
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BUG太多,遗响有两个放入后显示技能界面,但没有任何可以新解锁的技能,山地风格解锁后设计图仍然在物品栏里,装修风格里不显示,但已经显示已售罄。 这游戏的抓取技能喜欢先瞬移后抓取,好几次对策按出来结果无效给我气笑了。 成就只有在黑屏加载的时候会弹,最不能接受的就是这个了。 轮椅核心就是黄昏披风+一心,带个出芽、振奋晦明更舒服。
[h1] 青涩之作,妙手天成 [/h1] 在唯美的手绘画风陪伴下经历骑士与少女的浪漫冒险。本作以其稍显青涩的战斗系统设计和浑然天成的地图探索设计展现了独特魅力。作为类魂/类银河恶魔城爱好者将本作无保留地推荐给大家。 本作战斗系统有一定亮点,尽管略显底蕴不足。基础动作为类似只狼的精防式弹反和正常的翻滚,手感打磨均厚实。本作采用了以攻击回复的星这一机制作为资源管理系统。与之相关的披风和刺绣(类似丝之歌纹章与护符)的多样化搭配在基础动作系统上展现了一定多样性,与本游戏5个可选战技及多种随流程解锁的技能,每个搭配都有独特的战斗体验。我可以依靠消耗星辰来回血的披风搭配同样能够增加星辰收益的刺绣做到在战场上赖着不死,也可以使用特殊动作获得星辰的披风在快速获得星辰和连续释放战技、箭矢输出中保持快节奏的资源平衡。然而一少部分怪物仍有存在初见杀的长连段和快慢刀问题,一定程度上限制了战斗体验。值得一提的是本作几乎所有怪物的首次出场都有所设计,给了我和他们单挑熟悉招式的机会。 本作的地图设计尤其值得提到:星之旅是充满惊喜的旅程。无论地图本身的曲折回环还是地图隐藏要素的呈现都良好的控制了信息的呈现速度与呈递层次。一是,在地图的角落寻找到作者充足甚至富裕的隐藏巧思,以及其带来的角色成长令我感到满足。二是,地图的叙事做到了良好的信息递进,将剧情在场景叙事中娓娓道来。第三章以白天黑夜切换展开,从荒凉的白天海滩,到夜间幽灵盘踞的港口村庄,再到幽深的地底设施,在惊心动魄的支线战斗后回到白天地图,同时也为主线boss提供了叙事层面上的另一种可能性。[spoiler] 他们甚至还把第三章这个机制应用回了第一二章来解锁隐藏。初见体验非常震撼。 [/spoiler]本作如此娴熟地运用着地图设计技法,以至于拥有远超同类俯视角类魂游戏以及一部分类银河恶魔城的成熟度[strike](比如死亡之门或者光明旅者?虽然这里有点算拉踩了)[/strike]尽管画风本身限制了一些地图场景和路径的辨识度,不过制作者精致的打磨又相当程度上弥补了这一点,比如在可以切板的路径引入粒子效果,在存档点的附近区域做出了明确的视觉分辨,以及提前向玩家展示可以收集的隐藏兴趣点。 完全推荐,瑕不掩瑜的佳作。并且在这段旅程中常常因浑然天成的设计让我感到惊喜和继续玩下去的无穷动力。
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术,剧情,战斗设计都很好。有些地方希望能改进一下。第一,增加血量上限能不能给个直观的感受,没有数字,甚至血条长度也看不出变化。第二,披风有不同的彩绘,武器升级就不能有些变化吗,每次升级过后打下个地图的怪根本看不出有什么伤害变化。
1.在战斗设计方面8分,一方面采用了弹反、闪避等常规交互方式,另一方面又在辅助攻击上有十分优秀的创新,整体战斗体验流畅且趣味性十足,但是其在战技、披风的数值和机制设计缺乏平衡,技能树的内容也相对较少。Boss和小怪的设计较为优秀,整体难度并不高也有一定挑战性和演出性,但在特殊攻击频率以及快慢刀、长连段节奏上把握的不是很好。 2.在剧情与演出方面9分,本作无论从叙述方式以及立意上都十分优秀,人物塑造生动、节奏把握自然,可能最后的结局的结束有些草率,没有交代完整,但整体上而言讲了一个动人的故事。演出方面处于良好水平,但足以与故事叙事交相辉映。 3.在地图与关卡设计方面8分,本作地图设计主要是线性结构搭配部分箱庭,但在隐藏收集要素的放置上十分出彩,虽然不会带来太多惊喜但探索感十足。关卡设计方面表现一般,整体难度曲线并不平滑,难度经常会有较大起伏,尤其是后期的Boss难度相对较低,减弱了养成带来的正反馈,好在整体难度较低,难度起伏对其它方面影响不大。 4.在美术与音乐方面9分,精美的2.5D手绘美术风格,无论人物还是景观都十分唯美,音乐动听又动人,为剧情叙事的成功提供了良好的基础。 综合评分8.5分,优秀的俯视角动作冒险游戏,精妙的战斗设计、感人又深刻的剧情、唯美的美术以及动听的音乐,值得一试。
面白かったの一言 翻訳やフラグ管理に粗が若干あるけど許容範囲だと思う
全成就!对于这个价位的作品,故事、美术、地图、战斗、bd、boss 都很不错了
希望出续作或dlc,流程太短了,但是很好玩,剧情也很感动
不是很难,操作简单好上手,格挡判定挺松的
好玩,期待DLC或者新作
魂游小甜品
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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