
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好
真的非常棒!~ 友情,冒险,养成,战斗!~
美术音乐都好,弹得也爽,优秀
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lunarium is a special game with 15% jank, 60% perfectly passable isometric combat, and 25% brilliant heartfelt excellence. I love parrying and perfect dodging in most games, and I'd say they both feel pretty good here, though there's something about the parry that made it hard to master. I think it's because most of the enemies are very small on screen and their attacks are not telegraphed with the right levels of exaggeration/anticipation. I tried a parry focused build more than once, but to beat all the hardest bosses I had to switch to perfect dodging or something more balanced. Some of the bosses are really good, especially in Cyanstone, while others are baffling, like the giant fish. I found the final boss much harder than the rest of the game as well, but I was trying to get to know her moveset. I finally won by overwhelming her with my own big attacks. The visuals are wonderful throughout, featuring a lovely watercolor aesthetic with bright tones and soft lighting, all while maintaining a good level of distinction between areas and a clarity of characters and enemies. The animations of Ave and Lune are also impressive, making the whole game a constant joy to look at. And the relationship between Ave and Lune was a surprise standout for me. It is explicitly platonic, which some may find disappointing, but the depth to which they forge their friendship brought tears to my eyes more than once. Ave's forthright, passionate decrees of loyalty and Lune's poetic, sincere reciprocation over time filled my heart and made me love these two and their bond. I liked the dialogue as well. I always appreciate when characters are as smart as the audience. There were some weird localization glitches, with some lines of dialogue repeating, appearing out of place, or assigned to the wrong speaker, but I managed to follow the story well enough to stay invested and appreciate many lines of clever, funny, or moving dialogue. The philosophy underpinning the story is SO up my alley — very humanist, anti-religious, eternity-skeptical. I loved it, and the presentation and rumination on complex spiritual ideas from a variety of unique character perspectives worked really well for me. Overall, I thought Lunarium was wonderful. I'm very happy to have stumbled upon it and played through, even though it runs inconsistently on Steam Deck even at 30 fps. Worth your time if you like combat-focused, pretty games with thought-provoking stories.
今年国产TOP3预定,非常优秀的俯视角类只狼游戏。 美术:精致的油画风,整体色调很柔和 音乐:与美术相辅相成,非常符合剧情、人物的设定。被虚无侵蚀的世界的背景音乐给人的感觉是沉重而悲伤的,而灾难降临前世界的背景音乐是热闹而喜悦的。 场景、地图设计:森林、城市、海岛的设计各具特色,地图非常立体,隐藏区域和道路很多,使各个区域巧妙地联系在一起。 剧情:宇宙是一片广阔无垠的海洋,各个世界是海洋中升起的泡沫,泡沫会形成也最终会破灭,由此循环往复。这个设定很新奇也很容易让人接受。在这个世界观下,不同的人物出于不同的动机,形成了矛盾冲突。有的人在灾难面前勇敢抗争,而有的人求助于虚假的神明,寄希望于虚幻的永生。有的星使帮助人类但不求回报,而有的星使帮助人类但希望掌控人类,要人类永远奉自己为神明。每个人物塑造的都很立体。 战斗:敌人有血条和眩晕槽,眩晕槽满后敌人会有一个长时间的硬直,此时处决伤害很高。格挡只能减少伤害不能完全避免伤害,只有完美弹反可以规避伤害并积累眩晕槽。本作鼓励玩家通过完美弹反、完美闪避、反红、蓄力箭等方式对敌人造成失衡伤害再进行处决。BOSS招式很多,很多BOSS都有快慢刀和连段攻击,战斗紧张刺激但也不是为难而难。 推荐搭配:用弹反加伤害的披风,搭配更容易完美弹反、弹反后加伤害、使用共鸣攻击回血的刺绣。 --------------打了两个小时最终BOSS后更新----------------------------------------------------- 坏了,让我发现轮椅了,这下拒绝交互了。黄昏披风+蓄力射击进入时停状态的刺绣,无限时停,这下真无敌了
首发的时候看评价不是很好,很多人说BUG很多,今天看到评价回升了就下载来体验了。目前玩下来感觉还是很不错的。值得推荐
還不錯 香香的
美术风格优秀,战斗难度不算高,弹反可以一直按着BOSS捶,就是路有点绕,引导比较弱,总体上佳之作
还行
不赖
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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