
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术很牛,两个女主都有自己的特色(都挺讨人喜欢的),个人认为前三章到大海魔女都做得很好,最后一章感觉有点仓促了,然后结尾结的也有点草,总体而言是一部流程偏短的好作品,期待工作室的下一步新作。
An enjoyable isometric action RPG, it has a really good art style and great music as you play through, I would recommend it and enjoy my time with the game. Negative points would be control responsiveness and the final boss. The final boss is just a bit silly with the grab attack that seems undodgeable and the like 10 hit combo it has, tone those down a bit.
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Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不知道是不是我的手柄的问题,点一下对话就跳两次,打开背包要换页直接左右横跳起来了,这么敏感吗。格挡的判定很宽松,但是第一个boss就一招不能格挡的红光技无限复读,这个闪避真是所有类魂里面性能最差的了,只要锁定敌人按下闪避只会后跳,不能选择方向,只能后跳
挺好玩的,弹反战斗的手感很好,构筑选项很多,而且画风好看,就是有时候引导有点怪,卡关经常是因为不知道往哪里走了,第三章的敲铃铛没提示一下子反应不过来
画面精美,鸦鸦可爱,嘎(〃` 3′〃)
Это невероятно красивая, очаровывающая игра с очень интересным миром. Благодаря своему визуалу и музыке, она дарит некое тепло, от которого зачастую хочется просто остановиться, сесть на лавочку (в игре) и просто насладиться моментом, думая о всяком и получая некое умиротворение. История, персонажи и их взаимодействие дарят неподдельные эмоции, заставляют лишний раз задуматься о том, что же такое жизнь, что она значит для каждого и насколько ценна жизнь на фоне чего-то большего. Определенно советую попробовать эту игру каждому, кто хотел бы насладиться приятной боевкой, ощутить тепло и спокойствие на душе, окутавшись музыкой и историей этого мира и в то же время задуматься о жизни, ее трудностях, ценности и тех, кто делает наши жизни ярче.
手感僵硬..
好玩
Parry and dodge game with cute protagonists and lovely music. You can make diverse builds.
Lunarium is a complete delight. Everything is designed with such finesse and expertise. It feels like a mix of Yoshitaka Amano and Studio TRIGGER's sensibilites in art direction. It has that explosive style intertwined with a quiet melancholy that permeates the whole experience. The character writing avoids the usual clichés related to the premise of a "Travelling Knight and Companion". Lune and Ave have strong personalities that work really well with each other. They communicate like actual people do, it's very well written. Level design reminds me of HADES and Bloodborne, with beautiful 2.5D scenery that intertwines on itself in really clever ways. The combat is a perfect iteration in souls-like action. You have no stamina to manage in Lunarium, but the pace of fights is extremely well-managed, the parry windows are finely tuned, and the enemy design is excellent. The mechanical interplay between Ave and Lune is great as well. There's a level of ludonarrative cohesion here with the combat and traversal that is exceedinly rare in other games. The art direction is absolutely perfect, the sound design is immaculate, and the combat is tight. I've played 2 hours so far, but those two hours have been expertly paced, smartly designed and beautifully scored. A film is two hours, you know? So if Lunarium manages to be this good in that same time, I've no reason to doubt the quality and love here. Lunarium is the embodiment of a total work of art. (or for my pretentious fellows, a Gesamtkunstwerk).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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