
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我喜欢这个画风,真的好看
Parry and dodge game with cute protagonists and lovely music. You can make diverse builds.
瑕不掩瑜,喜欢美术可以一试 先说缺点: 1、boss设计很帅,但不适合玩家打。有很多神经刀与快慢刀,加之主角的闪避、弹反无法取消当前动作,导致一开始打boss容易暴毙,需要适应一下。尤其最终boss,打的我小脸红红的。 2、游戏的难度曲线设计很不成熟。前期刚离开新手村时,一个boss能卡很久,玩家只有攻击、弹反、闪避这三个选项,容错太低。但是一套build成形后,玩家战斗时选择就多得多了,生存压力也小很多。基本上打两三次就能摸清boss并打通,甚至很多boss可以初见过,尤其是拿到“不死斩”后,削韧能力大幅提高,简直是官方轮椅。本人也不是什么动作高手,只是个普通玩家,后期打起来都像砍瓜切菜了。 3、游戏最后地图设计水平下降。这里的下降是和第二三张大地图相比的,可以看出明显的妥协,没办法作出前面那样精彩的地图还是比较遗憾的。 4、缺少配音,这一点真的很致命。如果你和我一样是一个喜欢全收集的玩家,后期全收集需要长段的ppt对话以及跑图,没有配音让剧情看的人兴趣索然。游戏中也有很多日常对话,作为女主之一的卢恩经常有大段的文字,真的很需要一个配音。 再说优点: 1、美术风格优秀,沉浸感十足。星之旅的美术绝对是大多数人买它的主要原因,而游戏也没辜负玩家的期待,每一张大地图都有统一的风格与设计语言。喜欢这套美术风格买来绝对不会失望。 2、战斗手感扎实。虽然我上文提到主角没办法随时取消后摇,但是扎实的弹反动效与打铁音效,还是十分让人上头的。中期组建好一套适合自己的build就可以大杀四方了。当然,游戏战斗手感还是需要自适应一下的。 3、箱庭地图体验良好。游戏共有四张大地图,除了上文提到的最后一张地图设计的差强人意以外,其他三张地图设计还是下了功夫的。 第二张地图砾青城设计最为完整,每个小箱庭通过一个或多个路径在水平或垂直层面相连,找到捷径时也有类银地图特有的恍然大悟的惊喜感。 第三张地图在时间上玩出花样,改变时间到白天或黑夜,地图也会有相应的变化。 总结,星之旅是一个长板突出、短板明显的独立游戏,美术很突出,但是其他地方也没有拖美术的后腿。作为工作室的第一款游戏还是很值得肯定的,可以买来支持一下国产游戏的发展。 这篇评论纯突发奇想而写,纯手码,个人见解有问题或是有错别字,还请多包涵。我个人也很期待月相仪的后续作品。 (看小黑盒玩家才几千人,并且官方在发售一个月后光速新史低,看来销量不是很理想,希望工作室后续能好好走下去吧)
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的好玩
画风很赞,我真的好喜欢这个风格! 游戏性方面,难度曲线感觉稍微有些不合理,前中期各种快慢刀敌人打的让人红温,后期构筑起来后又过于简单了。 地图设计很不错,锁钥和隐藏物品也不是很难找,且大战前必定有近路和存档点。
游戏非常优秀,期待未来的新作!(遇到很多BUG,还需打磨完善)
画风很爱, 个别地方有点小bug,整体感觉不错,加油!!
我很喜欢这个游戏的画风和剧情,这个价格来说体量也还可以,海岛的探索特别棒。
游戏整体游玩下来感觉还是不错的,在这个价格上面认为是物超所值的,美术和玩法十分吸引我,整体有亮点。 剧情方面 剧情和人物塑造是不错的,随着剧情的推进,每一次回到村子里和NPC的互动都会有所改变,每完成一个事件主角都会更新自己的日志而且文本量还挺大的增加了代入感。剧情有头有尾讲的清楚,人物塑造优秀。可惜没有配音。 地图方面 前两张箱庭地图的设计玩起来很舒服不会迷路,是从叉路走触发事件或战斗有收获之后,又能走回到主路的舒适。第三章地图有小小的迷路并且绕,游玩起来没前两章轻松。每个地图主体不同,风格鲜明。 整体设计可圈可点。 战斗方面 游戏的货币用与解锁能力树的能力以及升级斗篷和制作刺绣,死了不会掉货币,所以战斗和遭遇没有负担比较轻松。其中能力树负责战斗机制。斗篷区分不同的战斗思路,刺绣代表不同的战斗功能,组合相得益彰。可惜后期的货币会严重溢出,没有用处。 本作的缺点绝对是boss都会快慢刀并且部分怪物在战斗时给你略显僵硬的感觉,因为快慢刀一般boss都不能初见过。反而是精英怪物的战斗体验会好。弹刀的手感很好,但是怎么弹的到,就需要很熟悉怪物招式了。 画风、剧情、探索以及探索道中的战斗和遭遇体验都不错,正常通关不刻意全收集游戏时长在15小时左右。这个价位我觉得喜欢这类tag的都能无脑入。
相当不错的游戏,我是魂游0基础,开的故事模式,一开始打的会有一点坐牢,但后面拿到更多技能和被动(刺绣)之后打的相当轻松,后面boss基本都是一次过,除了一两个我忘记吃药不小心揣着五瓶药去世的。游戏画风,村落的剧情互动变化彩蛋,主线剧情,人物塑造等作为一款规模不大的游戏来说也很优秀了。跑图方面我觉得任务指引可以更加清晰一点,例如给笔记加一个可以查看下一步该去哪,方便再次登录游戏衔接上进度,昼夜小岛跑图会有一点昏头其他没问题。期待下一部作品。另外要是给二位主角最后新衣服画一个新立绘,换衣服之后立绘也会变,那就更好了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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