
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很不错一款小游戏,美术出众,音乐丰富好听,每张地图也是特色鲜明,手感尚可,推荐游玩
迷路了。。
官方能不能找人出一个详细一点的全收集攻略 看着地图上的收集进度 却找不到东西 给我这个强迫症看死了
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画面精美,操作手感细腻,打击感好。是一款难得的国产冒险佳作!:)
Best indie game of 2026. The story, characters, setting/world, music and gameplay is amazing. The art style is beautiful. Recommend it.
This is just kino. Rough non-completionist gameplay time might be around 10 hours, but for a game with a lot of exploration, shortcuts, and secrets like this one, about 14 hours might be more apt. The art, music, and gameplay are great (to my taste). I was honestly worried the game would be too short, but I found it to be exactly how long I wanted it to be. From my experience, the story mode option (for non-sweat) isn't a crazy difficulty difference, so if you really just want to go around exploring places and reading stories without feeling too overwhelmed by the combat (while still having a taste of it) I would definitely recommend :P Final boss so bs I had to consider turning on story mode mid fight before beating them.
本作最亮眼的特色便是手绘美术风格,和当下市面主流暗黑风格类魂画风形成反差,整体观感像是翻阅一本奇幻手绘插画集,视觉辨识度极高。 游戏采用箱庭式场景设计,空间层次丰富,贴图简洁,没有冗余堆砌,每一帧画面都适合截图,不同区域氛围风格差异显著,全程无流水线重复地图,探索新鲜感充足。 区别于市面上重复刷取的俯视角动作游戏,而《星之旅》是一部完整线性故事,没有肉鸽的循环,玩家将完整走完一段独一无二的冒险,更适合喜欢剧情沉浸式体验的玩家。 游戏类魂机制 游戏完整的复刻市面上的类魂核心设计,快慢刀、失衡系统、完美闪避,红光攻击等,不能无脑莽,需要观察敌人攻击前摇,控制闪避、格挡窗口,对于新手玩家来说容错率偏低 boss战设计精致 每个boss都有专属阶段机制跟弱点,配合弹反弱点等机制高效击杀,战斗成就感充足,养成减负,无需重复刷图,玩家更多精力可以放在操作跟光卡的探索上 关卡设计 本作采用经典的箱庭设计,地图不算大,但从纵横交错,有很多隐藏通道、收集点等,中间穿插轻度解密,解密难度适中不会卡关劝退,这点好评 地图引导柔和,并没有强制引导,鼓励玩家自主探索。 优点 1、手绘美术 + 氛围感顶级配乐 2、Boss 战设计用心,类魂战斗成就感充足 3、轻量化养成,没有恶意重复刷取,箱庭关卡内容奖励丰富 4、国产工作室,优质的中文本地化 目前游戏短板 动作手感仍需优化 1、弹反重击存在小幅度硬直,动作不连贯,虽制作组多次打磨,但在告诉连续操作时仍带轻微卡涩感 2、锁敌机制不灵活,在面对多个敌人时容易视角混乱 3、仅只有默认一难度,缺少自动存档,在面对中途需要暂停离开的情况会比较尴尬 推荐人群入手 1、喜欢唯美手会风格、剧情向故事的玩家 2、喜欢俯视角类魂,完美弹反,完美闪避等精准操作的硬核玩家 3、支持国产游戏,偏好奇幻世界观 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
教学关因为释放技能存在范围限制导致的时停教学时因站位距离过远无法释放技能的软锁,再怎么众筹的凯子也会释怀的笑出来,您是完全不做测试吗
从demo的时候就开始关注了,正式版稍微优化了一下,比试玩好多了,游戏支持手柄操作,用手柄玩真的不要太舒服了,游戏的剧情其实就很简单,为了拯救即将毁灭的家乡,主角踏上了充满未知的艰辛旅途。在跨越多个世界的冒险中,主角不仅需要克服重重磨难,更将在探索的过程中逐步拼凑出这个世界的古老秘密,并最终揭开深藏于自身的真相,如果喜欢这类俯视动作类的游戏,非常值得一玩。 画面上,美术风格太戳我了,好喜欢这类型的风格,当然这个就见仁见智了。 整体的游戏节奏不错,怪物堆的也不是很密集,也很有那种此路不通但是从另一个方向就会发现原来通的,这一点让我在刷地图的时候感觉到非常不错,会更加有探险欲望。 玩法上,有弹反,有动作,有操作,平a有点粘手,如果可以希望以后能让闪避取消平a后摇,弹反的判定挺轻松的并不算难,点出技能树后可以配合普攻使用更多连招,总的来说值得一玩。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
难度不高,就是找东西太难受了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $201.1K | 806 | 70% | $6.99 | |
| $201.2K | 369 | 80% | $12.49 | |
| $201.1K | 1.9K | 72% | $4.99 | |
| $201.2K | 1.3K | 71% | $4.99 | |
| $201.2K | 829 | 94% | $12.99 | |
| $201.1K | 860 | 88% | $11.99 |
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