysmal. It breaks the games traditional combat mechanics by forcing you to play nearly all ranged moves so that you can hit the behemoth. Ave's movement speed combined with the non-stop spawning of smaller enemies destroys the fight. When his fin finally lands on the ship, it's difficult to get over to it quickly and get melee damage in because Ave's base movement speed is SO slow. Because of the small damage windows and focus on ranged attacks, the pacing of the fight is trash, the smaller enemies spawn way too frequently, and it's a gimmick fight of waiting it out until you can do a charged shot to his eye to build up stagger. Another element that completely killed the game for me are the frequent, long conversations. Even though the game doesn't have animated cutscenes, the amount of text killed it for me. Before the mid-point of the game, I was burned out on the amount of dialogue and lost track of the story. I would not recommend this game. The combat, music, and visual style are great, but they aren't enough to make up for its frustrating and boring moments.
弹反手感很好,难度也不高,配乐很不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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